If you guys want the original community mod without the undead being removed, copy items_ammo, items_weapon over from objects.rar, and in the original raw files in your 31.03 directory (with only new files changed items_ammo and items_weapon), and tone down the colossus size to 15000000 ([BODY_SIZE:0:0:15000000]).
The differences, otherwise, that you have from just copying everything else over:
- Tiles different (changed in new version of DF)
- Apostrophes messed up
- Blind cave bears have eyes and sight
- Minotaur thing messed up
- Child names messed up
- Alligator eyehair
- GCS have blunt fangs
- And of course, no undead!
Those don't need to be changed. They're actually reverted to broken .01 states if you use the old raws in the current download of the community overhaul.
To reiterate:
1. Copy item_ammo.txt from overhaul to DF2010 31.03
2. Copy item_weapon.txt from overhaul to DF2010 31.03
3. Open creature_standard.txt and change [BODY_SIZE:0:0:20000000] to [BODY_SIZE:0:0:15000000] for Bronze Colossi.
That will keep all the good raw changes .03 made while overhauling the weapons properly (and nerfing the colossus).
For those using Arrkhal's mod: Keep on truckin'.
EDIT:
Hey Arrkhal, do you mind keeping an up-to-date changelog (perhaps on the download site) that details what is changed, especially from version-to-version? It's nice to have that data on-hand and some people mind find it interesting. Important stuff that could be useful that you find would be great to keep on hand, perhaps on the wiki or for future modding, or if maybe people want to fiddle around on their own....
>_>
<_<