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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229689 times)

TomiTapio

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  • OldGenesis since 2012
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Two settlements that fell:

Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jeoshua

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I should've done it long time ago.

3.25d
* fixed GRASSTRAMPLE for domestic animals
* fixed moon silver creation reaction
* orcish language is almost finished


With the exception of the orcish language... I've already done all of that.  Is that really all that's changed since 3.25c?
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I like fortresses because they are still underground.

Deon

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Yep, I just wanted to fix the grasstrample bug so it's not in the main download :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Jeoshua

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So while I got you here, did you read my comments on the Trolls a few pages back?  What did you do to them that makes them more deadly than a hydra?
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I like fortresses because they are still underground.

Sirdrake

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OFF Topic here but Gratz on becoming a mod on jefs stream deon
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Dutchling

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Does your errorlog have anything?

Copy-paste your dwarven entity text. Did you by chance remove the [DIGGER:*] line?

Duplicate Object: item ITEM_WEAPON_SWORD_SHORT

he he he.
That's what did it. I was trying to make an aboveground fortress and I wanted to add Roman weapons but after copy pasting the shortsword to change it to the Gladius I decided to just play as normal Dwarves :P
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arghy

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I can just imagine a dwarf trying to mine with a mace--miners would be nothing more then lumps of muscle waddling around.
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TheIcelandicManiac

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Yeah, I forgot to change the text in the manual, you need "coarse iron" ore, so basically it works now.

As for bars, those are still iron, I don't want to fix it because I want you to be able to smelt iron weapons/armor of enemies and turn it into steel if you need it.

Oh ok you just changed the name of pure iron bars to Course iron bars, Ok sorry about that.
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Urist McHappy has entered a fit of euphoria!
Urist McHappy hugs the Fish Cleaner in the upper body, jamming his love through the brain and warming his callous heart!
The Fish Cleaner has been taught the value of friendship!
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arghy

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Hey so my first time playing DF in awhile--first how the hell do i find sand? am i forced to just rely on looking at where the area is? Also why the hell are my animals fighting each other? my donkey just went on a violence spree and attacked abunch of animals but they stopped just as fast.
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TheIcelandicManiac

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Hey so my first time playing DF in awhile--first how the hell do i find sand? am i forced to just rely on looking at where the area is? Also why the hell are my animals fighting each other? my donkey just went on a violence spree and attacked abunch of animals but they stopped just as fast.



So far in this version you cant see where sand is unless you go into every area and check it out and the crazy animal thing is becouse they have too little space for they go bezerk when alot of animals are in the same pastiure but you can place them all in an cage and be bezerk free tough( not sure if they starv tough)
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Urist McHappy has entered a fit of euphoria!
Urist McHappy hugs the Fish Cleaner in the upper body, jamming his love through the brain and warming his callous heart!
The Fish Cleaner has been taught the value of friendship!
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TomiTapio

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Sand and clay -- use the "i" key to define activity-zone outdoors (or in soil layer cave), it will show water/fishing/sand/clay counts of the area.

Also,
http://df.magmawiki.com/index.php/DF2010:Sand
http://df.magmawiki.com/index.php/DF2010:Clay

Currently I'm trying the ascii tileset http://df.magmawiki.com/index.php/Tileset_repository#Yayo  it is 20x20
« Last Edit: April 24, 2011, 01:33:34 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

arghy

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Yeah i ment in the world gen where it no longer says 'sand' it merely says 'soil'.

The pasture aggression thing is really stupid because unless you do it from the start half your starting animals will start trying to kill each other though the thought of having entire areas filled with pack/meat animals not pathing all over my fort sounds awesome esp since i already started making multi layer underground pasture areas.
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Elone

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Hello! I have an unrelated question here. I play Genesis mainly for its expansion of Adventurer mode. Now that I'm in there, I'd like to craft. But here are the issues.

First off, I just killed a mammoth, yay! Wasnt that hard. I have noticed that it has TOUGH bones, so I am pretty sure that this is special. I've read about bigger creatures having stronger bones and scales. I've got SIXTY bones in a single stack!!

However the whole stack would be used in one go... I really really want to spread this stack out so that I could use it bone by bone. Sixty tough bones, wow! How would I do that? I'll even go with meta examples if ingame ones dont exist.
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▼ It's all their fault. ▼

Kogut

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It is known DF bug, unlikely that there is modding workaround.
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Elone

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Well how would I go about this? Is this whole stack worth a single bone, except heavy as sixty? What are my memory editing options? Is there no way to throw/fire them in some way that splits the stack? Ah, that could actually be the workaround! Is there a way to make bones fireable from a bow or a crossbow? This would split the stack, a macro would help a lot too. Modders, anyone?

Sidenote, because this happens all the time with all animals, I devised a minimal workaround for this. The idea is to get the opponent unconscious, at which time each hack of the axe will sever a body part. Then I sever body parts one by one, starting from smallest ones, as much as I can until the animal bleeds out. Each part can be butchered then. But that's still 5-6 stacks as opposed to 60 in a single stack which I cant even touch...

Edit: Is there a way to make a reaction which makes two bones out of one (or one stack)? I wont cheat, I promise!
« Last Edit: April 24, 2011, 05:26:52 am by Elone »
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