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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 422322 times)

Hugo_The_Dwarf

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  • Modding Mentor
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    • Regeneration: Forced Evolution
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5070 on: January 30, 2012, 01:13:33 pm »

Is it at all possible to either modify Mining or create a custom labour so that it is only possible for a certain race to dig through stone and soil?

I'm foraying into modding and I'm attempting to make a custom race and would like for them to only be able to get metal through trading.

You can make all stone undiggable, and the other civs have a custom reaction that gives them metal. That is if the only playabe race is your custom one. Because then regualr dwarf fortresses will be kinda screwed at least for stone and basic dug out forts.
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Courtesy Arloban

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5071 on: January 30, 2012, 02:39:37 pm »

Quote
Quote from: Malakai Makaisson on Today at 12:41:59 pm
Is it at all possible to either modify Mining or create a custom labour so that it is only possible for a certain race to dig through stone and soil?

I'm foraying into modding and I'm attempting to make a custom race and would like for them to only be able to get metal through trading.

You can make all stone undiggable, and the other civs have a custom reaction that gives them metal. That is if the only playabe race is your custom one. Because then regualr dwarf fortresses will be kinda screwed at least for stone and basic dug out forts.

Or you can just not give them a pick.  I didn't come up with that on my own I saw it somewhere else.

Quote
Any idea how to change the names of creatures of a particular civ? Want my humans to have normal human names.

You'd have to change their language. Be warned that you'd have bridges named Bob and groups called The Joshuas of Ardents.

What I did was look up the meaning of names with google and add new words to language_WORDS these new words are added to new symbols,  What I got was regular townsfolk naming themselves "The lord God Savior" from the religious spheres list and normal names being uncommon.
Bridges and towns used the correct name list but geographic features were named "Joshua".

So add the regular names to your symbols, and prepare to worship "Bob Jameson" and leave the bridges and towns alone, and it should work fine.
« Last Edit: January 30, 2012, 03:07:51 pm by Courtesy Arloban »
Logged
Maybe that the dwarves never died and everyone is just shunning them.
"Wait, what are you doing?  I don't want to go in there!  No, I'm still alive, you can't do this to me!  Is Anybody listening?  Hello... Can someone let me out?  Help me!  Is anyone there?  I'm running out of air!"

Abregado

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5072 on: January 30, 2012, 03:05:12 pm »

Or you can just not give them a pick.  I didn't come up with that on my own I saw it somewhere else.

Id like to confirm that civs have embark item access to rocks that are undiggable. Unsure if its still like that for trading (but why wouldnt it be?)

Putnam

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5073 on: January 30, 2012, 11:15:14 pm »

I'm not sure if this should go in the 0.31 workshop, but here we go:

I've created this creature. Can you guys look over it and see if there's anything wrong before the next version comes out? It won't be testable until then.

Code: [Select]
creature_troll_gottiger

[OBJECT:CREATURE]

Light and space kind of need interactions.

[CREATURE:GOT_TIGER]
[DESCRIPTION:A living god, with incredible powers.]
[NAME:sburb player:sburb players:godly]
[CASTE_NAME:sburb player:sburb players:godly]
[CREATURE_TILE:'G'][COLOR:3:0:0]
[INTELLIGENT]
[CANOPENDOORS]
[PREFSTRING:special abilities]
[PROFESSION_NAME:BLOWGUNMAN:gamblignant:gamblignants]
[PROFESSION_NAME:MASTER_BLOWGUNMAN:high gamblignant:high gamblignants]

[CASTE:M_WIND_P]
[CASTE:F_WIND_P]
[CASTE:M_WIND_M]
[CASTE:F_WIND_M]
[CASTE:M_LIGHT_P]
[CASTE:F_LIGHT_P]
[CASTE:M_LIGHT_M]
[CASTE:F_LIGHT_M]
[CASTE:M_TIME_P]
[CASTE:F_TIME_P]
[CASTE:M_TIME_M]
[CASTE:F_TIME_M]
[CASTE:M_SPACE_P]
[CASTE:F_SPACE_P]
[CASTE:M_SPACE_M]
[CASTE:F_SPACE_M]
[CASTE:M_LIFE_P]
[CASTE:F_LIFE_P]
[CASTE:M_LIFE_M]
[CASTE:F_LIFE_M]
[CASTE:M_DOOM_P]
[CASTE:F_DOOM_P]
[CASTE:M_DOOM_M]
[CASTE:F_DOOM_M]
[CASTE:M_RAGE_P]
[CASTE:F_RAGE_P]
[CASTE:M_RAGE_M]
[CASTE:F_RAGE_M]
[CASTE:M_VOID_P]
[CASTE:F_VOID_P]
[CASTE:M_VOID_M]
[CASTE:F_VOID_M]
[CASTE:M_HEART_P]
[CASTE:F_HEART_P]
[CASTE:M_HEART_M]
[CASTE:F_HEART_M]
[CASTE:M_BLOOD_P]
[CASTE:F_BLOOD_P]
[CASTE:M_BLOOD_M]
[CASTE:F_BLOOD_M]
[CASTE:M_MIND_P]
[CASTE:F_MIND_P]
[CASTE:M_MIND_M]
[CASTE:F_MIND_M]
[CASTE:M_HOPE_P]
[CASTE:F_HOPE_P]
[CASTE:M_HOPE_M]
[CASTE:F_HOPE_M]

[SELECT_CASTE:M_WIND_P]
 [PLUS_ADDITIONAL_CASTE:M_WIND_M]
 [PLUS_ADDITIONAL_CASTE:M_LIGHT_P]
 [PLUS_ADDITIONAL_CASTE:M_LIGHT_M]
 [PLUS_ADDITIONAL_CASTE:M_TIME_P]
 [PLUS_ADDITIONAL_CASTE:M_TIME_M]
 [PLUS_ADDITIONAL_CASTE:M_SPACE_P]
 [PLUS_ADDITIONAL_CASTE:M_SPACE_M]
 [PLUS_ADDITIONAL_CASTE:M_LIFE_P]
 [PLUS_ADDITIONAL_CASTE:M_LIFE_M]
 [PLUS_ADDITIONAL_CASTE:M_DOOM_P]
 [PLUS_ADDITIONAL_CASTE:M_DOOM_M]
 [PLUS_ADDITIONAL_CASTE:M_RAGE_P]
 [PLUS_ADDITIONAL_CASTE:M_RAGE_M]
 [PLUS_ADDITIONAL_CASTE:M_VOID_P]
 [PLUS_ADDITIONAL_CASTE:M_VOID_M]
 [PLUS_ADDITIONAL_CASTE:M_HEART_P]
 [PLUS_ADDITIONAL_CASTE:M_HEART_M]
 [PLUS_ADDITIONAL_CASTE:M_BLOOD_P]
 [PLUS_ADDITIONAL_CASTE:M_BLOOD_M]
 [PLUS_ADDITIONAL_CASTE:M_MIND_P]
 [PLUS_ADDITIONAL_CASTE:M_MIND_M]
 [PLUS_ADDITIONAL_CASTE:M_HOPE_P]
 [PLUS_ADDITIONAL_CASTE:M_HOPE_M]
[MALE]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUE_LAYERS]

[SELECT_CASTE:F_WIND_P]
 [PLUS_ADDITIONAL_CASTE:F_WIND_M]
 [PLUS_ADDITIONAL_CASTE:F_LIGHT_P]
 [PLUS_ADDITIONAL_CASTE:F_LIGHT_M]
 [PLUS_ADDITIONAL_CASTE:F_TIME_P]
 [PLUS_ADDITIONAL_CASTE:F_TIME_M]
 [PLUS_ADDITIONAL_CASTE:F_SPACE_P]
 [PLUS_ADDITIONAL_CASTE:F_SPACE_M]
 [PLUS_ADDITIONAL_CASTE:F_LIFE_P]
 [PLUS_ADDITIONAL_CASTE:F_LIFE_M]
 [PLUS_ADDITIONAL_CASTE:F_DOOM_P]
 [PLUS_ADDITIONAL_CASTE:F_DOOM_M]
 [PLUS_ADDITIONAL_CASTE:F_RAGE_P]
 [PLUS_ADDITIONAL_CASTE:F_RAGE_M]
 [PLUS_ADDITIONAL_CASTE:F_VOID_P]
 [PLUS_ADDITIONAL_CASTE:F_VOID_M]
 [PLUS_ADDITIONAL_CASTE:F_HEART_P]
 [PLUS_ADDITIONAL_CASTE:F_HEART_M]
 [PLUS_ADDITIONAL_CASTE:F_BLOOD_P]
 [PLUS_ADDITIONAL_CASTE:F_BLOOD_M]
 [PLUS_ADDITIONAL_CASTE:F_MIND_P]
 [PLUS_ADDITIONAL_CASTE:F_MIND_M]
 [PLUS_ADDITIONAL_CASTE:F_HOPE_P]
 [PLUS_ADDITIONAL_CASTE:F_HOPE_M]
[FEMALE]

[SELECT_CASTE:ALL]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[MAXAGE:10000:20000]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:12]
[FLIER]
[EQUIPS]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[NOBREATHE][TRAPAVOID]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]


[TL_COLOR_MODIFIER:AMBER:1:AUBURN:1:BLACK:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CHARCOAL:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_TAN:1:ECRU:1:FLAX:1:GOLD:1:GOLDE

N_YELLOW:1:GOLDENROD:1:LIGHT_BROWN:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PUMPKIN:1:RAW_UMBER:1:RUSSET:1:SAFFRON:1:SEPIA:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:hair:SINGULAR]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:40:0:70:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[TLCM_TIMING:ROOT:70:0:90:0]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:25:75:125:200:300]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[TISSUE_STYLE_UNIT:BEARD:STANDARD_BEARD_SHAPINGS]
[TSU_NOUN:beard:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[TISSUE_STYLE_UNIT:MOUSTACHE:STANDARD_MOUSTACHE_SHAPINGS]
[TSU_NOUN:moustache:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_STYLE_UNIT:SIDEBURNS:STANDARD_SIDEBURNS_SHAPINGS]
[TSU_NOUN:sideburns:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]


[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SA

NDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]


[TL_COLOR_MODIFIER:IRIS_EYE_AMBER:1:IRIS_EYE_AQUA:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_ASH_GRAY:1:IRIS_EYE_AUBURN:1:IRIS_EYE_AZURE:1:IRIS_EYE_BLUE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_BROWN:1:IRIS_EYE_CE

RULEAN:1:IRIS_EYE_CHESTNUT:1:IRIS_EYE_CHOCOLATE:1:IRIS_EYE_CINNAMON:1:IRIS_EYE_COPPER:1:IRIS_EYE_DARK_BLUE:1:IRIS_EYE_DARK_BROWN:1:IRIS_EYE_DARK_CHESTNUT:1:IRIS_EYE_DARK_GREEN:1:IRIS_EYE_DARK_OLIVE:1:IRIS_EYE

_DARK_TAN:1:IRIS_EYE_ECRU:1:IRIS_EYE_EMERALD:1:IRIS_EYE_FERN_GREEN:1:IRIS_EYE_GRAY:1:IRIS_EYE_GREEN:1:IRIS_EYE_JADE:1:IRIS_EYE_LIGHT_BLUE:1:IRIS_EYE_LIGHT_BROWN:1:IRIS_EYE_MAHOGANY:1:IRIS_EYE_MIDNIGHT_BLUE:1:

IRIS_EYE_OCHRE:1:IRIS_EYE_OLIVE:1:IRIS_EYE_PALE_BLUE:1:IRIS_EYE_PALE_BROWN:1:IRIS_EYE_PALE_CHESTNUT:1:IRIS_EYE_PERIWINKLE:1:IRIS_EYE_PINE_GREEN:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUSSET:1:IRIS_EYE_SEA_GREEN:1:IR

IS_EYE_SEPIA:1:IRIS_EYE_SKY_BLUE:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_SPRING_GREEN:1:IRIS_EYE_TAN:1:IRIS_EYE_TAUPE_DARK:1:IRIS_EYE_TAUPE_GRAY:1:IRIS_EYE_TAUPE_MEDIUM:1:IRIS_EYE_TAUPE_PALE:1:IRIS_EYE_TAUPE_SANDY:1

:IRIS_EYE_TEAL:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]

[SELECT_CASTE:M_WIND_M]
[SELECT_ADDITIONAL_CASTE:F_WIND_M]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
   [CDI:ADV_NAME:Do the windy thing]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
   [CDI:FLOW:TRAILING_DUST]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:15]
   [CDI:MAX_TARGET_NUMBER:C:20]
   [CDI:WAIT_PERIOD:300]

[SELECT_CASTE:M_LIGHT_M]
[SELECT_ADDITIONAL_CASTE:F_LIGHT_M]

[CAN_DO_INTERACTION:LIGHT_LUCKSTEAL]
[CDI:ADV_NAME:steal all the luck]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET:B:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_RANGE:B:1]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_TIME_M]
[SELECT_ADDITIONAL_CASTE:F_TIME_M]

[CAN_DO_INTERACTION:TIME_SLOWDOWN]
[CDI:ADV_NAME:stop 'em in their tracks]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:feel as if everything is rushing past you at blinding speed:is going incredibly slowly]
[CDI:WAIT_PERIOD:1000]

[SELECT_CASTE:M_SPACE_M]
[SELECT_ADDITIONAL_CASTE:F_SPACE_M]

[CAN_DO_INTERACTION:SPACE_MINIFY]
[CDI:ADV_NAME:shrink enemy]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:VERB:make a large box with your fingers, then shrink it:makes a large box with their fingers, then shrinks it]
[CDI:TARGET_VERB:see everything growing around you:is suddenly extremely small]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_LIFE_M]
[SELECT_ADDITIONAL_CASTE:F_LIFE_M]

[CAN_DO_INTERACTION:LIFE_RESURRECTION]
[CDI:ADV_NAME:resurrect someone]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:begin glowing and gesture:begins glowing and gestures]
[CDI:TARGET_VERB:get up:gets up:NA]
[CDI:WAIT_PERIOD:50]

[SELECT_CASTE:M_DOOM_M]
[SELECT_ADDITIONAL_CASTE:F_DOOM_M]

[CAN_DO_INTERACTION:DOOM_CURSE]
[CDI:ADV_NAME:cast doom on foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make a "you're dead" gesture:makes a "you're dead" gesture:NA]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_RAGE_M]
[SELECT_ADDITIONAL_CASTE:F_RAGE_M]

[CAN_DO_INTERACTION:RAGE_ENRAGE]
[CDI:ADV_NAME:enrage foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:wink:winks:NA]
[CDI:TARGET_VERB:are suddenly betrayed by all of your allies:is suddenly attacking everyone]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_VOID_M]
[SELECT_ADDITIONAL_CASTE:F_VOID_M]

[CAN_DO_INTERACTION:VOID_BLIND]
[CDI:ADV_NAME:blind foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:make an eye-poking gesture:makes an eye-poking gesture:NA]
[CDI:TARGET_VERB:are blinded:is blinded]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_HEART_M]
[SELECT_ADDITIONAL_CASTE:F_HEART_M]

[CAN_DO_INTERACTION:HEART_CALM]
[CDI:ADV_NAME:calm foe]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:say "shoosh":says "shoosh":NA]
[CDI:TARGET_VERB:are incredibly calm:is incredibly calm]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_BLOOD_M]
[SELECT_ADDITIONAL_CASTE:F_BLOOD_M]

[CAN_DO_INTERACTION:BLOOD_HULK_OUT]
[CDI:ADV_NAME:berserk rage] yes, it's a TES reference
[CDI_TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:1]
[CDI:VERB:swear as loud as you possible can:makes a deafening swear]
[CDI:TARGET_VERB:feel invincible:seems unstoppable]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:2500]

[SELECT_CASTE:M_MIND_M]
[SELECT_ADDITIONAL_CASTE:F_MIND_M]

[CAN_DO_INTERACTION:MIND_BSOD]
[CDI:ADV_NAME:break foe's mind]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:have been subjected to your worst fear, and are broken temporarily:is babbling]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]

[SELECT_CASTE:M_HOPE_M]
[SELECT_ADDITIONAL_CASTE:F_HOPE_M]

[CAN_DO_INTERACTION:HOPE_FEAR]
[CDI:ADV_NAME:destroy foe's hope]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:stare intently:stares intently:NA]
[CDI:TARGET_VERB:are too strong to be affected by this tomfoolery:is suddenly fleeing] The adventurer is player controlled, and thus can't be affected by this interaction.
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:500]


[SELECT_CASTE:M_WIND_P]
  [SELECT_ADDITIONAL_CASTE:F_WIND_P]

[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]             max
[FIREIMMUNE_SUPER] It all blows around them!

[SELECT_CASTE:M_LIGHT_P]
[SELECT_ADDITIONAL_CASTE:F_LIGHT_P]

[LIGHT_GEN]
[FIXED_TEMP:10080]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]             max
[FIREIMMUNE]
[CASTE_GLOWCOLOR:6:0:1]
[CASTE_GLOWTILE:'G']

[SELECT_CASTE:M_TIME_P]
[SELECT_ADDITIONAL_CASTE:F_TIME_P]

[SPEED:495]
[MENT_ATT_RANGE:MUSICALITY:4500:5000:5000:5000:5000:5000:5000]   
[MENT_ATT_RANGE:KINESTHETIC_SENSE:1500:2000:2500:3000:4000:5000]

[SELECT_CASTE:M_SPACE_P]
[SELECT_ADDITIONAL_CASTE:F_SPACE_P]

[SPEED:525]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]             max
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]             max

[SELECT_CASTE:M_LIFE_P]
[SELECT_ADDITIONAL_CASTE:F_LIFE_P]

[PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000] max
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:1000:1500:2000:2250:2500:3000:5000] +++

[SELECT_CASTE:M_DOOM_P]
[SELECT_ADDITIONAL_CASTE:F_DOOM_P]

[GRASSTRAMPLE:100]
[BODYSIZE:12:85000]
[NATURAL_SKILL:WRESTLING:8]

[SELECT_CASTE:M_RAGE_P]
[SELECT_ADDITIONAL_CASTE:F_RAGE_P]

[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PRONE_TO_RAGE:200]

[SELECT_CASTE:M_VOID_P]
[SELECT_ADDITIONAL_CASTE:F_VOID_P]

[NATURAL_SKILL:SNEAK:20]
[NATURAL_SKILL:GRASP_STRIKE:20] Both have used fistkind so far.

[SELECT_CASTE:F_VOID_P]
         [PLUS_ADDITIONAL_CASTE:F_VOID_M]
[CURIOUSBEAST_GUZZLER]

[SELECT_CASTE:M_HEART_P]
[SELECT_ADDITIONAL_CASTE:F_HEART_P]

[MENT_ATT_RANGE:EMPATHY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:2500:3000:3250:3500:3750:4000:5000]

[SELECT_CASTE:M_BLOOD_P]
[SELECT_ADDITIONAL_CASTE:F_BLOOD_P]

[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
[PRONE_TO_RAGE:2]

[SELECT_CASTE:M_MIND_P]
[SELECT_ADDITIONAL_CASTE:F_MIND_P]

[MENT_ATT_RANGE:ANALYTICAL_ABILITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:CREATIVITY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:INTUITION:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:PATIENCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:5000:5000:5000:5000:5000:5000:5000]

[SELECT_CASTE:M_HOPE_P]
[SELECT_ADDITIONAL_CASTE:F_HOPE_P]

[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]


The interactions that go along with it:

Code: [Select]
interaction_troll

[OBJECT:INTERACTION]

[INTERACTION:TELEPORT_TROLL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:teleporting]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:500000:START:0:END:50]

[INTERACTION:TIME_SLOWDOWN]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:slowed]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:8:START:0:END:1000]

[INTERACTION:LUCKSTEAL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:luckstolen]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:1:START:0:END:10000]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:lucky]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:198:START:0]

[INTERACTION:SPACE_MINIFY]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:tiny]
[SYNDROME]
[CE_BODYSIZE_PERC_CHANGE:2:START:0:END:1000]

[INTERACTION:LIFE_RESURRECTION]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:resurrected]

[INTERACTION:DOOM_CURSE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:doomed]
[SYNDROME]
[CE_NUMBNESS:SEV:20:PROB:100:BP:BY_CATEGORY:ALL:MUSCULAR_ONLY:START:0:END:3000]
[CE_BLEEDING:SEV:1000:PROB:100:BY_CATEGORY:ALL:START:3000:END:5000]

[INTERACTION:RAGE_ENRAGE]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:enraged]
[SYNDROME]
[CE_ADD_TAG:CRAZED:START:0:END:500]

[INTERACTION:VOID_BLIND]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:blinded]
[SYNDROME]
[CE_IMPAIR_FUNCTION:SEV:200:PROB:95:BP:BY_CATEGORY:EYE:START:0:END:500]

[INTERACTION:HEART_CALM]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:calmed]
[SYNDROME]
[CE_REMOVE_TAG:LIKES_FIGHTING:START:0:END:500]
[CE_UNCONSCIOUSNESS:SEV:100:PROB:45:START:50:END:500]
[CE_NUMBNESS:SEV:10:PROB:100:BP:BY_CATEGORY:ALL:MUSCULAR_ONLY:START:0:END:500]

[INTERACTION:BLOOD_HULK_OUT] eh???
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREAD_AFFECTED]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:bloodthirsty]
[SYNDROME]
[CE_PHYS_ATT_CHANGE:STRENGTH:250:0:AGILITY:250:0:TOUGHNESS:250:0:START:0:END:2000]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:5:START:0:END:2000]
[CE_ADD_TAG:NOEXERT:NOPAIN:NOSTUN:NONAUSEA:PARALYZEIMMUNE:START:0:END:2000]

[INTERACTION:MIND_BSOD]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:broken]
[SYNDROME]
[CE_REMOVE_TAG:INTELLIGENT:CAN_OPEN_DOORS:CAN_SPEAK:CAN_LEARN:START:0:END:1000]
[CE_NUMBNESS:SEV:50:PROB:100:BP:BY_CATEGORY:ALL:MUSCULAR_ONLY:START:0:END:1000] If you can't tell, I like numbness.

[INTERACTION:HOPE_FEAR]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:hopelost]
[SYNDROME]
[CE_ADD_TAG:FLEEQUICK:START:0:END:1000]
[CE_REMOVE_TAG:LIKES_FIGHTING:START:0:END:1000]

RanDomino

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5074 on: January 31, 2012, 02:00:15 am »

I expanded on MaximumZero's Gem Armor in this post http://www.bay12forums.com/smf/index.php?topic=79036.msg2508648;topicseen#msg2508648.

-Now the Refractory should let you choose what weapon or armor to produce rather than pooping out something random from item_whatever.txt.  Also, some reactions require additional materials when it's simply too silly for the object to made entirely from a couple of gemstones, such as war hammers.
Spoiler: reaction_gem_gear.txt (click to show/hide)

-I changed the gem material properties so that the fracture point should always be lower than the yield point (i.e. theoretically they should only shatter, never bend).  Noticing that for all the metals IMPACT = COMPRESSIVE and TENSILE = TORSION = SHEAR = BENDING, I figured I should keep the pattern, so the numbers I used were
Spoiler (click to show/hide)
I don't know if these numbers make any sense.  For comparison, the impact yield of copper is 245000 (with all other metals higher than that) and the tension(etc) yield of metals ranges from 70000 (copper) to 430000 (steel).  So all gems should resist edge attacks better than copper; Iron is 155000 so ornamental is worse and the others are better; semiprecious should resist edge better than anything but steel and candy, and precious gems should resist edge attacks better than anything that doesn't explicitly break several laws of physics.  Is my reasoning correct?

Testing it, it seems to be working, although the weapons are piling up in the Refractory instead of going into a nearby weapon stockpile (despite all hauling labors enabled on everyone) (do I need to add [ITEMS_WEAPON][ITEMS_AMMO][ITEMS_ARMOR] tags to each gem in inorganic_stone_gem?).  Stuff seems to be showing up in the right color in-game (i.e. a "pink tourmaline battle axe" is a reddish-pink color; a pyrite battle axe is yellow).  I assigned one dwarf to the military and he immediately picked up a pyrite battle axe.  Also despite having a bunch of axes and the woodcutter labor enabled on everyone, only the copper battle axe brought on embark is being used.  When I activated woodcutter, having only 4 axes by this point for 7 dwarves, the three dwarves in a squad dropped the axes; when I deactivated woodcutter, they picked them up again.

sent military against a badger, and got a bunch of "The Recruit hacks The Badger Boar in the bodypart with his -pink tourmaline battle axe- and the severed part sails off in an arc!" followed by a dead badger and badger chunks littering the battlefield, so I'm calling this basically a success.  Huzzah!


Side question about gear.  Do dwarves get new equipment of the same slot (for example ditching a copper breastplate for a steel one) based on value in dwarfbucks or is it somehow based on the item's material properties?


edit: okay odd problem, bolts aren't getting used at all, I guess because they're not in the stockpile?  I'll try adding the [ITEMS_] tags to the gem raws to see if that fixes it.
edit2: actually they already had them, so I have no idea
edit3: searching the forums, this seems to be just one of those things; is there a way to get them put into at least ANY stockpile?
edit4: okay found a good-sounding answer http://www.bay12forums.com/smf/index.php?topic=94292.msg2662510#msg2662510
edit5: yep, that did it.  bolt are the color of the material, sweet!  it looks like star wars, pew pew pew
« Last Edit: January 31, 2012, 02:51:55 am by RanDomino »
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Tirion

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5075 on: January 31, 2012, 08:32:49 am »

Quick question: is it possible to mod vanilla siege engines or write new ones, or they are hard-coded?
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"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

Haspen

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  • Cthuwu
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5076 on: January 31, 2012, 08:48:43 am »

Quick question: is it possible to mod vanilla siege engines or write new ones, or they are hard-coded?

If you're asking about squads or types or war animals that enemies bring, then no.

You can shuffle around the timing (spring, summer, autumn, winter), though.
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SigFlags!
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Tirion

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    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5077 on: January 31, 2012, 08:49:45 am »

Quick question: is it possible to mod vanilla siege engines or write new ones, or they are hard-coded?

If you're asking about squads or types or war animals that enemies bring, then no.

You can shuffle around the timing (spring, summer, autumn, winter), though.

No, I'm asking about catapults and ballista.
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Sphalerite

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5078 on: January 31, 2012, 08:53:31 am »

Quick question: is it possible to mod vanilla siege engines or write new ones, or they are hard-coded?

If you're asking about squads or types or war animals that enemies bring, then no.

You can shuffle around the timing (spring, summer, autumn, winter), though.

No, I'm asking about catapults and ballista.

Sorry, those are hard-coded.
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Meph

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5079 on: January 31, 2012, 10:08:30 am »

Does anyone know where to find a full list of profession names ? I just noticed yesterday that you can change them. I wanted to make blowgunners called Rifledwarves (or something similar) and use it for my guns. But others, non-combat skills seem to work as well.

I just need a complete list of all professions, couldnt find one in the wiki.
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Haspen

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5080 on: January 31, 2012, 10:26:46 am »

Only those that end in 'man/dwarf/and so on' can be changed.

Craftsman
Fisherman
Maceman
Axeman
Marksman
Swordsman
Bowman

I think I forgot a few. Look at dwarfs' creature/entity file, they should be somewhere listed there.
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darklord92

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5081 on: January 31, 2012, 10:48:53 am »

Does anyone know where to find a full list of profession names ? I just noticed yesterday that you can change them. I wanted to make blowgunners called Rifledwarves (or something similar) and use it for my guns. But others, non-combat skills seem to work as well.

I just need a complete list of all professions, couldnt find one in the wiki.

http://df.magmawiki.com/index.php/DF2010:Skill_token
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trees

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5082 on: January 31, 2012, 03:36:08 pm »

http://df.magmawiki.com/index.php/DF2010:Skill_token

Not quite what he's looking for, but close.

Haspen, that's incorrect. You can change all of them (even "peasant") through the PROFESSION_NAME (or CASTE_PROFESSION_NAME) token. An example:

Quote
   [PROFESSION_NAME:MECHANIC:tinkerer:tinkerers]

A full list of what to put for the profession can be found here. It's definitely pretty difficult to find on the wiki (I never knew about it until I saw it mentioned by Quietust in this section of the forums), and should probably be linked to from more places. I'll see if I can do anything about that.
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Prologue

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5083 on: January 31, 2012, 03:38:06 pm »

Does anyone know where to find a full list of profession names ? I just noticed yesterday that you can change them. I wanted to make blowgunners called Rifledwarves (or something similar) and use it for my guns. But others, non-combat skills seem to work as well.

I just need a complete list of all professions, couldnt find one in the wiki.

http://df.magmawiki.com/index.php/Profession_tokens
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i2amroy

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5084 on: January 31, 2012, 04:11:48 pm »

Does anybody know what tag it is that controls ghost formation? Is it just the same as strange moods where any playable civilization can form ghosts?
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