So as the next version of DF pushes its way to completion, with all those lovely Adventure Mode changes, I'm pondering modding in weapons.
But the wiki doesn't have great information
about weapons. Just a bunch of tags, with the vitally important attack tag only being a paragraph. But more on the later.
Question 1: A human is 70,000 cm^3. Is this the base, on which muscle and fat gain add upon? Or is this the average, for some mystical average amount of muscle and fat.
Question 1.1: Specifically, could I make weapons that could only be wielded by big people? A Greatbow that only works for people 70,025 cm^3 or greater? What is the ratio of strength (or other stats) to volume gain? What about for fat? How is that increased?
Question 2: Is bigger always better? Is there any upside to smaller weapons? Is it possible for a rapier to be more accurate if it's size were smaller? Faster? I mean, you can mess with the Velocity, but are there any other innate advantages?
Question 3: Is it possible to make a sling that can throw the rocks you find on the ground? Or should I make a "knap sling bullets." adventuring reaction?
Question 3.1: What are the stones picked up in adventure mode considered, for reaction purposes.
Question 4: For adventuring, should javelins basically just be light spears? Can you make them fly any better without a launching device?
Question 5: Is there any way to get peasants to use weapons other than knives?
Question 6: If you can make it out of stone... can you get folks to actually do that?
Question 7: Is there any way to make the stores sell things like shuriken in bulk? Or should I just make them ammo that nothing shoots, and have them be okay when 't'hrown?