It's been quite too long without an update, but it's finally happened, even if it isn't even half as large as I'd have liked for the time. The mod now has its manual distributed with the download, and it contains all the details and the full changelog, so from now, the OP contains short descriptions of some relevant additions. The changelog for this version is as follows:
v1.1 From the Ashes
Added nine nonexistent/fanciful creatures.
Added gildengleams as a new savage/evil (for now) creature.
Added crawling scars as new underground vermin.
Added sawmill for several entities, including dwarves.
Added “halo” gem cut for aurides
Added slaughterwar master secret and wargaunt animation
Added vermancer secrets and slave spinner/spitter animation
Added wendigo curses
Added encar-specific secrets (not working as intended, commented out)
Reduced trade capacities of animals to half their stock values.
Change up for adventurer magic – dazzling light and flame arrow are replaced with flash concoction and fire concoction, added swift concoction, lungwater concoction, and concoction of earthen skin.
Added hist fig taunts for having killed aurides and wurad.
Now to continue updating the random creature scripts.