Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 97 98 [99] 100 101 ... 357

Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 419506 times)

!!crundle!!

  • Bay Watcher
  • EVERYONE, I AM ON FIRE
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1470 on: December 21, 2010, 07:09:25 pm »

Quick question guys. If I have an under ground civ, and make them item theifs/baby snatchers/aggressive in general, will they still show up? Can I make an underground species attack me on season?

I had an underground civ that sieged every year from the caverns back in .12, so I think you can.
Logged
w̷̦̬̹̣͕̙͖͑̓̌̓̑̄͒͋͜͝h̙̩͈̱͚̳̳̪͖̙͕̥̳ͥ̍̔͂̑̿̓̍̑ͣ͆̅̀͢y̧̼̭͎͓̟̺͉̰͎̱̜ͫ̂́͗̐̑́w̢̬̪͈̲̽̋́̈̓ͨ̄͐̿̓ͧ̇ͩ̏ͫ̑̎͟͡ḩ̡͍̫̣̹̬̙̭͊ͯͯ̉͡y̔ͥ̏͛̀̂̎̆ͥͮ̐̍̈̏͆̓̅̒҉̢̘͚͎̠̻̣̯̥̠̙̤̪̮̝̲̜̪́̕̕ͅw̸̗̻̱ͭͣͦͤ̇̑̅͗ͨͬ͋̉͊ͨ͂͜hͩͪ̋ͣ̇̔͂ͧ̍̾͂͏̨̠͕̼̟͙̳̺͕̥͔̜̮̩̰̲̞̼y̴̸̵̪͕̜̪̙̦̘ͧ̽̇ͭͭͬͯ̾̈́̐̂̉͆͒ͤ̌̀̕w̺̟͙͙̭͇̟̮͉̯͈͖̩͔͊͛ͧͯ̀̿ͣͪ͂ͪ͘̕͠ͅh̷̴̷̢͉͖̺̦̣͙̓ͧ̅͋ͪ̾̓͒̌̒ͯ̇́ͯ̕y̋ͪ̓̒̈́͞͏̤̗̞̲̪͚̮̤̫̪̺̪̫̕w̸͔̺̱̼̪̮̘̟͖̭̱͓͈̜͇͚͉̙͊̈́ͦ̅̋̂ͩ̓͗́̚͡ͅĥ̶̨̟̺͕̌͆͒͑ͦͨ̉͆͜͜ý̧͓̼̘̯͉̘̺̩͇̻͈͔̖͎̜͍ͭ̌ͩ͟͝͞

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1471 on: December 21, 2010, 07:15:18 pm »

AWW HELL YEA!
That gives me two reliable methods of hiding civs, between caves and underground civs, this should be fun.

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1472 on: December 21, 2010, 07:26:17 pm »

So, can you affect what the size of the armor you make through a custom workshop is?

All the armor I'm getting is large.

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1473 on: December 21, 2010, 07:29:42 pm »

Darn, should of relised that.
Currently all clothing produced from custom reactions is large, only fit for humans. When a similar problem nvolving goggles came up, my soluton was to rage, and Deon's was to make dwarfs bigger. Both will solve the problem to some degree.

Why did I forget that clothing was gliched...

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1474 on: December 21, 2010, 07:37:32 pm »

Eh, it's fine. Armor mods will go in when that bug is fixed.

EDIT: Orrrr hmm
Nevermind, got it.
« Last Edit: December 21, 2010, 07:42:40 pm by Seriyu »
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1475 on: December 21, 2010, 07:50:33 pm »

Normaly I know were not meant to mix raws, but to make my life easy I want to have an item file for each entity, rather then each type of armour, so can I do something along these lines?

item_clothing_dwarf

[OBJECT:ITEM]

 [ITEM_ARMOR:x]

 [ITEM_SHOES:y]

Or do they all need there own file?

Mechanist

  • Bay Watcher
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1476 on: December 21, 2010, 08:05:25 pm »

How do i make my dwarfs can make other civs weapons/armors/clothes? (well, "armors" i really want masks that the dwarfs can wear, and maybe tower shields)

Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1477 on: December 21, 2010, 08:07:14 pm »

Go into the entity_defult.txt file, find dorf, and for what ever item you want them to be able to make, add it there, following the given format.

EDIT: Ah clothing modding, putting the fun back into fundoshi.

Mechanist

  • Bay Watcher
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1478 on: December 21, 2010, 08:16:43 pm »

Thanks, beside scourges whips and mask, what else could be good addition? togas? i found that togas already are there
« Last Edit: December 21, 2010, 08:20:42 pm by Mechanist »
Logged

Max White

  • Bay Watcher
  • Still not hollowed!
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1479 on: December 21, 2010, 08:20:17 pm »

Scimitars dude, you know those awesome weapons that cut elves in two with one single hit? And Dwarfs don't get that because they rock so hard? And there made of win? Scimitars...

Mechanist

  • Bay Watcher
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1480 on: December 21, 2010, 08:22:49 pm »

just adding [WEAPON:ITEM_WEAPON_SCIMITAR] where the other dwarf weapons are will do?
Logged

Mechanist

  • Bay Watcher
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1482 on: December 21, 2010, 08:35:57 pm »

Thanks again, if only i have knew this before, is too easy to do. I can make now masked dwarfs <> _ <>
Logged

Seriyu

  • Bay Watcher
    • View Profile
    • Springless Clock
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1483 on: December 21, 2010, 08:45:22 pm »

Why does this workshop not work?

Seems to line up just as well as another workshop I made, but it isn't showing up on the workshop list.

Spoiler (click to show/hide)

Mechanist

  • Bay Watcher
    • View Profile
Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #1484 on: December 21, 2010, 09:01:48 pm »

How do i make the mask can be made from metal?

I have found where, but what is this? [STRUCTURAL_ELASTICITY_WOVEN_THREAD]
« Last Edit: December 21, 2010, 09:03:56 pm by Mechanist »
Logged
Pages: 1 ... 97 98 [99] 100 101 ... 357