TomiTapio's changelog for Dwarf Fortress Genesis mod, 2011.
"it's Deon's mod, and it was once called "Dwarf Fortress Complete" mod (back in DF 40d, May 2009 and earlier.
http://dffd.wimbli.com/file.php?id=1021 ) "
June 11:
Here's a ready-to-play Ironhand-tiles release for fine adventuring, most civs have towns and soundmessages. You'll hear war cries at bandit camps.
White Bronze (CuNi, 75% copper, 25% nickel) and Pentlandite ore (iron and nickel).
Includes my medium region worldgen (civs live in towns, lots of lairs, no bogeymen), my favorite colors.txt, more fun fort-mode announcements.txt.
Stonecutter workshop is "g" key now ("s" siege, "S" soaper's), and really useful due to rock maul and rock spear production. (someone should test if rock maul is better than iron maul?)
enabled "bone high boots".
added mail mittens (by Nikov) to some civs.
removed keeper custom profession names
Giant Cave Swallows are no longer mounts
more Lignite and Bituminous Coal.
Moose Men are more aggressive.
hippoes appear more often.
Donkey and Pig lacked "[POPULATION_NUMBER:1:3] per map square, [CLUSTER_NUMBER:1:4]", fixed.
made tissues bleed more, bastards should die/stop moving after 30-40 bleeding warhammer hits.
gelatinous cubes improved from unkillable onepartbody to a twopartbody, but they are still very nasty.
thicker skin (6) to some heavy beasts like dragons
new dwarf castes: domple moron and warrior.
Magical IRONWOOD (metal-tough wood logs) is now cyan/cerulean so you see it in your stockpiles.
funky new minerals, especially epidote, biotite (dark mica, iron mica,
http://en.wikipedia.org/wiki/Annite ) and
http://en.wikipedia.org/wiki/Rapakivi_granite are common
with less gem frequency
masked helm is 100% coverage, all others 85% (except kettle hat 60%)
robes and cloaks coverage nerfed as discussed earlier
bears fight better
giant badgers and badgermen finally have combat skills
and my new animals like the Nord Baldur Dwarf-Hating Monk, lynx, spirit raven and toughmaterials-farmable pekyt.
new trees:
- vanilla highwood is value 4, the best, except for magical ironwood/nethercap trees.
- maple is value 3 goodwood, field maple value 1 lowquality.
- Bodark (also known as Osage-orange, Horse-apple, and Bois D'Arc)
- wood material "fairwood", intermediate between regular value 1 and goodwood value 3.
- vanilla Ash: White Ash "Ash is heavy, hard and strong, open grained, tough and elastic."
- beech, walnut, teak, hickory, balsa, elm,
- holly value 3: American holly: goodwood, USA, "Engraving, Fine furniture, Fixtures, Floor lamps, Furniture , Furniture components," and lots more uses.
- waterholly value 2 fairwood
- ebony, density 1.185 when water is 1.
- satinwood value 3 goodwood, yellow satinwood value 2 fairwood.
- cork tree renamed to cork oak (don't use for furniture, value 1)
Includes Warlord255's Bonfire mod. Hope your caravan doesn't spontaneously combust because they're bringing hotmaterial items (they shouldn't, it's set to evil biome tree) (think of it as enemy stealthers setting fire)
March 16:
I updated my Genesis raws with pandas (no graphic tile yet), verminhunter, wax fixes and petvalue_divisor etc. (Thanks for the list Lamphare)
Also includes my GOODWOOD material (red in stockpile) (oak, ash, mahogany, chestnut, maple, highwood, redcedar, redwood, sequoia, cypress, yew, puzzle-tree, black-cap, nether-cap, blood thorn, glumprong) so some trees are more valuable as furniture, and better as trap spikes and bolts.
Firebreath removed from the obsidian caste.