Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 192 193 [194] 195 196 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1246029 times)

Wavecutter

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2895 on: October 07, 2010, 08:13:40 pm »

I thought that the cool part was that it was on my TV. If i prnt scrn you cant tell it's on my TV.
Logged
We farm and kill mermaid children. Its too late to worry about political correctness.

rntrndrw

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2896 on: October 07, 2010, 08:16:05 pm »

Well you could just say its on your T.V.

I would belive you.  :P

Sometimes I wished I had a real monitor. My HDTV natively displays 1360x768 while my friends monitor is capable of reaching MUCH higher resolutions. somthing like 1900x1600!

Edit: WOW! Thats a nice TV!
« Last Edit: October 07, 2010, 08:20:33 pm by rntrndrw »
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2897 on: October 07, 2010, 08:17:07 pm »

you have a point there.
but it doesn't really show off Ironhand's set much, besides the fact that it still looks pretty decent even with glare.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Greendogo

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2898 on: October 08, 2010, 07:57:25 am »

Does anyone have any links to information about Baughn's improvements to the graphics system that Ironhand is so excited about?
Logged
Sail - The end reminds me of a goblin choking a kobold.  No ponies, sorry.

Arucard

  • Bay Watcher
  • Menaces with spikes of apathy
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2899 on: October 08, 2010, 08:13:18 am »

Kind of surprised the call for screenshots hasn't produced some amazing works yet.  ???

Well it appears FRAPS doesn't like DF anymore, but I took a couple with the in-game tool. They are severely cropped, and kind of hard to see (damn FRAPS) but do show off some of the different tiles.

in the new fort


Some wilderness


Use them if you like, until some good ones come along anyway.
Logged

ironhand_fan

  • Escaped Lunatic
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2900 on: October 08, 2010, 10:38:49 am »

So, a bit more pictures:

The Outside, during late spring, you can still see some trees are snowcovered.


Barracks, Graves and workshop areas.


Gems, and other itmes in warehouse.


Farming the well-known plump helmets (and other food stuff around there).


Dwelling deep undergroun are (harmless mushrooms and friendly creatures).


And last, the best place for a dwarf - meeting hall, getting a drink. Notice the Engraved walls. (And the Goblins are actually in cages).
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2901 on: October 08, 2010, 01:00:02 pm »

Oh, also, Baughn: am I gonna have an easy way to find the size (number of tiles) at which the screen is currently being displayed?

I have some ideas. = P


Also also,
did you guys see that stuff on the dev page about the new trolls?

I'm pretty excited about that.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2902 on: October 08, 2010, 01:14:20 pm »

The game starts to look just like forums... Random trolls here, random trolls there.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2903 on: October 08, 2010, 01:24:52 pm »

And we get to kill them in creative and violent ways!  = D
Logged

YouR_DooM

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2904 on: October 08, 2010, 01:47:52 pm »

Moar pics

Large view ( how I play ):


Zoomed all the way:



I tried to get a little bit of everything in the screen, to show as much as possible.
« Last Edit: October 08, 2010, 01:51:19 pm by YouR_DooM »
Logged
Gentlemen, we can rebuild him. We have the Plant Reed Fibre Thread Technology!

Durithill

  • Bay Watcher
  • "Being natural is simply a pose."
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2905 on: October 09, 2010, 12:08:41 am »

Ooh, fancy screenshots~
Your forts are fairly nice~

I have a couple of mine too.

This is the outside of my fort. We're situated on an evil salt water glacier, thus all the corpses lying around the place. Goblins don't like skeletal elk, apparently.
Spoiler: Outside (click to show/hide)

This one's my barracks, where all my soldiers go to not train. Also got a bit of storage around here, and that room made out of ice belongs to my captain of the guard (currently deceased).
Spoiler: Barracks (click to show/hide)

Conveniently located near to my barracks, I also set up a little hospital. At least one of the dwarfs in those beds is missing a limb.
Spoiler: Hospital (click to show/hide)

This is one of my housing areas. I have another one like this set up another level down, 'cause I liked the way it looked. People sure like leaving things lying around.
Spoiler: Housing (click to show/hide)

Underneath the plebeian housing is the noble housing. Finally got upgraded to a barony, so I had to make a new room that may or may not resemble the USS Enterprise.
Spoiler: Noble Housing (click to show/hide)

My awesome dining hall. Ran out of gold and I don't know what metal/rock is black, so I have yet to finish it.
Spoiler: Dining (click to show/hide)

The heart and soul of a fortress: the farms and workshops.
Spoiler: Main Area (click to show/hide)

A little trap for forgotten beasts, and also some underground shrubbery.
Spoiler (click to show/hide)
Logged

Domenique

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2906 on: October 09, 2010, 03:26:20 am »

You sure like, uh, elaborate rooms :).

Here's my fortress:

Spoiler (click to show/hide)

Lower right contains the soon to be offices, barracks and the hospital, the left side contains living room with dining hall in the center and to the right are the workshops with stockpiles in the center and below it. There are also sewers underneath but they're not much to look at.

By the way, is there a way to make the tileset brighter, because i have to set my monitor at 100% brightness and 100% contrast to see a thing. Otherwise, this is the most awesome graphics for DF i have ever seen.
Logged

Yardo

  • Escaped Lunatic
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2907 on: October 09, 2010, 06:16:31 am »

Nice, here is my fort.

The entrance, nothing fancy, there is a level of fortifications on top though.
Spoiler (click to show/hide)

Workshops. Storage is between the outside and the workshops, but those are rather boring :)
Spoiler (click to show/hide)

Rooms and dining area.
Spoiler (click to show/hide)

Hospital and barracks, with danger room.
Spoiler (click to show/hide)

The level below the hospital only has the water resevoir for the well.
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2908 on: October 09, 2010, 07:42:06 am »

Thanks guys! Those are great!
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (now for DF 0.31.16!)
« Reply #2909 on: October 09, 2010, 07:44:13 am »

Durithill:

Orthoclase (in your wall right there in the dining hall) is the same color as gold.
Nobody would ever know the difference, and I'm sure the room is already 'legendary'.
Logged
Pages: 1 ... 192 193 [194] 195 196 ... 329