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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1246747 times)

Cyco_Chicken

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My poor dwarf a beastman bit of his left testicle I found it with the beastmans dead body 10 tiles away.
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QuoteModify
Quote from: arzzult on Today at 02:47:41 am
Too far? This is the game where we slaughter the cutest animals we can find by the dozen for a rather meager amount of food. This is the game where coming up with a more complex and cruel way to kill something is a daily goal. This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, sir, this is not far enough.

Naryar

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Should I send you a new version of my demons Deon ?

coinich

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So I started up Genesis after a year or so of not playing.  I start a new settlement and have my nice fisherdwarf fishing.  He gets tons of fish, puts them on the ground.  The fishery refuses to acknowledge there's fish there and won't process any of it.  No burrows anywhere.  Help?
Got idle dorfs with the fish cleaning labor enabled? And can try building a fishery near the fishing place.

Also, Therapist offsets for .34.05 are available. http://www.bay12forums.com/smf/index.php?topic=66525.1305

Wonderful.  My dwarves couldn't cross the river, and my fisherdwarf (and my supplies, for that matter) were all on the other side.  Built a bridge; hopefully they'll stop starving now.
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TomiTapio

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Now merging stuff between ascii, ironhand, phoebus versions... DFFD tells me that Phoebus is more popular than Ironhand!

many BENIGN tags, because Toady made most birds less hostile. I reduce raven frequency from Toady's 100...
RACOON -> RACCOON in gfx definition.
Upload in half an hour or so. You'll get my settings files, incl more fun with fort mode combat announcements. Some new dialogue in adventurer chat.

ASCII: http://dl.dropbox.com/u/8967397/Genesis_3405_ASCII.zip
Phoebus: http://dl.dropbox.com/u/8967397/Genesis_3405_PhoebusQuick.zip
Ironhand: http://dl.dropbox.com/u/8967397/Genesis_3405_IronhandQuick.zip


ps. Genesis crossbows have inbuilt bayonets; go stab some wild boars! Oak and other furniture hardwoods stab better than pine,fir,birch etc.
Creature corpses will appear as their ASCII letters in these versions (Ironhand: tile 255, Phoebus: tile 253, replacement chore not done)
« Last Edit: March 09, 2012, 08:16:59 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

hazmatbrigade

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So, Genesis is simply my favorite way to play Dwarf Fortress ever. Thanks for keeping it updated Tomi! New fortress since I've redownloaded Genesis, and FIRST migrant wave, I get a legendary with 124 kills. Expert Hammerer, Legendary Negotiater, and High Master Shearer.
Spoiler (click to show/hide)

Think he's a vampire? I mean, it's my first migrant wave...
« Last Edit: March 10, 2012, 12:50:35 am by hazmatbrigade »
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Tiruin

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... Expert Hammerer, Legendary Negotiator...

. . .

Think he's a vampire?
I can see the irony unfold pretty well there. If by Expert Hammerer, you mean the Noble job (lol), then he'd pretty much have trouble convincing his own conscience of beating himself up.

Also, that is one useful Vampire!  ;D
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hazmatbrigade

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Nah, he's just good at smacking things with large blunt objects.

OH GOD. What if someone made a vampire their sheriff? Would they accuse themself of being a vampire and submit themself to hammering? Would they blame someone else?
« Last Edit: March 10, 2012, 10:45:59 am by hazmatbrigade »
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jaxy15

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Think he's a vampire?
I don't think so. If he was a vamp, he'd have killed more sentients. He's most likely just an ordinary soldier dwarf who killed lots of wild animals.
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Dwarf Fortress: Threats of metabolism.

Jackledead

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What does naga saliva do :o ? Also, voodoo chants? Any cool effect?
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Battle Axes.
Make you feel like a Lumberjack!

More like a Limberjack
-bitesh

TomiTapio

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What does naga saliva do :o ? Also, voodoo chants? Any cool effect?
Inhaled Naga saliva causes severe paralysis for 20 time units. Might cause suffocation-death.
Hmm, looks like it needs a little tuning. I'll add dizziness to that venom.

Voodoo chants: [CE_PAIN:SEV:3000:PROB:100:VASCULAR_ONLY:START:1:PEAK:2:END:500]
that's 3000% pain[probably immediate unconsciousness from pain-fainting], 100% chance, lingers a long time.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Alkhemia

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I like genesis it still my favorite mod but it doesn't take advantage of all the new things. Are you planing on expanding it?
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Raul

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I like genesis it still my favorite mod but it doesn't take advantage of all the new things. Are you planing on expanding it?

This is just a quick update to make the mod compatible with the current DF version. AFAIK, Deon is currently working on the Wasteland Mod, but he said he has great plans for the Genesis Mod. I guess we'll have to wait for a while still :(
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Mister Always

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So that means the Genesis mod does have the new vampires and shit in it, right?
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Raul

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If you download TomiTapio's quick update from a few posts back, then yes. The version on the OP is outdated.
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TomiTapio

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So that means the Genesis mod does have the new vampires and shit in it, right?
Yeah the updated Genesis has everything that vanilla DF has, with the exception of maybe some animals inserted into the older-filename creature files. (Deon has shuffled everything around to new file names like "creature_normal_evil.txt", cannot easily compare to vanilla) (hmm I guess I _did_ do a file-compare between 2011 vanilla and 2012 vanilla, that would have detected new creatures.)

Try the BONFIRE workshop, set fire to grassy area so that you can burn things in wooden cages! Or to prevent invader-caused bushfires.

It would be easy to "further develop" Genesis, for example: delete illithids and beastmen, add a quickling (4x speed halfling) civilization. Rename all hand axes.
It's the creature tiles and good ideas which take time.
« Last Edit: March 14, 2012, 03:29:17 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884
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