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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1249821 times)

Sarudak

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5295 on: February 22, 2011, 12:33:02 am »

Well, the blast furnace is there, and it can mass-smelt. Is it not enough yet? :).

Yeah i want a blast furnace for production.

I disagree. If anything forging is way too easy and fast already. Forging quality armor takes a long time and alot of work in reality. Maybe you need to train more armorsmiths if you want it to go faster.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5296 on: February 22, 2011, 04:18:23 am »

Deon,

I don't suppose I could convince you that we need an industrial kiln which will allow us to make earthenware sweetness en masse can I?  It's horribly painful to go from 1 fuel + 1 ash + 4 blocks = 10 bricks in one job to ten jobs of one fuel and one clay for ten bricks.

Yeah, I already thought about that. I am thinking about requiring 5 lumps of clay and 1 fuel for 10 bricks. Because, you know, fuel. No sense to make bricks otherwise.
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Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5297 on: February 22, 2011, 04:44:54 am »

The key is optional complexity in game form. I'm looking for 5-10 swords/armor in 1 job time rather then 5-10 sword jobs between the dwarf getting distracted and wandering around. Its absurdly hard to properly gear up my armys before the sieges begin rolling in so mass production would help my armys survive the attrition process that i put them through.
Have you tried assigning your armour and weaponsmiths to a burrow that only covers your forge area and some bedrooms and dining rooms?  As well as turning off all other labours.  I've never found it absurdly hard to gear up a few squads but that might help you.  Stops them going for dinner 150z levels above where your magma forges are at least.
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5298 on: February 22, 2011, 04:53:03 am »

Deon,

I don't suppose I could convince you that we need an industrial kiln which will allow us to make earthenware sweetness en masse can I?  It's horribly painful to go from 1 fuel + 1 ash + 4 blocks = 10 bricks in one job to ten jobs of one fuel and one clay for ten bricks.

Yeah, I already thought about that. I am thinking about requiring 5 lumps of clay and 1 fuel for 10 bricks. Because, you know, fuel. No sense to make bricks otherwise.
I think it is bad idea. We are flowing in resources anyway.
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5299 on: February 22, 2011, 05:06:27 am »

I think it's an okay idea for viable aboveground construction... Yeah we are flowing in STONES, so why would you build brick houses instead if it would take TWICE more time and fuel in addition to stones? I mean, do you use bricks at all right now? Especially when we get no bituminous coal veins.
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Kogut

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5300 on: February 22, 2011, 05:19:05 am »

I am in .18 (due to unfixed bugs), but I suppose that it is possible to use magma as fuel?
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5301 on: February 22, 2011, 05:28:48 am »

We're talking about ABOVEGROUND constructions. Why would you ever want bricks if you dig down to magma? :D

P.S. Basically what I say that currently bricks have no gameplay value whatsoever. For 1 fuel per 10 bricks and 5 clay, you still need fuel, and 5 clay takes AGES to gather, so it's a nice thing balance-wise, and it makes bricks worthwile your time.
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5302 on: February 22, 2011, 05:31:03 am »

if some how we can make coal vein seperated from the new metal distribution.
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Vorthon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5303 on: February 22, 2011, 09:16:08 am »

Hey... I was wondering if I could contribute some stuff?

(I know. 'Tis hubris to ask... But, meh I'm bored. Plus, I wanna watch the topic.)
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5304 on: February 22, 2011, 09:18:45 am »

Yep, feel free :). I'd like to see what you come up with.
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Vorthon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5305 on: February 22, 2011, 09:29:21 am »

I've been mostly messing around language files and an alchemy system for adventure mode spellcasting. (Can you say using lots rock salt powder to curse an enemy with unending agony? Or using quicksilver to condemn an enemy to their organs failing one by one?). Also: Meteorite.
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Abyss, Holder of Light

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5306 on: February 22, 2011, 10:20:51 am »

I've been mostly messing around language files and an alchemy system for adventure mode spellcasting. (Can you say using lots rock salt powder to curse an enemy with unending agony? Or using quicksilver to condemn an enemy to their organs failing one by one?). Also: Meteorite.

Finally an economic use to the Rock Grinder, eh?
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Vorthon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5307 on: February 22, 2011, 10:21:34 am »

I've been mostly messing around language files and an alchemy system for adventure mode spellcasting. (Can you say using lots rock salt powder to curse an enemy with unending agony? Or using quicksilver to condemn an enemy to their organs failing one by one?). Also: Meteorite.

Finally an economic use to the Rock Grinder, eh?

OMG. I never thought of that.
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Karl Marx

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5308 on: February 22, 2011, 10:25:55 am »

Is there any way to turn off the music in the main menu, i usually listen to my playlists when dorfing around but I can't conquer the genesis mod music.
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Vorthon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5309 on: February 22, 2011, 10:26:42 am »

Is there any way to turn off the music in the main menu, i usually listen to my playlists when dorfing around but I can't conquer the genesis mod music.

Deon added music to the GM? And, there's an init option to turn off sound.
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