Version 0.75 is up, mostly aiming to add a little more variety to mountains and cold biomes. It adds eggs and wool for a few creatures, and the spiderdew reaction is simplified on account of the mead reaction. Outside of this, I made kobolds not eat and allowed copper anvils for the time being, accounting for some of the new problems.
The next version is tentatively version 1.0, tentatively named "For the Imperant!", and will likely include two (or more) new enemy entities, hobgoblins and the carmine court. The block_name tag makes me want to experiment if "carpet" could be implemented that way, and new reaction tokens make me interested in jumping on the adventure mode magic bandwagon. The other new game features will also find ways to expand the mod.
No time frame yet on the update to Dwarves in a new World, but it should be coming sooner rather than later.