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Author Topic: [0.31.18] ☢ Wasteland ☢ : accepting help  (Read 162949 times)

Dimitri

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1140 on: January 29, 2011, 01:14:42 pm »

Ammo RAW
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AM Rifle RAW
Spoiler (click to show/hide)

I haven't found any information on what 'Shoot force' does yet, but I imagine more is better, correct? 9x more than an assault rifle 'may' be a bit much, but let's assume it's a 12.7mm-20mm rifle. :D
These are slightly corrected from the ones I used in testing, but they should be even more effective than they were.
The earlier testing I did was just copper amrifle/ammo vs unarmored, then copper, then iron armored foes.
I wasn't very thorough with it, but it seems like it has a fair bit of punch to it.

Had one oddity though; rifleman got it knocked out of his hands once, and severed a foes' arm with the -cartridges-. Unexpected, yet amusing.
I'll tweak things a bit, then do some more comprehensive testing today.

Oh, and I finally lost my first Wastelander fort/camp!
I had spent more time producing goods than putting up a viable defense or militia, so I got an early Raider attack.
Lost my best craftsman, and a few others, and my captain had a messed up hand.
Well, some deathclaws decided to make one corner of the map their home. They hadn't been overly hostile before, so I just let them hang out.
Next thing I know, my best rifle-woman is laying on the ground in pieces, my best sawyer is trying to pick his intestines up off the ground, and other fun.
I killed them, but the tantrum spiral+chainsaws didn't go so well.
Fun!
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OREOSOME

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1141 on: January 30, 2011, 04:41:15 pm »

I'm back! Deon, do CARP count as hostiles? I've lost a couple forts with the Rivers literally bubbling with carp. Also It may have to do with the Lower level lockdown caused by Xeno sightings in the caverns. If there are ALIENS in the caverns, where are the queens?
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Ow! How the fuck do eldritch abominations bitchslap people?
With our pimp tentacles, obviously.

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1142 on: January 31, 2011, 04:14:51 am »

There are alien queens, as a gender, but they are pretty rare.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1143 on: January 31, 2011, 05:00:15 am »

oh man I realize now that I should loot the bandits of their weapons than spend hours crafting one.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1144 on: January 31, 2011, 05:36:52 am »

Yeah, the crafting is more for fun and less for necessity. Bandit camps have pretty good equipment.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Rumrusher

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1145 on: January 31, 2011, 07:43:58 pm »

I also notice that this mod takes the always an enemy zombie flag and loyalty crusades to insane numbers. After poking 3 people with undead they some how cause the entire fort to go ape.
So much blood and militia coming from the roof tops only to be pick off by zombie archers.
this makes me want to see a this in some one's community fort.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Deviled

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1146 on: January 31, 2011, 07:46:32 pm »

When I try going into  Gen a world with advanced perimiters or such thing it freezez up on me.
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Ultimuh

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1147 on: January 31, 2011, 10:16:01 pm »

When I try going into  Gen a world with advanced perimiters or such thing it freezez up on me.

I have discovered that it helps if you gen it below 200 years.
Well it works for me that way, atleast on medium and large worlds.
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Deon

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1148 on: February 01, 2011, 03:12:52 am »

Probably your CPU does not like DF too much :). This mod is pretty CPU heavy during worldgen.

If it freezes worldgen, try to wait. It should calculate and continue.
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Dimitri

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1149 on: February 01, 2011, 01:53:44 pm »

When I try going into  Gen a world with advanced perimiters or such thing it freezez up on me.

Try using the 'Create a new world' option, with history and civilizations set to low.
My rig is pretty weak, but that gens in about 2-3 minutes, normally.
That, or try smaller gens in advanced mode.
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Deviled

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1150 on: February 01, 2011, 02:44:10 pm »

It happens when I go into the advanced perimiters menu, the one with the chose of wich one to use. Before I gen a world.
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TwilightWalker

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1151 on: February 01, 2011, 02:46:32 pm »

Ah, I think I know the problem. Your computer's hanging on trying to load up all the extra data in the world_gen file. Try replacing it with one from a standard DF install.
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Deviled

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1152 on: February 01, 2011, 02:48:35 pm »

I'l try.
EDIT:Works now, I just had to many custom perimiters or something.
« Last Edit: February 01, 2011, 02:55:38 pm by Deviled »
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TwilightWalker

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1153 on: February 01, 2011, 03:33:55 pm »

Nah, it comes from all the extra data loaded into the world_gen file from using Perfect World for DF. Open up the Wasteland world_gen file and you should see what I mean.
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Deviled

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Re: [0.31.18] ☢ Wasteland ☢ : 1.2b
« Reply #1154 on: February 01, 2011, 03:50:29 pm »

Nah, it comes from all the extra data loaded into the world_gen file from using Perfect World for DF. Open up the Wasteland world_gen file and you should see what I mean.
Actually I just deleted some extra custom perimiters.
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