what is the greifing like? in games where people lose items, there tends to be groups of experienced players going around to mass pk to take your stuff or hear you complain. you can't compete with them. How is that handled here?
what are the multiplayer rules? In a game with permadeath, there is an advantage to make new characters to set people up to get killed. take their stuff and trade to a main. so they never know who you are.
Making an alt is a bannable offence. So almost nobody does it. And people who gets caught doing it almost never get karma (and thus get stuck with only the default races).
There's also minimal griefing. The world is harsh, but the characters are surprisingly forgiving. Templars have the right to kill you any time, but most of them refrain. PK for no reason isn't banned, but someone who PKs without reason will often be killed by someone else.
Exception is the Labyrinth. In gameplay terms, the 'Rinth is a free for all kill zone, so if you start out there, you should
expect to be randomly killed. But most players will likely just knock you out instead of killing, even the amateurs.
It's the NPCs and environment that really grief you. I'd recommend starting out joining the Tzai Byn because they teach you to survive. Start in either Tuluk or Allanak. They keep you to the ground rules of survival: Never leave the city alone, never mess with magickers, and never, ever enter the 'Rinth.
I've had tons of great experiences with Armageddon. It's a shame that it's such a time sink, otherwise I'd probably never play another game.