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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1229647 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5115 on: February 17, 2011, 06:18:49 pm »

Sorry, it will take a little longer. With the new plant oil/soap feature, I am working on existing plants.

I make a major plant rework. We have quite a lot of useless plants in Genesis. For example, cotton could be used for thread only, thus there was no reason to grow it at all (rope reed was much better). Now we have cottonseed oil and soap.
I make all EDIBLE_RAW plants to be also EDIBLE_COOKED, because it makes sense.

All in all, I've made a lot of work on plants, and there's more ahead. I hope you will forgive me for the wait and will enjoy the new features :D.
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jayseesee

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5116 on: February 17, 2011, 06:27:01 pm »

DF is not, and has not been considered updated for me until Deon releases the Genesis Patch for a good, long while now.  And I like it that way.  Take your time man, quality over speed.  I, for one, have stopped d/ling the releases until you have it fixed.
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I'd do that, but I don't think dwarves have words for "fair" or "logical".

Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18f2 ϟ]
« Reply #5117 on: February 17, 2011, 07:06:43 pm »

one thing
could you expand the glazing just like you did with dyes?
e.g. cobalt creates blue(blue and white chinaware uses this), iron oxide(hematite) creats red, copper carbonate(malachite) creats teal, titanium dioxide(rutile) creats tan etc.

edit:my bad, didnt think too much on magnetite.
« Last Edit: February 17, 2011, 07:22:23 pm by Lamphare »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5118 on: February 17, 2011, 07:15:02 pm »

one thing
could you expand the glazing just like you did with dyes?
e.g. cobalt creates blue(blue and white chinaware uses this), iron oxide(hematite) creats red, copper carbonate(malachite) creats teal, titanium dioxide(rutile) creats tan, ferrous oxide(magnetite) for black etc.
I had the same idea, it will come with the next content patch. Along with alchemy. It looks like it's very hard to have multiple metals, and you will never have a lot of different ores like before. Thus I feel that the alchemy is where I should move first. With ability to transmute metals and materials, you will get more options for gear, constructions and decoration, which means more fun.

Anyway, here's the ASCII version, not much has changed, I mainly applied new features to existing creatures and plants, which is a lot of work.
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5119 on: February 17, 2011, 07:15:31 pm »

ferrous oxide(magnetite) for black etc.
Technically that would be red too, it's iron, and the rust is red.  The black it gets from impurities that surprisingly don't rust.
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Nom nom nom

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5120 on: February 17, 2011, 07:15:49 pm »

A new version is released.

3.19
* Moving to a new DF version (0.31.19).
* All reptiles and birds lay eggs now.
* Goats and mammoths have wool in addition to existing wooly animals.
* Brick making reaction removed because of the appearance of clay and clay reactions.
* Tweaks to soils so more types net clays; sandy clay loam is the best soil now because you can find BOTH clay and sand in it.
* Global plant rework; many new plants have seeds which can be grinded into oil and later made into soap.
* Small tweaks to existing creatures.

Graphical versions are on the way
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Eman6881

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5121 on: February 17, 2011, 07:36:32 pm »

Yayz, v.18.19 is out! Thx Deon for doing dat so quickly. Now excuse me, ive got a fortress to make!
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Icee77

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5122 on: February 17, 2011, 07:43:17 pm »

May I ask if you edited the ore scarcity? I just want to  know so when i get the graphical mod i don't use metals for useless tools.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5123 on: February 17, 2011, 08:29:36 pm »

I cannot edit the ore scarcity, only relative values. I think if you strike a vein, it's usually pretty huge. The problem is to find it.


Also, on the site finder look for shallow metalS and deep metalS. If it says "shallow metal" (singular) there will be just ONE metal. If it doesn't say anything about metals, the site has no metals at all!
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Lamphare

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5124 on: February 17, 2011, 08:39:04 pm »

before alchemy comes out
trading, goblinite and blue cotton candy would be my preference of metal for now

and seriously, in 31.18, it was too easy to get metals, especially gold and copper.
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Ultimuh

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5125 on: February 17, 2011, 08:40:21 pm »

before alchemy comes out
trading, goblinite and blue cotton candy would be my preference of metal for now

and seriously, in 31.18, it was too easy to get metals, especially gold and copper.

Well, copper is the most common type of metal.. in DF.. or it WAS.
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Eman6881

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5126 on: February 17, 2011, 08:56:12 pm »

How long will it take for Ironhand Graphics to come out? Misha hates the normal one. Also, the faster ironhand comes out, the faster PlumphelmetPunk can make a Lets Play of the new version. So, Hurry up slave! Lol but  srsly, good job on the genisis mod, it make  Originall dwarf fortress look like a pile of crap! Keep up da good work, i love this mod
« Last Edit: February 17, 2011, 09:04:07 pm by Eman6881 »
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Eman6881

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5127 on: February 17, 2011, 09:02:44 pm »

I mean good in the way that it make the ORIGINALL DF look like crap!
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5128 on: February 17, 2011, 09:03:54 pm »

It's ready.

However I've hit a problem. Whenever I try to enter a town with shops, the game crashes. My "town" civs probably lack some important tokens which vanilla humans have so new shop products are bugged. Let me fix it and upload a fixed version AND graphics.
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Acanthus117

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19 ϟ] - first ASCII release
« Reply #5129 on: February 17, 2011, 09:04:28 pm »

Eman6881:

I find your statement to be horseshit.
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YOU DOUBLE PENIS
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