Yes I did remember to delete the log between tests.
<Code deleted for brevity>
Is that your whole file? Because if it is, you need to put a line of plaintext at the top, or DF won't read it. Typically you would put the name of the file at the top. Unlike in 40d, it will still work if the text at the top doesn't match the file name, but you must put something.
I just tried putting the custom body in the standard file and genning a world. Heres the error log for that. It's much shorter for some reason.
That indicates that it isn't reading your body_robot file. See above for why
.
*** Error(s) found in the file "raw/objects/creature_domestic.txt"
LCOLLECTIVE:Unrecognized Creature Caste Body Token: CPU_CASE
LCOLLECTIVE:Unrecognized Creature Caste Body Token: STABILIZERS_FQ
LCOLLECTIVE:Unrecognized Creature Caste Body Token: STABILIZERS_RQ
LCOLLECTIVE:Unrecognized Creature Caste Body Token: CPU_CASE
LCOLLECTIVE:Unrecognized Creature Caste Body Token: STABILIZERS_FQ
LCOLLECTIVE:Unrecognized Creature Caste Body Token: STABILIZERS_RQ
LCOLLECTIVE:Unrecognized Creature Caste Body Token: ROBO_QUADRUPED_HOOF
LCOLLECTIVE:Unrecognized Creature Caste Body Token: CPU_CASE
LCOLLECTIVE:Unrecognized Creature Caste Body Token: STABILIZERS_FQ
LCOLLECTIVE:Unrecognized Creature Caste Body Token: STABILIZERS_RQ
LCOLLECTIVE:Unrecognized Creature Caste Body Token: CPU_CASE
LCOLLECTIVE:Unrecognized Creature Caste Body Token: CPU_CASE
LCOLLECTIVE:Unrecognized Creature Caste Body Token: CPU_CASE
*** Error(s) found in the file "raw/objects/creature_standard.txt"
TILE:DRONE:Unrecognized Creature Caste Body Token: CPU_CASE
TILE:SENTINEL:Unrecognized Creature Caste Body Token: CPU_CASE
TILE:OVERSEER1:Body Token Recognized But Could Not Connect: ROBOTIC_JOINTS
TILE:OVERSEER1:Unrecognized Creature Caste Body Token: CPU_CASE
TILE:OVERSEER2:Body Token Recognized But Could Not Connect: ROBOTIC_JOINTS
TILE:OVERSEER2:Unrecognized Creature Caste Body Token: CPU_CASE
These errors seem to be legit. For example, there is no CPU_CASE bodypart in the body file you posted. Likewise, there is no ROBO_QUADRUPED_HOOF, but there
is a ROBO_QUADRUPED.
Edit: Is it possible that the problem is that I don't have a custom body detail plan file? If so how do I make one?
No. Body_detail_plans are mostly used to add materials and tissues. The current errors are because it can't find bodypart defs. Problems stemming from the types of stuff you put in a b_detail_plan would show up in the error log as complaints about zero tissue thinkness and not being able to find specific tissues.
A little while ago I posted a question on how to name weapons. Sadly I haven't found anything of any use. Some help on this?
It is impossible.
syndromes effect seems to not work. the syndrome material in the game has the right name and is breathed as normal, but the effect itself (in the example code bleeding) doesn't work
Bleeding requires a tissue target. Give it one by including LOCALIZED or BP:BY_CATEGORY/BY_TYPE:BODYPART:TISSUE.
BP:BY_CATEGORY:ALL:ALL makes an affected creature bleed out of everything.