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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246112 times)

risinglegend

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2925 on: October 11, 2010, 10:29:41 pm »

Durithill, I just spent an hour on the mac and finally figured it out. Follow these steps and it should work for you too:
- Download the full "Ironhands package"
- Download the mac version of dwarf fortress: df_osx
- Open both files
- Drag the "df" file from df_osx over to the Ironhands folder
- Remove the file called "Dwarf Fortress.exe" from the Ironhands folder. You can trash it.
- Drag the "dwarfort.exe" file from the df_osx over to the Ironhands folder
Click the "df" file to start the program and it should work for you  :) Hope it helps! Let me know!  :)
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Durithill

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2926 on: October 11, 2010, 11:51:48 pm »

Sweet, thanks! I'll try to get him to look at it tomorrow when he wakes up.
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Deon

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2927 on: October 11, 2010, 11:58:28 pm »

It's not a problematic thing for me :). I usually (always) play without special characters.

How does one go about removing the special characters?  I find them very annoying, even when they work.
http://dffd.wimbli.com/file.php?id=2158
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xDarkz

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2928 on: October 12, 2010, 02:19:54 am »

Hey Iron, thanks for the reply. Didn't see it till now but here is what my screen looks like. What you see is exactly how the game runs at max zoom on the netbook. Older versions of your tileset gave me much bigger sprites :o. Is there anything I can individually do to resolve this?

Thanks again!
Spoiler (click to show/hide)
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Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2929 on: October 12, 2010, 03:23:10 pm »

It's gotta be an init problem, somehow...
Play with those, I guess. I wish I could help you more.
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Durithill

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2930 on: October 12, 2010, 10:43:10 pm »

Out of curiosity, what does the tileset look like on your netbook without full zoom? Is there any discernible change as you zoom?
That looks like it's about the same size as just my regular zoom.
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gtmattz

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2931 on: October 13, 2010, 11:26:49 am »

It's not a problematic thing for me :). I usually (always) play without special characters.

How does one go about removing the special characters?  I find them very annoying, even when they work.
http://dffd.wimbli.com/file.php?id=2158

Thanks!
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Slye_Fox

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2932 on: October 13, 2010, 11:39:36 am »

How does one go about removing the special characters?  I find them very annoying, even when they work.
http://dffd.wimbli.com/file.php?id=2158
I tried this, but when i try to load a game, it says missing definitions.
The special characters are causing problems ingame, some dwarfs are having their names ad profession's cut off.

e.g. I have a dwarf called "Cilob Kadôlemal, Soldier" in DwarfTherapist, but in game it's just "Cilob Kad"
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Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2933 on: October 13, 2010, 01:30:08 pm »

You mean when you look at him with k or v? Yeah, that's how the game works.
If you want a list of your dwarves along with their professions, hit...
oh, what is it? L? Or something?

Gosh, I haven't played DF in a while.
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Slye_Fox

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2934 on: October 13, 2010, 03:02:59 pm »

v still lists their name and professions, but on this one (and a couple of others), their names are cut in half.
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zippy

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2935 on: October 13, 2010, 09:13:17 pm »

Hi.. maybe someone already asked that question and get answer, but..
Spoiler (click to show/hide)
Is this normal? i mean that... sumbols instead letters.. if not - how 2 fix it?
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Slye_Fox

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2936 on: October 13, 2010, 09:58:02 pm »

Ironhand's set now uses the new TTF (True Type Font) function that has recently been implemented for testing.
As this time currently, not all text screens or special characters have been done.
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gtmattz

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2937 on: October 14, 2010, 02:51:03 am »

Hi.. maybe someone already asked that question and get answer, but..
Spoiler (click to show/hide)
Is this normal? i mean that... sumbols instead letters.. if not - how 2 fix it?

As the above poster stated, this is perfectly normal for the current version of this graphics pack.  You will just have to be patient for now, until the Toad and Baugn have taken care of everything this is going to be a running issue.  If you absolutely cannot stand it, there is always the Phoebus pack to fall back on.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

lagging savant

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2938 on: October 14, 2010, 02:28:53 pm »

Iron,

I'm developing a free roguelike and would like permission to use this font set.

Would you have any objection? Please PM me via this board if you'd like to open a dialogue.

Thanks
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Ironhand

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Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2939 on: October 14, 2010, 03:54:30 pm »

Sure, go ahead!

Just give me (and Wormslayer) credit for it.
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