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Author Topic: Monster Hunter 3, anyone?  (Read 94315 times)

Cthulhu

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Re: Monster Hunter 3, anyone?
« Reply #60 on: April 18, 2010, 02:38:57 pm »

Yeah, I know about that. 

Also.  You know, game, if you're not gonna let me go wherever I want, you could at least let me pick any of the available quests.  It's kind of annoying when I need to kill x in y zone, but none of the quests are in y zone.
« Last Edit: April 18, 2010, 03:59:36 pm by Cthulhu »
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Bandages

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Re: Monster Hunter 3, anyone?
« Reply #61 on: April 18, 2010, 06:56:46 pm »

No.
EDIT: And as for fighting the Cephadrome are you aware that wyverns are more vulnerable to damage in certain areas of their body?

Lol unicorn
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Logical2u

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Re: Monster Hunter 3, anyone?
« Reply #62 on: April 18, 2010, 07:33:35 pm »

Wait you're playing MH1 on the PS2, Cthulhu?

... you are in for one HELL of a hard time. Learn to love the ... L1? L2? button? The one that snaps the camera to face you.

Also never, ever do an egg quest if you can manage it, they suck.

Anyways, MH2 (which we never got, damn you Capcom) or MHF2/MHFU are about an infinity times better than MH1.

I played MH1 to... HR13, online, and past Monoblos offline. I stopped because the game was too difficult, the camera was too cruddy, there was no easy way to get items or cash, and the weapons you had felt stiffling. Still around 100 hours of gameplay.

Compare to MHFU, where I have >200 hours of gameplay, HR8 solo.

MHF2 introduced gathering quests, where you can just go out and do whatever for fifty minutes, no string attached (you can even slaughter a big monster, but you won't get any bonuses for doing so), a bunch of new areas (that seem more suited for combat) and weapons (that offer more combat options -
Spoiler (click to show/hide)
) and monsters (that are pretty fun to fight). MHFU basically turned MHF2 up to eleven in difficult, monsters, etc.
Spoiler (click to show/hide)

From what I've seen, MH3 is a bizarre hybridization of MH1 and MH2.

For example, there are less weapons than in MH2, and a more strict set of development paths/options available to you. The game overall looks more difficult - both due to the monsters and the features they're using (the torch light system, for example).

But all that said, I'll still be getting this game for the Wii when it releases.

Spoiler (click to show/hide)
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Cthulhu

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Re: Monster Hunter 3, anyone?
« Reply #63 on: April 18, 2010, 07:54:30 pm »

Yeah, but PSP emulation isn't up to snuff for MHFx. 

Anyway, I've managed to get the camera working, my main complaint now is the way monsters can't hurt you when you've completed a mission, but they can interrupt your actions.  It's very frustrating when you can't carve the monster you just spent fifteen minutes killing because velociprey won't stop knocking you back.

Oh, and Mosswine.  They're almost always docile, but for some reason there's a Mosswine in the jungle during the Kut-ku quest that is extremely belligerent.  Only time they ever attack unprovoked, and it's always all over me when I'm trying to kill the Kut-ku.  If I'm on a roll slicing it up, mosswine.  If I'm healing, mosswine.  If I'm killing the mosswine, the wyvern charges me, and since I'm using a greatsword there's effectively no distance I can be from the wyvern that I'll be able to recover and dodge a charge if I swing before it charges.
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Logical2u

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Re: Monster Hunter 3, anyone?
« Reply #64 on: April 18, 2010, 08:01:02 pm »


Oh, and Mosswine.  They're almost always docile, but for some reason there's a Mosswine in the jungle during the Kut-ku quest that is extremely belligerent.  Only time they ever attack unprovoked, and it's always all over me when I'm trying to kill the Kut-ku.  If I'm on a roll slicing it up, mosswine.  If I'm healing, mosswine.  If I'm killing the mosswine, the wyvern charges me, and since I'm using a greatsword there's effectively no distance I can be from the wyvern that I'll be able to recover and dodge a charge if I swing before it charges.

Any attack on a monster is counted as an attack you did. So basically what's happening is the kut-ku is doing some sort of random damage (wind pressure, or knocking it back - the damage a monster does to another monster is miniscule compared to the damage you do, though) to the mosswine, "enraging" it, and then it targets you, because basically the game doesn't have a mechanism to support inter-monster interactions very well.

Apparently MH3 changes that. Can order Felynes to attack enemies with a Felvine bomb according to promo vids.

Have you done the "Slay 20 Bullfangos" mission yet, Cthulhu?
Spoiler (click to show/hide)
« Last Edit: April 18, 2010, 08:05:19 pm by Logical2u »
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Cthulhu

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Re: Monster Hunter 3, anyone?
« Reply #65 on: April 18, 2010, 08:09:32 pm »

The 10 bullfangos quest had me spitting blood.  I don't want to think about 20.  Let me guess, there's also a Rathalos running around.
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Blaze

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Re: Monster Hunter 3, anyone?
« Reply #66 on: April 18, 2010, 08:10:45 pm »

3 Apceros eggs...
Spoiler (click to show/hide)

You can still roll sideways once you recover from your swing, which might put enough distance between you to dodge a charge. If all else fails, you can sacrifice some sharpness by blocking. Just don't try to block any fireballs without a lance shield.
« Last Edit: April 18, 2010, 08:12:46 pm by Blaze »
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Cthulhu

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Re: Monster Hunter 3, anyone?
« Reply #67 on: April 18, 2010, 08:16:50 pm »

The egg quests also make me rage.  Anyway, I wasn't aware that you could block a charge.  That will make killing wyverns much easier.
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DeKaFu

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Re: Monster Hunter 3, anyone?
« Reply #68 on: April 18, 2010, 08:20:28 pm »

Anyway, I've managed to get the camera working, my main complaint now is the way monsters can't hurt you when you've completed a mission, but they can interrupt your actions.  It's very frustrating when you can't carve the monster you just spent fifteen minutes killing because velociprey won't stop knocking you back.

If you really want to avoid that, you can always do what I did...
Take 5 minutes at the start of the mission to kill all the velociprey in the area the wyvern goes to sleep in until they stop respawning. You have to kill them all, leave and re-enter and repeat maybe 2-3 times. I know that works in F&H at least.

@L2u To each their own. I had close to 300 hours in on MH1, and was about as far as you. I just got to HR13 about a month before the servers shut down, and was still actively playing at the time. It'd been my personal mission to get every SnS in the game, but the server shutdown made that impossible.  :'(
I found the challenge in MH1 well-balanced and avoided the PSP games mostly because comments like yours made them sound too easy after MH1.
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Pandarsenic

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Re: Monster Hunter 3, anyone?
« Reply #69 on: April 18, 2010, 08:29:20 pm »

So, did any MHFU players do the batfuckinsane HR9-only Epic Quest?

You're in the Great Arena, and you fight a Nargacuga.
Then a Tigrex.
Then a Black Gravios.
Then a Black Diablos.
Then a SS2 Rajang.

I did it with two friends - me with a King Atillart Sword (Best Greatsword, period) and the Golden Shin Armor (best GS armor), one with a Chaotic Order (best raw damage hammer in the game) and Golden Shin Armor, and one bow user with Nargacuga X armor and I don't remember what bow (it can use poison, paralyze, sleep, and power coats, I remember that.

HARDEST FIGHT EVER but we beat it.

Faux-edit: DeKaFu, I can't compare MHFU to MH1 'cause I never played MH1 but MHFU is NOT easy. Even with a crew of three people loaded out with the some of the best weapons in the game it's still a challenge to beat, say, G-rank Daora or Teostra (or FUCKING RAJANG), though it's very rare for us actually fail.
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Logical2u

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Re: Monster Hunter 3, anyone?
« Reply #70 on: April 18, 2010, 08:44:31 pm »

The 10 bullfangos quest had me spitting blood.  I don't want to think about 20.  Let me guess, there's also a Rathalos running around.

I screwed up and didn't remember the right number. Yea, it was the 10 one. For some reason I decided I wanted a hammer, so I bought a hammer, ran out of money, and did that quest... over... and over... and over... again, losing every time. Until I gave up, then 1 yr+ later made a character that used lances and GS. Then whooped that mission by lancing them all to death.

 There isn't too much BS like that in the offline quests from what I remember, although MHF2+ high ranking quests typically are just low rank quests except with big monsters as a bonus...

3 Apceros eggs...
Spoiler (click to show/hide)


I have never beaten that mission.
I can not think any more about that mission without getting angry.


You can still roll sideways once you recover from your swing, which might put enough distance between you to dodge a charge. If all else fails, you can sacrifice some sharpness by blocking. Just don't try to block any fireballs without a lance shield.

Greatsword tactics?
You can block fireballs with a Greatsword, from what I remember, but I really don't recommend it. You can also block screams, which I highly recommend.
If you want to block, do what Blaze says and get a Lance. Spiked spear is the best for early game, but if you're persistent you can get some really awesome ones early one too, you just need to be really patient... Both for items, and while lancing - they have low raw attack power, for the most part...

Greatest sense of accomplishment in a game - fighting a MH1 Rathalos with Aqua Spear +.

@L2u To each their own. I had close to 300 hours in on MH1, and was about as far as you. I just got to HR13 about a month before the servers shut down, and was still actively playing at the time. It'd been my personal mission to get every SnS in the game, but the server shutdown made that impossible.  :'(
I found the challenge in MH1 well-balanced and avoided the PSP games mostly because comments like yours made them sound too easy after MH1.
Yea, I only really got back into MH1 just before the server shut down...

I liked MH1, but after MH1, the PSP games seemed easy, yes.
However, I think that may be due more to the more gentle difficulty curve and variety of options, rather than actual difficulty differences. (There are armor skills that make blocking actually a viable tactic, for the most part. And one that prevents 1 hit kills, in MHFU.)

For example, there is actually an honest-to-goodness tutorial in MHF2.

There is still hair-tearingly difficult stuff in MHF2. It just takes a while for you to find it - the big 'roadblocks' of Kut-ku, Rathalos, Monoblos, are more gentle - there are big monsters - not wyverns, but crabs/primates - that are typically of slightly lower difficulty (no flying, typically not as big, slightly smaller movesets) that can provide an indication that you're stuck, or help make a sweet weapon/armor for the next biggun.

For example, training - there's a "training" mode, where you are assigned an armor set, weapon, and items and then go solo against a boss in the arena. Tigrex training is a pain.

Tigrex is MHF2's version of Rathalos. He is the big badass that everyone hates, because he shows up very early in game, screws you over, and moves way too damn fast for most early players.

Fighting Tigrex with a hammer is very fun, once you know how to do it. However, in that learning period, well, it's like fighting a bronze colossus in the current version of Dwarf Fort. It looks like you're winning, but really all you're doing is pissing it off, and it hits you harder and harder, until eventually, just when you're apart to throw the PSP at a wall, either you die or he does, and you scream in either case.

So, did any MHFU players do the batfuckinsane HR9-only Epic Quest?

Faux-edit: DeKaFu, I can't compare MHFU to MH1 'cause I never played MH1 but MHFU is NOT easy. Even with a crew of three people loaded out with the some of the best weapons in the game it's still a challenge to beat, say, G-rank Daora or Teostra (or FUCKING RAJANG), though it's very rare for us actually fail.

Still HR8. So I haven't done it. Dual Rajangs was pretty hard, so I'm not looking forward to (the quest) Monster Hunter.

Comparing MHFU to MH1 is kind of weird. I'll try to do my best to explain what made MH1 hard, at least to me.

MH1 offline 'features'...
  • Monsters seem to have had the HP and attack of MHF2's online, low rank monsters
  • You had very limited weapon and armor selection - likely no useful armor skills. Plus no easy way to get anything better, without doing another dangerous quest.
  • Only pitfall traps, flashbombs and small/big bombs.
  • No felyne helper to draw attacks
  • Generally odd controls because the attacks were mapped to the right analog stick -very cool, but sometimes very annoying too - plus, had to manoeuvrer between buttons and stick to use items, attack. My iron grip resulted in my PS2 controllers getting borked and the rumble feature causing me to randomly use items. Thank god rumble can be disabled.
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DeKaFu

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Re: Monster Hunter 3, anyone?
« Reply #71 on: April 18, 2010, 09:04:06 pm »

The apceros egg hunt sucked. I beat it offline and online, but it still sucked. :/

Online powderstone is the one that nearly killed me. (was there an offline one?)
Spoiler (click to show/hide)
It had good rewards, but goddamn. :/

I should probably note that my entire online career was only 2 players: Me and my gunner friend. So yeah, pulled that all off with two people.
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Logical2u

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Re: Monster Hunter 3, anyone?
« Reply #72 on: April 18, 2010, 09:10:45 pm »


Online powderstone is the one that nearly killed me. (was there an offline one?)
Spoiler (click to show/hide)
It had good rewards, but goddamn. :/


I think Online, I think it was a quest required to advance to the next tier.
Offline, I think it was a 5* quest, but not mandatory.

Online powderstone in the swamp - infinite genprey. I was the designated flashbomber a few times through. Had Gypceros, so slightly less annoying that Gravios.

At least Gravios would just pretend to be a rock most of the time if you didn't tick him off, whereas Gypceros would go looking for trouble...

Really, just screw carrying quests in general in MH1. ESPECIALLY with infinitely respawning enemies.

And in MHF2/MHFU, too, although for the truly dedicated there are armor skills that help with that. The areas have slightly less blind corners and annoying spawn locations, but hit detection is just slightly off with aperceros still...
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DeKaFu

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Re: Monster Hunter 3, anyone?
« Reply #73 on: April 18, 2010, 09:14:57 pm »

Quote from: Logical2u link=topic=54382.msg1178668#msg1178668
At least Gravios would just pretend to be a rock most of the time if you didn't tick him off, whereas Gypceros would go looking for trouble...

You're thinking of Basarios.
Gravios would pretend to be a death laser.

It was a pretty convincing imitation.
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Logical2u

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Re: Monster Hunter 3, anyone?
« Reply #74 on: April 18, 2010, 09:22:03 pm »

You're thinking of Basarios.
Gravios would pretend to be a death laser.

It was a pretty convincing imitation.

Heehee, Gravios didn't do the sweeping death laser in MH1, did he?

That was a fun addition... although so was the skill that let you block it/dodge through it, with appropriate timing.

I think he might burrow in MHF2, so that might be where my bad information is coming from. It has been a long time since I've played the game, though...

Basarios got Gravios' death beam in high ranking MHF2, just as a warning...
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