I just got DF a few weeks ago and I got genesis mod on Saturday now I may have done some thing wrong as the way it told me What resources there are has changed as now it says for example flux stone instead of what kind ie limestone and it says shallow or deep metals but when I start digging all I find is cobalite and no flux
This is the new system as set up by Toady. You can't know what metals you'll find. Seems to be 1-2 metals per different biome, so try to have 2-3 biomes in your embark.
Try to roll different worlds, and
do "test embarks" where you dig down 20 levels (perhaps three stairwells, total 60 squares of exploratory digging) and see if you find things you like, and then choose to "accept" the location. If the site is unacceptable, your Initial Seven could abandon and embark elsewhere.
So Is there no reason for the execive levels of andecite and cobalite then?
No. The places I've embarked in have been low on those two. One fort had only tin and zinc, was a two-biome 2x2-size embark.
Vorthon, I'll try to include your new creature (if I'm in charge of the mod for a few months), gotta test it somehow first... renamed it to "Floater" because long names like giiiant caaave swaaaalloow don't fit the user interface. There's already a small "cave floater" creature.
Added a Dodo bird! (it was on telly, QI quiz) Needs testing. Anyone want my current maybe-more-crashes raws?
I'm open to fine-tuning suggestions, perhaps your favorite biome has too many of animal X? Some beast seems too fast or slow? Should cows be able to outrun 95% of your dwarves?