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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1247587 times)

TomiTapio

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One thing I'd try with the bone stack is to throw them like weapons, see if that separates from stack. I don't play adventurer much.

Is there a way to make bones fireable from a bow or a crossbow?
Edit: Is there a way to make a reaction which makes two bones out of one (or one stack)? I wont cheat, I promise!
No, bone is not a moddable item. Bodyparts (made of bone material) cannot be declared as ammo.
Yes, one could make a bone into many bones reaction.

for bonecrafting reaction example, Genesis has
Spoiler (click to show/hide)
« Last Edit: April 24, 2011, 05:50:16 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Elone

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Thank you for the reply. While waiting for the reply, I decided to edit some reaction in my savegame folder to simply output bones whenever used. I cant ADD a new reaction now, but I can edit any single one to cough up a few bones!
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Elone

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Wooo! I ended up seeing a Lynx! So thrilling! I love cats! I didnt kill this one even though it attacked. I also entered from Travel map, and found a flock of pelicans being torn apart by two dragon raptors. Raptors made a quick and messy work of pelicans and headed for me. I was about to hide behind a closed door but realised that there werent any! I braced myself. Now, I'm not going to say that they were pushovers, but they literally fell in 10-15 turns, a few more if you include walking towards each other. The key to the fight, as it happens to be with harder adversaries, was to strike at their legs so that they fall. Anticlimactic? Yeah. I will fight against Kat's homebrew raptors later.

Kat... where did you go!
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Dutchling

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I can just imagine a dwarf trying to mine with a mace--miners would be nothing more then lumps of muscle waddling around.
Well, it worked. After I changed the skill for the morning start to mining they were able to dig with it :)
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Elone

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Your day starts in the morning?
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Dutchling

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Nah, usually in the evening but today I felt a bit wonky so I decided that the night ends at sunrise
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freeformschooler

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When copying the RAWs out of either tileset mod (as opposed the ASCIIMOD which I don't think gets updated much), if I don't also copy the tilesets, then some NPCs and stuff appear as nothing against a solid black background. Is there any way to fix this?
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TomiTapio

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In the DF init you must choose graphics on or off. If on, it uses the graphics folder. If off, it uses the ascii tiles of creatures. The actual tileset can contain ascii tiles or graphical tiles. So you should use the ascii version if you don't use the civ/creature graphics of the graphics folder.

Here's my ASCIIfied Genesis currentversion (save-compatible with my previous bonfire-having Ironhand versions) (since the bonfire mod is two materials, two reactions, one workshop, dorf entity permissions)

http://dl.dropbox.com/u/8967397/Genesis_3.25c_ASCII_Tomis_Bonfires__Apr23.zip
unzip to folder and run the exe like in regular Genesis downloads. This is not a raws-only update.
« Last Edit: April 24, 2011, 01:35:52 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

freeformschooler

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In the DF init you must choose graphics on or off. If on, it uses the graphics folder. If off, it uses the ascii tiles of creatures. The actual tileset can contain ascii tiles or graphical tiles. So you should use the ascii version if you don't use the civ/creature graphics of the graphics folder.

Yeah, I realize that. I didn't mess with the init settings or any of the data folders at all -- I just copied the RAW folder over from the tileset version -- so that the data is changed, but the fact that my game is in ASCII has not. Other than most creatures being nothing against a solid black space, my game is in ASCII and fine.

Thanks for that, though. I'll give your copy a try if it doesn't work.
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TomiTapio

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Since you have the raws from Ironhand or Phoebus Genesis, every creature is set to tile 255 (pile of bones, corpse). Which is blank in the ascii-characters tileset. Took me 70-90 minutes with WinMerge to update the latest Genesis into ascii creatures and plants.

I guess I'll post a slightly improved Genesis ascii tomorrow. Tower-cap shouldn't be "Ä" and no-one has yet complained about the easter egg in the dorf civ :´)
« Last Edit: April 24, 2011, 02:23:00 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Thank you very much TomiTapio, this weekend I was away with my son (he needs some fresh air, as do I) so I was unable to do it myself officially :). I guess I will check your version and tune it if necessary, and include your changes in the graphical version. A lynx? Sweet!

About bones: they cannot be thrown one-by-one. Actually they are a single item, just with a count. A few versions back it was not like that, so maybe it's a bug.
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SirAaronIII

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Son? You have a son? SURPRISE
So you're managing your diploma, your family, AND this mod. Very impressive!
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

DrKillPatient

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Can this be used on a mac-- merged into the official OSX version, perhaps?
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asfghn

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I will fight against Kat's homebrew raptors later.

Kat... where did you go!
Sorry I vanished last night Elone, the cable blipped out ;A;

Maybe you can help me playtest my raptors? :D I'll send you my current raws in a sec (trying to get the Foundboulder save working right now).
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GENESIS: HARDCORE.
Kat has been ecstatic lately. She has slept in a fine bed recently. She has talked with a friend recently. She has captured monsters for her pocket recently. She has been bored recently.
She is a member of the Sand Fleas.
She likes gypsum, jade, emerald, violence, horrific monsters, fire and werewolves for their sweet nature.
When possible, she prefers to consume peach tea or Pepsi.

arghy

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Goddamn its so hard to micromanage the goddamn pastures as they turn violent so fast even with a max space pasture. I'm in such bad need of dwarf power and the migrant waves have been like 1-2 dwarves each which is goddamn outrageous--massive sprawling fortress with now 11 legendary miners working full time but now i need farmers/crafters/haulers to fill the halls. I hope a massive migrant wave arrives soon as trap production is falling low and i fear a siege.
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