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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 430139 times)

Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1485 on: December 21, 2010, 09:06:57 pm »

That means that the item acts as if it were made from cloth, such as your shirt, rather then if it were soild.

On a side note, I want an entity to use bows made of wood, and metal for the rest. Solution? Use TRAINING on there bows. Problem? Will they still bring these bows if they are just training weapons?

Mechanist

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1486 on: December 21, 2010, 09:37:16 pm »

acts as if it were made from cloth* means that it will wear off? is a good or a bad thing?
im thinking in this:
http://img140.imageshack.us/img140/9141/1284574700732.jpg
http://img218.imageshack.us/img218/7281/1283047192081.jpg (is tiny but this is JUST like i want)

Uploaded with ImageShack.us
EDIT:
Code: [Select]
[ITEM_HELM:ITEM_HELM_MASK]
[NAME:mask:masks]
[ARMORLEVEL:3]
[LAYER:UNDER]
[COVERAGE:100]
[LAYER_SIZE:20]
[LAYER_PERMIT:40]
[MATERIAL_SIZE:2]
[METAL_ARMOR_LEVELS]
[HARD]
[METAL]
[BARRED]
[SCALED]
i think its done
« Last Edit: December 22, 2010, 08:15:04 am by Mechanist »
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1487 on: December 21, 2010, 09:40:46 pm »

If that's the effect your going for, you do not want [STRUCTURAL_ELASTICITY_WOVEN_THREAD]

Because it acts as a fabric, blunt attacks are hardly effected by it at all, and edged weapons even less. Weapons will cut straight through your masks.

Mechanist

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1488 on: December 21, 2010, 09:43:50 pm »

Thanks i think that is perfect now
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The Scout

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1490 on: December 21, 2010, 11:22:11 pm »

I'm trying to make a mod for aliens, but I can't seem to get a workshop working.(Pun not intended)
Spoiler (click to show/hide)
Edit: As a request to Deon, can you add the queen into the alien castes as the female and make the drones male?
« Last Edit: December 21, 2010, 11:33:24 pm by RedAlertFan »
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1491 on: December 21, 2010, 11:34:53 pm »

Hey guys,
Do layers go

Under < Over < armour < cover
OR
Under < Over < cover < armour

The Scout

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1492 on: December 21, 2010, 11:36:07 pm »

Explain what you mean by that. Can you make only a specific caste become a certain civ position? And can you prevent creatures from marrying and still make babies?
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1493 on: December 21, 2010, 11:37:29 pm »

No, I'm talking about armour tokens. There are four levels of armour, and I can't get something to work the way I expect it to. This has nothing to do with creatures, or entitys.

The Scout

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1494 on: December 21, 2010, 11:38:54 pm »

I was asking a different question. Check the wiki.
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1495 on: December 21, 2010, 11:42:41 pm »

What? Oh, well as for only certain caste into certain positions, that is one way. There is a [FEMALE] and a [MALE] tag on nobles, allowing you to ensure only members with that gender qualify, so if you make only one caste with [MALE] or [FEMALE] then make sure your nobles must be of that gender, then they will only be from that caste.

As for not getting married, not possible.

The Scout

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1496 on: December 21, 2010, 11:45:16 pm »

That ruins my idea of an alien hive. Guess queens and warriors will be females, while drones will be males. What do I have to do to get a creature useable as a civ? Can open doors?
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Max White

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1497 on: December 21, 2010, 11:51:34 pm »

Simple solution is simple.
Workers do not have a gender.
Drones are male.
(something) are female.

Your worker caste is huge, lots of them, only a few males and females. Females have lots of kids to keep populations up.

D_E

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1498 on: December 21, 2010, 11:56:21 pm »

Actually, at least for now gender ratios don't need to be anything like realistic for an entity to function.  The Gerudo in Knight Otu's Legend of Zelda mod bump along quite happily with a 2800:1 imbalance of females to males.

The queen will marry a drone when she turns up, though.  Also, genderless castes can and will marry members of gendered castes.  I don't think they will produce children.

You can also limit positions by creature_class or category or whatever it is called (same thing that controls syndrome susceptibility).  It works on appointed positions only, though, and seems to not be respected by world-gen.

And, Max, I'm pretty sure it goes over < armor < cover.
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

The Scout

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1499 on: December 21, 2010, 11:58:37 pm »

Genderless classes will marry? All ideas are dead. All hives will die due to all there genderless classes marrying the only females.
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