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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242585 times)

Girlinhat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5670 on: March 19, 2011, 10:47:57 am »

4. the over-all size of the file (Important probably to prevent crashes, Armok knows DF has enough of those already)
Actually, it's for simplicity's sake.  In this case, the game -could- figure out the size of the image, but it's just easier to make the modder specify it.  It keeps the game's start-up load a little lower and it's just not needed to include this function, since it's so easy for the creator to specify the size.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5671 on: March 19, 2011, 01:31:02 pm »

I really enjoyed the Genesis Mod v19a4, and have been waiting for quite a while on it to be updated to 0.31.21; but it seems that is unlikely at best.  I would like to know if the Genesis Mod will get an update to 31.22 when it is releases.  Just let me know, kay?  ;D

Repost cause people missed it: this is Tomi's interim Genesis .21, should work fine.

I updated my Genesis raws with pandas (no graphic tile yet), verminhunter, wax fixes and petvalue_divisor etc. (Thanks for the list Lamphare)

Here's my current Genesis Ironhand raws. Download Gen19a4, put the DF .21 exe and its "data/index" in place, and replace raw folder with this raw folder:
http://dl.dropbox.com/u/8967397/Tomis_Gen21_raw.zip

And here's the whole Gen19a4 Ironhand, musics, plus .21 exe plus my raw changes, for some users. Deon I hope you don't mind my interim release.
http://dl.dropbox.com/u/8967397/Gen%203.19a4%20Ironhand%20plus%20exe%20plus%20tomis.zip

Also includes my GOODWOOD material (oak, ash, mahogany, chestnut, maple, highwood, redcedar, redwood, sequoia, cypress, yew, puzzle-tree, black-cap, nether-cap, blood thorn, glumprong) so some trees are more valuable as furniture, and better as trap spikes and bolts.
Does not include firebreath in the obsidian caste.
Added little bituminous coal occurrence chance into many metal ores. So there would be a reason to explore/mine ALL the veins of ore on your site.


Yay, Toady answered my email of "Sir, a minor request. Let function keys/hotkeys work in squad screen so navigation is more consistent." He'll try to sort it.

Edit: Also deleted some mittens and socks too for less litter (more fps) in fortress mode.

umm any chance i can change the amount of century bowmen that come at the first seige?
Could you maybe Awnser this for me?
No, modders cannot change how many hostiles come in sieges or ambushes, nor how many ambush squads come. That's inside the executable. But one can remove bows from centaurs if one so desires, or add more weapons for them to choose from.
« Last Edit: March 19, 2011, 03:36:08 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5672 on: March 20, 2011, 01:56:10 pm »

Logs from two forts...

Spoiler (click to show/hide)


Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

rynait

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5673 on: March 20, 2011, 03:28:33 pm »

Hello,

confused to where genesis setup is.  Anybody know where this is?

also I see it is in 18f, but 18x is not on the dffd, is it taken down?

Rynait
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Girlinhat

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5674 on: March 20, 2011, 03:34:07 pm »

Wait, what are you trying to do?

rynait

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5675 on: March 20, 2011, 05:32:26 pm »

Hello,

use race removal tool (as described in genesis setup).

I searched in 19a4, not find that genesis setup.  searched forum and saw it was introduced in 18f.  I did not download 18f, went to dffd and 18f is not there.

Rynait
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5676 on: March 20, 2011, 05:54:44 pm »

Yeah the setup script isn't quite up to date, Deon is busy with his studies for a few months. I'm the local long-bearded helpdesk now {:^]==
I'm afraid I'm not updating ascii and phoebus versions now, only ironhand.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Viken

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5677 on: March 20, 2011, 06:01:19 pm »

Why only Ironhand? I've never used Ironhand's graphics before, so I may be a bit biased.  lol. I'm a Pheobus' fan.
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"It takes being a nerd to be a dorf, and I'm more than happy to compensate."

rynait

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5678 on: March 20, 2011, 06:42:10 pm »

Hello,

 Reading the above in this forum (in connection to 18f), that genesis setup is based on the mod manager tool.

and in mod manager tool forum, supposed to enable or help modders to create 'new version compatible', if not compatible, could be analyzed.  So I want to analyze deon's genesis setup.

but to my disappointment  can't find the genesis setup in 19a4 and I did not download .18f.

Rynait

fan of IronHand
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5679 on: March 20, 2011, 06:51:07 pm »

Why only Ironhand? I've never used Ironhand's graphics before, so I may be a bit biased.  lol. I'm a Pheobus' fan.
Deon had only Ironhand and ascii versions. And he drew icons for most creatures himself, so graphics version is the definitive Genesis version. I just fine-tune the creatures and contribute new ones, like mastiff, bulldog, spaniel, swan, pelican, swamp troll, bog frog.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5680 on: March 20, 2011, 08:08:41 pm »

I had phoebus too, and they are not that different. Maybe I will find a breathing room in a day or two (pre-diploma exam this tuesday :P) and update it myself.
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5681 on: March 20, 2011, 10:47:47 pm »

I had phoebus too, and they are not that different. Maybe I will find a breathing room in a day or two (pre-diploma exam this tuesday :P) and update it myself.
Cheers, I'll email you my today's raws, tried to balance the domestic animals' prices.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Vorthon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5682 on: March 21, 2011, 09:44:16 am »

Finally decided on what to contribute. I have decided to sacrfice a critter from the mod I'm working on.

Giant Cavejellies.

Spoiler (click to show/hide)
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Coco146

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5683 on: March 21, 2011, 12:08:45 pm »

Hi
I just got DF a few weeks ago and I got genesis mod on Saturday now I may have done some thing wrong as the way it told me What resources there are has changed as now it sys for example flux stone instead of what kind ie limestone and it says shallow or deep metals but when I start digging all I find is cobalite and no flux
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Coco146

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5684 on: March 21, 2011, 12:09:39 pm »

Ps If nothings wrong please tell me
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