Logs from two forts...
4x4 no-digging fort. region12, trop dry brd forest, warm wilderness, trop grassland, both aquifer.
Rulsodel, Mutedshields. Bring holy Olivine stone. 2 axes, 4 daggers, 2 war hammers. 9 dogs.
spotted a tiger and orang-utan.
make shelter at ponds. plan for cage traps to catch pond-circling wildlife.
Summer 1. Chase cavys. Seem many ponds which could drown us. Eland herd comes, chop a few.
Three freethinking migrants.
Hooray four eland in cages!
hunters foolishly try elephants. cutter not getting us logs. He's making bone leggings in ultra-cluttered bone pile.
Autumn 1. (235 fps)
Migrants to 16! home caravan. a crow tore a puppy's toe.
Carpenter tantrum, why?
Most odd, depot not show our hauled goods. Ohwell, smash the depot ant take all.
crafter-surgeon berserks while bedrest.
Zas bowyer died of thirst, most odd.
Bury two. Hey caught a leopard!
Chase elephants. (3.5-5.5 pages combat) (195 fps)
Spring 2. No migrants.
Duskies. Sylvans.
Summer 2.
Autumn 2. dogpile tears kobbo thief.
..
build more walls in preparation for sieges.
home caravan and orcs. trade. Put everyone in squads for armor wearing.
Winter 2.
Food on rooftop shouldn't burn when get bushfire.
should forge fine weapons. anyone got any skill in that?
150-160 fps, 4x4 embark, 14 citizens, 24+34 animals, 2 cavern layers (not seen). 55k wealth. 18 stones, 600 logs. 0 idle. 2nd winter in no-digging town.
a demonic siege! axers from the west. Command burrows. Hope our dog pack will help a lot.
big fight. their will is broken! still 13 of them. We lost two. and four dogs.
Zefon is a cripple now.
Spring 3. Tame eland, boa, rattlesnake.
our 2nd elephant about do starve too. chop it.
Hooray migrants! we from 12 to 29!
sylvans and duskies. (102-116 fps)
chase elands. triple-thief time.
migrants to 38.
Autumn 3. More migrants! we 45.
90 tame animals, chop many.
home caravan & orcs. good trading, excess meats away. (81 fps)
Winter 3.
..
demonic siege! two squads, axe and sword. Hmm. Indoors time. And a swamp troll slave squad.
DAMN lost 7-8 to first gobbo squad, and they was in our chokepoint! we 36.
Total goblin victory... and 3 bushfires. we 22. they 26 and much better equipped and skilled.
Siege over, perhaps due to fires.
our stockpiles burn, except the 20% that are indoors or rooftop. down to 12 war animals.
lye maker berserks and kills two!
smoke and steam in our cabin? many bleed to death. We are SIX. We are one, Only Dasto the soldiertrainee.
Spring 4.
152 fps, 4x4 embark, 1 citizen, 11+13 animals, 2 cavern layers (not seen). ?k wealth. 29 stones, 705 logs. 0 idle. 4th spring in no-digging town. Ravaged by two sieges.
CRASH. and abandon the place.
YorBoulder, Okangetur.
2x2, temp shrub, temp conifer, 3 metal sightings. region 13.
bring 2 picks 2 axes, 4 geese, 3 mastiffs, few leather and cloth. no rope for well, too expensive.
dig home on -7 and reservoirs are already done in soil.
Summer 1.
Migrants to 13. Jolly good.
Autumn 1. chase a wild bull.
Migrants to 21. Decree: the most skilled dwarves shall not haul wood or items.
mood: poplar figurine of a ghoul, 4k.
caravan. Two kobbo thieves come here to die.
Something destroyed our depot, most odd!
Winter 1.
all trees, all plants, gather.
look for ore. find only gems.
What, a were siege! we have no traps, and two soldiers! Desperate battle!
8 foes 11 of us, we are done for! Two axes only! 4 of us -- all in hospital. (citizens last 12-18 pages)
Spring 2. They win.
__Reclaim fort time! (330 fps)
weres are friendly. Two wild unicorns here must've pacified them.
hey, native gold on -9!
deer and billygoat chasing exercise.
Reclaim Summer 1.
our water buffalo pair is starving. chop them. 30k wealth.
migrants to 15!
ezras.
Reclaim Autumn 1.
trade loads of clothes away.
kobbo thief died of war mastiffs.
Try to slay an unicorn, but lost one citizen!
Migrants to 16.
home caravan, kills weres.
found caves on -18 to -25.
Make squad, tell it to slay were that is fighting elitewrestler-caravanguard. CRASH!