Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 258 259 [260] 261 262 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1227930 times)

Ladde

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3885 on: November 17, 2010, 05:53:29 pm »

Quick Question:  Does DwarfTherapist work with this mod? I can't imagine why it wouldn't but I think I heard it once.
Yep it does. :)
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3886 on: November 17, 2010, 06:04:15 pm »

Anyone knows where i can find a materials guide or something? Like, how do i know what material is better than another material.. i just know the basics bronze, iron, blabla but i keep finding odd stuff in genesis so  and i have no idea if they're better than the stuff i have already

Try the wiki.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3887 on: November 17, 2010, 06:12:30 pm »

Quote
But I still want to know how to use Training dummies. And do I need training weapons for them?
It's a reaction, and they use a training weapon as a reagent. So you need those.

Quote
I am 3 years in, with hostile nations, are there any sieges in this mod?
Yeah, you probably ned to get some more wealth or population, but that's all. I plan to make it harder so they come earlier.


Materials are on the wiki.

D_E: Thanks, I will be glad to have your help and I will follow your suggestions on illithids.

Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ladde

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3888 on: November 17, 2010, 08:42:22 pm »

Quote
But I still want to know how to use Training dummies. And do I need training weapons for them?
It's a reaction, and they use a training weapon as a reagent. So you need those.
Edit: nvm. I got it.
« Last Edit: November 17, 2010, 08:45:55 pm by Ladde »
Logged

Thnikkafan

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3889 on: November 17, 2010, 09:58:55 pm »

This looks cool.

One thing, though; is there a way for me to remove the classes? That doesn't really appeal to me. At all.
Logged

dennislp3

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3890 on: November 17, 2010, 10:06:48 pm »

This looks cool.

One thing, though; is there a way for me to remove the classes? That doesn't really appeal to me. At all.

In the raw/objects/creature_genesis.txt file you can find the race and set the profession names to whatever you want

unless you meant castes (steel dwarf, stone dwarf etc)...lil different then
Logged

madjoe5

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3891 on: November 17, 2010, 11:55:33 pm »

unless you meant castes (steel dwarf, stone dwarf etc)...lil different then

Anybody know how to do this well? It's cool and all, but it's complexity that seems to only get in the way. Should I just paste the vanilla dwarf castes (just the male/female) over the Genesis ones? Or is there more stuff I would have to do?

dennislp3

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3892 on: November 18, 2010, 12:37:36 am »

if you go to all the castes (raw/objects/creature_genesis.txt) and set the pop ratio tag to 1 on the castes you dont want (all but one)....then go to the one you want (stone dwarfs are closest to vanilla dwarfs) and leave it alone or set it higher and almost all your births should be that type of dwarf...migrants should also come in the same ratio....
« Last Edit: November 18, 2010, 12:39:23 am by dennislp3 »
Logged

tagg

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3893 on: November 18, 2010, 12:46:07 am »

What do the alters do?
Logged

toupz

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3894 on: November 18, 2010, 01:32:22 am »

Bone weapon can be good with good material+skill? I wanna make a dragon bone sword lol

Edit: this is best feature ever  :P
« Last Edit: November 18, 2010, 01:37:48 am by toupz »
Logged

nordak

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3895 on: November 18, 2010, 01:44:25 am »

ok, what are the reagents to all the training workshops, I can't get several of them up and I'm having trouble finding the information.
Logged
Exerpt from townbrush.txt by Internet Kraken:

"Nobody wants to live in Townbrush, and for good reason. Almost everyone that has come to Townbrush has been eaten, stabbed, crushed, drowned, hacked, incinerated, or beaten to death with an octopre skin backpack. When we're not under siege, we're being attacked by Forgotten Beasts. And when we're not being attacked by Forgotten Beasts, there's probably a zombie whale crushing someone to death in the dining room."

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3896 on: November 18, 2010, 03:01:57 am »

Can you tell me the specific buildings? Are they not on wiki?
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

ghosteh

  • Bay Watcher
  • Free Charles Bronson
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3897 on: November 18, 2010, 03:18:09 am »

Save Game, Load Game, Build Workshops,  ??????, PROFIT!!
Logged
I've killed enough humans to know their patterns.

rainekage

  • Bay Watcher
  • Has no ASCII designation
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3898 on: November 18, 2010, 07:05:55 am »

Thanks for the information on the Illithids!  I'm glad I accidentally made people aware of how their poison doesn't really do anything.  Still wondering if the blood draining actually does anything practical (Besides being really amusing).

Bile demons are surprisingly tough.  I thought they were just designed to leave a noxious cloud, but I like that they actually feel as tough as in DK (I was that player with the giant pile of Bile Demons and warlocks).  Haven't tried out any of the others, but vampiress' are just basically humans that are harder to bleed out, right?

It's kind of creepy how damaging eyes does very little to the character beyond making them bleed a bit.  I'd think it would be like the head, or the throat, where a critical hurts the brain, but all it really does it cause heavy bleeding.  You know, the more I play adventure mode, the more I realize how truly sick this game can be - the difference being is the images are entirely in your head.  Genesis in particular encourages hilariously horrible behavior.

Interaction between myself and my significant other:
"What are you playing dear?"
"Dwarf Fortress, only this time I'm playing a single character, not building a fort."
"Oh, that's interesting!  Wait, what did you just do?"
"My vampiress just bit the penis off a farmer!  There goes his ears!  Now for the hands..."
"...I'll be in the other room."
Logged

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3899 on: November 18, 2010, 08:10:54 am »

What do the alters do?

Altars are primarily decorative, but you can sacrifice items at them with a small chance of getting a very nice item back.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.
Pages: 1 ... 258 259 [260] 261 262 ... 642