Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: An attempt at an original species: Shamedgel!  (Read 1613 times)

Sagus

  • Bay Watcher
    • View Profile
An attempt at an original species: Shamedgel!
« on: April 21, 2010, 07:11:01 pm »

Ok, ok, so I was extremely bored the other day and I tought about doing a new species for DF that wouldn't be based on any pre-existing fantasy creature. I then remembered about a creature I made on Spore a long time ago and decided to give it a shot.
It's not perfect yet; there is one small bug that I would like help correcting, but the creatures are fully functional and even have a (extremely, extremely basic) sprite set^^
I'll put their file info in the spoiler tags, so you guys can take a look and see if they interest you or not^^

So, they are called Shamedgels (...don't look at me, the Spore random name generator made that up :P) and are supposed to look like this:

Spoiler (click to show/hide)

Their mouth is located on their chest. Females lack those claw things around the mandibules (that I called "forcipules" for lack of a better term :P).
They have acid blood; it causes some pretty serious necrosis on the victim.

Here's their creature entry:

Spoiler (click to show/hide)

The needed body parts and body detail plans:

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Their entity entry is like this (they have completely different weapons, toys and musical instruments from the other races (not that they are REALLY that different, I just made them for some extra flavor :P)):

Spoiler (click to show/hide)

Here are the toys, intruments and weapons (new ammo included):

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

And their sprites (they are... quite ugly, but hey, at least I tried :P)
Spoiler (click to show/hide)

The only bug they have is that shirts seems to protect not only the upperbody and arms, but also the eyestalk (which is reasonable, I guess), the focipules, and the eye (which... is not as reasonable). I'd like to know if there's a way to prevent that.
Also, in the previous version, it was possible to make weapons do burning/cold damage. Is this still possible in this version? 'Cause I'd really prefer to give them some sort of plasma weapon instead of a needle gun :P
Ah, and, one last thing; is it possible to make the children have different body parts than the adults?

So... I guess that's all. Hope you guys like them, and thanks in advance for any help that you may give me^^
« Last Edit: June 10, 2010, 08:44:20 pm by Sagus »
Logged

Lancensis

  • Bay Watcher
    • View Profile
Re: An attempt at an original species: Shamedgel!
« Reply #1 on: April 21, 2010, 07:21:29 pm »

So, they are called Shamedgels (...don't look at me, the Spore random name generator made that up :P)

The name fits the DF naming convention surprisingly well, though. Is that why you decided to put it in?
Logged

Warlord255

  • Bay Watcher
  • Master Building Designer
    • View Profile
Re: An attempt at an original species: Shamedgel!
« Reply #2 on: April 21, 2010, 08:00:38 pm »

I'm presently trying to make Cactaur - cactus-men with an exoskeletal gourd and gooey insides. So far, however, there has been trouble getting them to not melt at room temperature.

Good work on yours, however!
Logged
DF Vanilla-Spice Revised: Better balance, more !!fun!!
http://www.bay12forums.com/smf/index.php?topic=173907.msg7968772#msg7968772

LeadfootSlim on Steam, LeadfootSlim#1851 on Discord. Hit me up!

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: An attempt at an original species: Shamedgel!
« Reply #3 on: April 21, 2010, 09:08:44 pm »

Creature modding: Its a mix between programming in prolog, and playing spore.

Sagus

  • Bay Watcher
    • View Profile
Re: An attempt at an original species: Shamedgel!
« Reply #4 on: April 21, 2010, 10:03:31 pm »

The name fits the DF naming convention surprisingly well, though. Is that why you decided to put it in?
In part, yes^^
The other reason is because I really really suck at giving things names, and the name kinda got stuck in my head, so... :P

I'm presently trying to make Cactaur - cactus-men with an exoskeletal gourd and gooey insides. So far, however, there has been trouble getting them to not melt at room temperature.
Good work on yours, however!
Thank you^^
Good luck with you creature! Be sure to post it when it's ready^^

Creature modding: Its a mix between programming in prolog, and playing spore.
HA, never tought about that before!
It kind is, isn't it, with all the body part choosing and stuff :P
Logged