also, could I possibly make something's blood molten gold? i need this
Insert this code into the "material_template_deafault" txt file;
[MATERIAL_TEMPLATE:GOLD_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GOLD]
[STATE_NAME:ALL_SOLID:gold]
[STATE_ADJ:ALL_SOLID:gold]
[STATE_COLOR:LIQUID:GOLD]
[STATE_NAME:LIQUID:molten gold]
[STATE_ADJ:LIQUID:molten gold]
[STATE_COLOR:GAS:GOLD]
[STATE_NAME:GAS:boiling gold]
[STATE_ADJ:GAS:boiling gold]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:10000]
[BOILING_POINT:10180]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_ELASTICITY:100]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_ELASTICITY:100]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_ELASTICITY:100]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_ELASTICITY:100]
[SHEAR_YIELD:6600] used high salinity ice
[SHEAR_FRACTURE:6600]
[SHEAR_ELASTICITY:100]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_ELASTICITY:100]
[MAX_EDGE:500]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[BLOOD_MAP_DESCRIPTOR]
And then use this code in any creature to give it golden blood;
[USE_MATERIAL_TEMPLATE:GOLD:GOLD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOLD:LIQUID]
That worked on the creature I tested on. I while admit thought that the blood is really just renamed blood. I tried giving it the properties of gold but that caused it function incorrectly, which doesn't surprise me. I don't know to much about blood or metal in DF. Still, it has the name "molten gold" and the proper color, so it should be enough.