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Author Topic: X-COM Reboot: Suicide Pact, anyone?  (Read 34969 times)

warhammer651

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Re: Suicide Pact, anyone?
« Reply #60 on: April 14, 2010, 07:31:09 pm »

The only hope we have is that the go for the more, Rainbow 6, or SWAT 4 feel. Punishingly difficult, demanding tactical thinking and severely punishing run-and-gun style game play. If it ends up playing more like Halo, or Call of Duty, then it cannot be even remotely compared to it's forerunners.
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Cthulhu

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Re: Suicide Pact, anyone?
« Reply #61 on: April 14, 2010, 07:32:38 pm »

It could still stand on its own merit.  Imagine a well-done sequence where you're in a large, congested building (Hotel, for example) at night, no power, and you start hearing Chryssalids howl.  Pretty soon you can hear them on the walls outside, and you see dark shapes leap across the outside windows.  The entire hotel has been infested.  It wouldn't be X-Com, but it could be an intense mission.

That's not to say a SWAT 4 or old Rainbow Six style game wouldn't be incredible.  It'd be the best thing to happen to the franchise since it came out.
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Firgof Umbra

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Re: Suicide Pact, anyone?
« Reply #62 on: April 14, 2010, 07:44:47 pm »

Right.  But why brazenly call it "XCOM(sic)" when it really has nothing similar to the original games other than the core characters?  Are they implying "This is the new X-COM; FPS is now the focus, we might do some TBS spin-offs if you're lucky?"  Is someone going to take Master Chief, put him in an Adventure game and call it "HALO" and claim "it retains the core spirit of Master Chief (because Master Chief is in it)"?  Gordon Freeman the RTS is the same because it has a suit and aliens and the G-Man?  Where then do we draw the line on were reinvention is 'acceptable' to the integrity of a franchise?

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That's not to say a SWAT 4 or old Rainbow Six style game wouldn't be incredible.
I can see if failing with disastrous results if done improperly and I don't think the studio producing the game has the right staff and angle to pursue that; I doubt it was in their original blueprints as well.

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It'd be the best thing to happen to the franchise since it came out.
That's because nobody's tried to make the base game better, they've tried to beat it at its own game.

The best thing to happen to the franchise since it came out would be for someone to not build a game better at being X-COM than X-COM, but to make X-COM surpass itself.  They don't need to re-invent, they need to innovate.  Everybody who has tried to 'one-up' X-COM has failed: that's because cloning the game and putting it in a different light with different gameplay doesn't work (UFO has thoroughly proved this and TFTD, despite being a great title in and of itself with some glaring flaws, was not an improvement over the original -- it was more of an expansion to the original).
« Last Edit: April 14, 2010, 07:50:50 pm by Firgof Umbra »
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Sensei

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Re: Suicide Pact, anyone?
« Reply #63 on: April 14, 2010, 08:56:19 pm »

Reinvention is good. This is a 'reskinning'- as far I can tell, they're putting X-COM imagery over any old FPS.

Mind, they COULD make a good FPS game that embraced the style of the X-COM games. They could. But they almost certainly won't. I'd be happy to eat my words, mind. But that's just not usually what this sort of thing constitutes.

Oh, bonus points if the game becomes a success for reasons that have absolutely nothing to do with X-COM and people wonder why they made an X-COM RTS when it was such a great shooter.
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Cthulhu

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Re: Suicide Pact, anyone?
« Reply #64 on: April 14, 2010, 09:09:29 pm »

This isn't a reskin.  Terror From the Deep was a reskin.
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Saint

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Re: Suicide Pact, anyone?
« Reply #65 on: April 14, 2010, 09:10:46 pm »

But...
But...
I love X-com.
They better not screw this up.
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Sensei

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Re: Suicide Pact, anyone?
« Reply #66 on: April 14, 2010, 09:37:43 pm »

This isn't a reskin.  Terror From the Deep was a reskin.

I meant, with a typical shooter being the base, and all of X-com being the skin. Not a reskin of X-com.
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Megaman

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Re: Suicide Pact, anyone?
« Reply #67 on: April 14, 2010, 10:08:20 pm »

Oh lord! God has abandoned us. there is no hope. Xcom shall be destroyed violently, all as god sits and laughs while playing DF. 2K has ended life as we know it.
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Sir Pseudonymous

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Re: Suicide Pact, anyone?
« Reply #68 on: April 15, 2010, 01:29:23 am »

Gordon Freeman the RTS is the same because it has a suit and aliens and the G-Man?
A half life 2 rts could actually be kind of cool, when you think about it...
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Firgof Umbra

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Re: Suicide Pact, anyone?
« Reply #69 on: April 15, 2010, 01:47:41 am »

True, but in proper context you should consider it as:  An RTS with Half-life 2 characters.  Not made because of Half-life 2 but for the willingness of its fanbase to part with their coin and because they thought HL2 needed re-invention.
« Last Edit: April 15, 2010, 01:49:39 am by Firgof Umbra »
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Sowelu

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Re: Suicide Pact, anyone?
« Reply #70 on: April 15, 2010, 02:16:55 am »

God, I -really- need to knuckle down and work on that X-Com fan game that's very similar gameplaywise to the original, except you play as backwoods survivalists instead of the best of the best, reversing the number of forces you field vs. the number of forces the enemy fields.

Now THAT is somewhere you could still go with the series.  I need a team though.
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Shadowgandor

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Re: Suicide Pact, anyone?
« Reply #71 on: April 15, 2010, 02:22:12 am »

God, I -really- need to knuckle down and work on that X-Com fan game that's very similar gameplaywise to the original, except you play as backwoods survivalists instead of the best of the best, reversing the number of forces you field vs. the number of forces the enemy fields.

Now THAT is somewhere you could still go with the series.  I need a team though.

Write an extensive Game Design Document and you might get some people to help you :)
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Sir Pseudonymous

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Re: Suicide Pact, anyone?
« Reply #72 on: April 15, 2010, 04:23:32 am »

True, but in proper context you should consider it as:  An RTS with Half-life 2 characters.  Not made because of Half-life 2 but for the willingness of its fanbase to part with their coin and because they thought HL2 needed re-invention.
True, but just think how much potential for awesome there would be if it was handled right. :D
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Kagus

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Re: Suicide Pact, anyone?
« Reply #73 on: April 15, 2010, 04:31:46 am »

http://www.moddb.com/mods/half-life-2-wars

Looks like HL2: Wars wasn't quite as dead as I first thought.  This looks like a new version.

I'm glad.  The old version had massive potential, but also mind-numbingly bad controls, performance, and stability.  Haven't tried this one out yet, but it looks like it's added a skirmish feature (which was DESPERATELY needed in the old version).

Ioric Kittencuddler

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Re: Suicide Pact, anyone?
« Reply #74 on: April 15, 2010, 08:11:27 am »

It could still stand on its own merit.  Imagine a well-done sequence where you're in a large, congested building (Hotel, for example) at night, no power, and you start hearing Chryssalids howl.  Pretty soon you can hear them on the walls outside, and you see dark shapes leap across the outside windows.  The entire hotel has been infested.  It wouldn't be X-Com, but it could be an intense mission.

That's not to say a SWAT 4 or old Rainbow Six style game wouldn't be incredible.  It'd be the best thing to happen to the franchise since it came out.

I think I already played the level in Resistance: Fall of Man.
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