Currently all plant materials are the same. I thought about making different kinds of wood/cloth, but didn't come so far. Just let me tell you, that all of them are inferior against more or less serious weapons . Yes, a multiple layers of cloth better protect vs. hits, but I am not sure about cold... I think a single layer is usually enough.
Before DF2010 each time you leveled up a skill you got a chance to level up one of your attribute.
After the appearance of many new attributes there is a connection between skill levels and attributes leveling.
It's on the wiki: http://df.magmawiki.com/index.php/Attribute
Look at the "Skills and associated attributes" section.
I cant find clear information on it. Nothing on the wiki about adventure mode attributes/skills increase specifically.
Huh, the first place I checked was the "attribute" page, I guess you didn't try to search it long enough .
What are the ways to increase Recuperation attribute?
It's on the wiki: "Nothing trains Disease Resistance, Recuperation, or Musicality". So you have to start with them high if you want them high.
I have read that thing about recuperation/disease resistance, but to me, most of the wiki applies to dwarf mode, and thats why I disregard it for adventure mode. It feels like I have to discover everything from 0 and people keep insisting on vomiting the wiki every time I ask something. Thats how I generally feel "dude, Ive read the wiki already, it doesnt answer my questions and thats why Im asking here, so please, do not ignore the detailed question and copy paste wiki... to me this behavior is insulting". We are still building knowledge, and people post the wiki as the end all source, ignoring the whole point, wich is to discuss, share, test, verify... Im not trying to offend people who paste wiki links, but it feels like a never ending cycle of stagnation, where people dont bother reading/thinking what the op wants to know, they just generically think they read something about it somewhere, go to the search area on wiki, type something, get the link and paste on the repply and entitled it as the pinacle of knowledge. Im just opening up, because this week it was like the 5th time someone comes up with the "wiki card". Wiki for adventure mode is non existant, that attribute page does not apply to adventure mode... at some point I remember reading ambusher affects Focus...
http://df.magmawiki.com/index.php/DF2010:Ambusher , then I leveled up Ambusher to legendary and Focus remained at very low... or Herbalist increasing memory... clothier giving creativity, most of the skills that the wiki say it increase willpower and spatial sense actually increase physical attributes as well...most of this info on the wiki holds no truth on adventure mode.
I kind of memorized that attribute page two days ago. But you know, it doesnt tell you how to specifically train for each thing. Its not intuitive either.
Im currently trying each different activity for extended periods of time, while analysing its effects on the attributes/skills.
I have a fair idea of what skills affect certain attributes such as strenght, agility, endurance
I wonder if you can see their attributes/skills relation in some game file.
Im selectivelly testing everything. The attributes progression on adventure mode doesnt happen the same way as in fortress mode.
In adventure mode what happens is that everytime a skill gets a rank, it gives a fixed increase to pre-determined attributes. That was verified through dinamic speed changes in short term and attribute changes related to speed in long term. There is no reason to think that its different for other attributes.
An example, throwing an item increases 2 skills, and 6 atributes. The ammount of increase seems to be the same for all attributes, they all increase attributes at the same rate, although if one of these six attributes is at a higher level, then its increase will take more repetitions, similarly to what happens to skills, even though you can say for sure unless you have been keeping track of its progress.
I notice that many skills dont affect attributes at all. So cross training is worthless in their case. The skills that seem to be worthless are some of the ones related to the crafting mod. Some craftings do affect attributes, other dont.
I started that character at very low in all stats, except recuperation and disease resistance. So if you check the skills I tested to legendary, you will notice that most of them ended up favoring strenght (leveled up 5 times), followed by agility, toughness, willpower, spatial sense, kinesthetic sense (leveled up 4 times), and then endurance (leveled up two times).
As it stands now... with the current skills improved: recuperation/disease resistance (two phisical skills), analytical ability, focus, creativity, intuition, patience, memory, liguistic ability, musicality, empathy, social interaction REMAINED UNTOUCHED. This means that they were not used, regardless of many skills reaching the legendary level.
Im very hopefull that swimming will provide a garanteed way to improve endurance, and maybe toughness and other physical attributes.
Also, it seems that even after reaching legendary at /7100 in two skills, their respective governed attributes kept increasing. This means that if I keep increasing those skills, to legendary levels of /10000, /20000 or over, it will keep leading to increases in those attributes.
I just want to understand the game mechanics.