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Author Topic: [0.34.10] Mayday's Graphics Set - Even in death I still serve  (Read 371724 times)

Cespinarve

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #825 on: March 09, 2011, 12:55:59 am »

Well, our patience and mastery of voodoo will have to see us through.

On a totally casual note, you don't often leave hair samples or dead relative's bones out in easy-to-reach locations? Just asking.
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Mike Mayday

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #826 on: March 09, 2011, 06:47:12 am »

I've just been at the hairdresser's yesterday, man.
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<3

Cespinarve

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #827 on: March 09, 2011, 10:58:34 am »

I've just been at the hairdresser's yesterday, man.

THen I shall have to balance my impatience with the the tileset update with the cost of an aeroplane flight.
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Magentawolf

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Re: [0.31.18] Mayday's DFG - "suck it up and MINE THOSE BATS!"
« Reply #828 on: March 09, 2011, 01:48:39 pm »

It's up but there are no new official images :/
Additionaly, can you guys help me out?
Are bogeymen NOT in the raws? I know the new random nightcreatures aren't (like all random things).

The list of creatures we CAN'T assign gfx to is getting longer I'm afraid.

Also, that's correct. Bogeymen are hard-coded, and not in the raws.
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Mike Mayday

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #829 on: March 09, 2011, 02:26:36 pm »

 Hmm, gonna have to shuffle some tiles around then.
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Cespinarve

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #830 on: March 11, 2011, 08:19:33 pm »

Hmm, gonna have to shuffle some tiles around then.

Okay, I have the hair, who want to help me with the Make-Mayday-Work-HArder Voodoo Extravaganza 2011?
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Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

The_Fool76

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #831 on: March 12, 2011, 12:25:51 am »

Hmm, gonna have to shuffle some tiles around then.

Okay, I have the hair, who want to help me with the Make-Mayday-Work-HArder Voodoo Extravaganza 2011?

I'm up for it, but where are we going to find a voodoo kewpie doll and juju bag?
(bonus points if you  get the reference)
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Tis far better to be a witty fool than a foolish wit.

Korva

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #832 on: March 16, 2011, 03:14:09 pm »

Bumping to express interest in a "full" upgrade, new animal graphics and all. I've tried Phoebus' and Ironhand's tilesets in the meantime, but while they are good too I keep coming back to this one. :)
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Mike Mayday

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #833 on: March 16, 2011, 05:50:30 pm »

Where not doing it man
where not making this hapen

got a lot of job work to do, I hope to do some pixeling and/or pixel stealing on the weekend.

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Luewen82

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Re: [0.31.18] Mayday's DFG - "suck it up and MINE THOSE BATS!"
« Reply #834 on: March 17, 2011, 06:36:10 am »

Maybe, since Toady One announced he already has a large number of bugs fixed for a new release, DFG will come out after this next release is out, simply to save Mike Mayday time converting the data from 31.18 to 31.19 and THEN from 31.19 to 31.20?

That's only a guess though. I'm super-eager nonetheless: I like the repack anallyst posted but still would like the official release of DFG.

Yar, better wait a bit, so dont have to do the job twice.

Thanks for the reply though. :D
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Luewen82

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #835 on: March 17, 2011, 06:39:01 am »

And god damn Mike. You are truly doing amazing job on the graphics.
big thumbs up for you. :D
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Magentawolf

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #836 on: March 24, 2011, 11:18:25 am »

Hello, .22!
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OzoneGrif

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #837 on: March 24, 2011, 04:42:22 pm »

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anallyst

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #838 on: March 25, 2011, 07:02:38 pm »

and here's the platform independent one without binaries: https://github.com/downloads/rofl0r/df-mayday/dfg_31_22.zip
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how to be first one to get mayday tileset after toady released a new version: https://github.com/rofl0r/df-mayday

OzoneGrif

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Re: [0.31.21] Mayday's DFG - I am the mayday, it's me
« Reply #839 on: March 26, 2011, 11:43:23 am »

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