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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241921 times)

lifehole

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Tami, I am getting a lot of instability in your mod-mod, random crashes while walking around in city-zoom.

But I guess that is to be heavily expected in this case, since it is just a "quickhack" as you said. But if you want I could give you the errorlogs, if you want to fix anything.
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TomiTapio

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Tomi, I am getting a lot of instability in your mod-mod, random crashes while walking around in city-zoom.
But I guess that is to be heavily expected in this case, since it is just a "quickhack" as you said. But if you want I could give you the errorlogs, if you want to fix anything.
Sure, can stick it in a 'spoiler' segment here, or link to a file site.
I haven't seen any major cities yet as adventurer, just villages with loads of farmland. But not much has changed in the entity files when .34.0x came.


Here is a working Genesis with Ironhand tileset, unzip-and-play ready: http://dl.dropbox.com/u/8967397/Genesis_3404_IronhandQuickhack_TT.zip (7.6 MB, no music, truetype off in init)
my ascii genesis from two days ago: http://dl.dropbox.com/u/8967397/Genesis_3404_ASCII_from_TT.zip

The Ironhand ver will spam the errorlog due to Toady's file change "graphics: SKELETON/ZOMBIE -> ANIMATED".
Try these adventurer keys: "new keys (this might not be it, but it wasn't many) A_ACTION_ABILITY:A   A_ACTION_POWER:P"
« Last Edit: March 02, 2012, 10:59:19 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Cyco_Chicken

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A couple questions. Where does meteoric fall in with the military grade metals? And, I noticed alot of new weapons in the list of at my forge so which one are the best?
*looks it up in raws* looks like its edge is as good as steel's, and worse than black steel's.

Axe and sword are best due to chopping limbs off, in my opinion. Depends on how the world has its bleeding parameters (bodypart vascularity: will you lose lots/little blood from losing arm). I have tuned the Genesis pain/bleeding amounts last year. (Spear damages heart: lots of pain, lots of bleeding yay)

You can try identical adventurers, one with spear, one with mace, one with sword, see how quickly they slay their opponents.
Also can do arena tests: 30 speardorf vs. 30 macedorf, and count how many of winning side survived.

Edit: testing quickhack-Ironhand current Genesis... picture:
Spoiler (click to show/hide)
With TrueType threshold set to [TRUETYPE:18] 18 pixels.
Alright thanks.
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QuoteModify
Quote from: arzzult on Today at 02:47:41 am
Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, sir, this is not far enough.

Broseph Stalin

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Tomi, I am getting a lot of instability in your mod-mod, random crashes while walking around in city-zoom.
But I guess that is to be heavily expected in this case, since it is just a "quickhack" as you said. But if you want I could give you the errorlogs, if you want to fix anything.
Sure, can stick it in a 'spoiler' segment here, or link to a file site.
I haven't seen any major cities yet as adventurer, just villages with loads of farmland. But not much has changed in the entity files when .34.0x came.


Here is a working Genesis with Ironhand tileset, unzip-and-play ready: http://dl.dropbox.com/u/8967397/Genesis_3404_IronhandQuickhack_TT.zip (7.6 MB, no music, truetype off in init)
my ascii genesis from two days ago: http://dl.dropbox.com/u/8967397/Genesis_3404_ASCII_from_TT.zip

The Ironhand ver will spam the errorlog due to Toady's file change "graphics: SKELETON/ZOMBIE -> ANIMATED".
Try these adventurer keys: "new keys (this might not be it, but it wasn't many) A_ACTION_ABILITY:A   A_ACTION_POWER:P"
Genisis has [MATERIAL_SIZE]es about 100x that of vanilla, I assume it was to fix the one bar bug but now it just makes armor cost 100+bars.

http://dffd.wimbli.com/file.php?id=5764
Simple fix
« Last Edit: March 02, 2012, 03:51:38 pm by Broseph Stalin »
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vhappylurker

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Here is a working Genesis with Ironhand tileset, unzip-and-play ready: http://dl.dropbox.com/u/8967397/Genesis_3404_IronhandQuickhack_TT.zip (7.6 MB, no music, truetype off in init)
my ascii genesis from two days ago: http://dl.dropbox.com/u/8967397/Genesis_3404_ASCII_from_TT.zip

The Ironhand ver will spam the errorlog due to Toady's file change "graphics: SKELETON/ZOMBIE -> ANIMATED".
Try these adventurer keys: "new keys (this might not be it, but it wasn't many) A_ACTION_ABILITY:A   A_ACTION_POWER:P"


Thank you, Tomi. Thank you for all the hard work you've done!

lifehole

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Tomi, I am getting a lot of instability in your mod-mod, random crashes while walking around in city-zoom.
But I guess that is to be heavily expected in this case, since it is just a "quickhack" as you said. But if you want I could give you the errorlogs, if you want to fix anything.
Sure, can stick it in a 'spoiler' segment here, or link to a file site.
I haven't seen any major cities yet as adventurer, just villages with loads of farmland. But not much has changed in the entity files when .34.0x came.


Here is a working Genesis with Ironhand tileset, unzip-and-play ready: http://dl.dropbox.com/u/8967397/Genesis_3404_IronhandQuickhack_TT.zip (7.6 MB, no music, truetype off in init)
my ascii genesis from two days ago: http://dl.dropbox.com/u/8967397/Genesis_3404_ASCII_from_TT.zip

The Ironhand ver will spam the errorlog due to Toady's file change "graphics: SKELETON/ZOMBIE -> ANIMATED".
Try these adventurer keys: "new keys (this might not be it, but it wasn't many) A_ACTION_ABILITY:A   A_ACTION_POWER:P"

Alright, here: http://www.mediafire.com/?ubi1wwhis1205b1

One of those is from when I tried to mod in Phoebus Tileset, which is why it is mostly just a bunch of texture error spam. But the other one is completely a "Vanilla" install of your mod-mod.
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TomiTapio

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Yeah fixed the duplicate PROBOSCIS (insect sucking tube) already for my Ironhand zip. Genesis already had it, and DF 34.04 introduced it.

The full-of-graphics-complaints errorlog is because Toady deleted the skeleton and zombie keywords, now they're ANIMATED or GHOST graphics.
Trying a mass-replace in Ironhand ver... 313 zombie->animated, 351 skeleton->ghost.
Spoiler (click to show/hide)

Fixing material sizes... fixed.
*search* largest is now 9... breastplate. WTF, tower shield should be the largest! And robe is sort of bigger than breastplate.
reminder: robes used to be 100% coverage, the ultimate head-to-toe Ironman armor. But then I fixed it.

Worldgen slowed down by "placed farming entity without crops [, discarding this world]"...


Here is today's version Genesis with Ironhand, unzip-and-play ready: http://dl.dropbox.com/u/8967397/Genesis_3404_IronhandQuick_Mar03.zip (7.6 MB, no music, truetype off in init)
And today's Genesis ASCII: http://dl.dropbox.com/u/8967397/Genesis_3404_ASCII_Mar03.zip (7.4 MB, no music)


Hmm maybe I'll play a little bit fort mode today. Gotta test them Ironhand gfx.
« Last Edit: March 03, 2012, 05:51:20 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Cyco_Chicken

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I think I found a bug. I ordered my armorsmith to make me some steel breastplates but all he does is collect all my steel in his forge then he says he needs 200 steel bars. The same happens with all metals.
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QuoteModify
Quote from: arzzult on Today at 02:47:41 am
Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, sir, this is not far enough.

Putnam

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I think I found a bug. I ordered my armorsmith to make me some steel breastplates but all he does is collect all my steel in his forge then he says he needs 200 steel bars. The same happens with all metals.

Tomi, I am getting a lot of instability in your mod-mod, random crashes while walking around in city-zoom.
But I guess that is to be heavily expected in this case, since it is just a "quickhack" as you said. But if you want I could give you the errorlogs, if you want to fix anything.
Sure, can stick it in a 'spoiler' segment here, or link to a file site.
I haven't seen any major cities yet as adventurer, just villages with loads of farmland. But not much has changed in the entity files when .34.0x came.


Here is a working Genesis with Ironhand tileset, unzip-and-play ready: http://dl.dropbox.com/u/8967397/Genesis_3404_IronhandQuickhack_TT.zip (7.6 MB, no music, truetype off in init)
my ascii genesis from two days ago: http://dl.dropbox.com/u/8967397/Genesis_3404_ASCII_from_TT.zip

The Ironhand ver will spam the errorlog due to Toady's file change "graphics: SKELETON/ZOMBIE -> ANIMATED".
Try these adventurer keys: "new keys (this might not be it, but it wasn't many) A_ACTION_ABILITY:A   A_ACTION_POWER:P"
Genisis has [MATERIAL_SIZE]es about 100x that of vanilla, I assume it was to fix the one bar bug but now it just makes armor cost 100+bars.

http://dffd.wimbli.com/file.php?id=5764
Simple fix

TomiTapio

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Crash in my Ironhand Genesis. No autosaves, no saves :( well it had bad minerals anyway.
A military dorf had been found dead, then I removed squadmember 4, placed him as squad leader, CRASH!
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Meph

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Deon modded the material size for 31.25. One bar was 450 in size. Now, for 31.04 one bar is 3 in size. This means that all material sizes in the item.txts have to be lowered by a degree of 150.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

TomiTapio

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Deon modded the material size for 31.25. One bar was 450 in size. Now, for 31.04 one bar is 3 in size. This means that all material sizes in the item.txts have to be lowered by a degree of 150.
I have corrected this, get my latest sub-releases from my sig.
Edit: I might upload .34.05 Genesis in a few days.
« Last Edit: March 06, 2012, 03:36:53 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

coinich

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So I started up Genesis after a year or so of not playing.  I start a new settlement and have my nice fisherdwarf fishing.  He gets tons of fish, puts them on the ground.  The fishery refuses to acknowledge there's fish there and won't process any of it.  No burrows anywhere.  Help?
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TomiTapio

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So I started up Genesis after a year or so of not playing.  I start a new settlement and have my nice fisherdwarf fishing.  He gets tons of fish, puts them on the ground.  The fishery refuses to acknowledge there's fish there and won't process any of it.  No burrows anywhere.  Help?
Got idle dorfs with the fish cleaning labor enabled? And can try building a fishery near the fishing place.

Also, Therapist offsets for .34.05 are available. http://www.bay12forums.com/smf/index.php?topic=66525.1305
« Last Edit: March 07, 2012, 10:34:34 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Isher

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Looking forward to 34.05, and thanks for all your updates Tomi!

I can't remember, do you do updates for Phoebus versions as well?

Not like you're busy or anything (sorry, ha).
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