It's been a while, as the forum helpfully reminds me, but the new version of Direforged is out - V1.2, The Strange Lands. The changelog is as follows:
Updated raws, including, but not limited, for trees, civ values, and creature personality, gaits, senses, and odors. (Including hover flight gaits for brainspawn and a few others)
Retired the V1.1B animal person/giant version population fix in favor of the official one.
Added su'ulreghs, weaving orsists and woolworms as underground pets.
Added desert wargs as savage desert predators/mounts.
Added winterbrights as savage taiga and temperate woodland trees.
Added wyrmblood trees as savage desert and tropical woodland trees.
Added warg thorns as savage desert trees
Added strange tentacles as evil wetland trees and spiderroots as good wetland trees.
Added ogre noses as evil plants.
Added the censer and alchemist's laboratory as new workshops.
Added the ability to press essences from plant material as raw material for alchemy, and two grand essences as end products.
Added hearthperson equivalent to a few civs, and expanded hobgoblin positions.
Added eight types of headgear – conical caps, cylindric hats, drooping hats, fillets, hair nets, headbands, pointed hats, and wide-brimmed hats.
Changed the bodyplans of all hoofed animals to increase their butchery yields.
Increased wait period for several interactions to make them less rapid-fired.
Reduced sawmill yield from 5 planks to 4 planks.
Greatly reduced pain for bone damage.
I'm not quite happy about how some of my stranger trees work right now, but I don't think I can make them work much better with the current framework.