Here's one fort, Sealarmors, based on "home is where the magma smelters are." This case, deep on -42...
-- Sinettihaarniskat, Sealarmors, region1
Plans for home near magma sea. Two exploration shafts down, and ready to wall them off.
Start from Ryntääpaalu, "Rushedstakes", a mountain fortress. Owner: The Ceiling of Covens. Parent Civ: The Cudgel of Feeding. 137 dwarves.
3x3, 7sq temp shrubland untamed. 2 sq temp conifer untamed. different stone layers on biomes, nice.
choose... no animals. 30 boar leathers. 15 copper, 6 tin.
3 miners. make picks and axes from copper.
dig two stairwells waaay down. caves 1 at -15. caves 2 at -25. caves 3 at -32. adamantine is detected.
command down to -50..
find the magma sea at -43 to -47. (have set extra space between layers.)
dig, the magma is pretty high, it flows to our tunnels. (drops to 250 fps) 2k wealth from mining and 2.5k from made weapons).
make better (shorter) up-from-home stairpath. Try to wall off cave fliers.
much hauling to get our stocks to -42's home.
someone cancels Give Water, but there are no beds or hospital.
Summer.
close the exploration-shafts. Open them because Kaivos got stuck.
how to get water to home reservoir on -42?
oops our cheap copper anvil isn't magma-safe... need to make a iron one.
a ghoul has climbed to the surface. damn. Two dw kick it without anyone dying.
foxes steal juicy cucumbers.
plan to pump water from -28's cavelake to our stairwell. make components.
Migrants to 13! haul and haul!
The pump is built! Now to test how much channels we need.
Autumn. dig the reservoir.
Migrants. We're busy pumping carefully.
reservoir full, overflow makes farms, wall off the cavelake and pump.
finally, after dozen tries, the idiot doctor builds a wall from the correct side. lake is secured.
205 fps, 3x3 embark, 16 citizens, 0+5 animals, 3 cavern layers (all and magmasea opened, no path). 12k wealth. 430 stones. home at -42 with magmaworks.
make charcoal forge and three bronze anvils.
home caravan. 102 steps from weapon stockpile to depot.
Wall and cages at main outdoors entrance...
wall off the exploration shafts. find flaw in main stairs, dig to correct.
mid-winter. make well and hospital.
Year 2 spring. 37k wealth. Gonna have much steel soon.
migrants to 35. improve home level, better kitchening area etc.
have zero drinks and 24 plants, no packed meals!
duskie traders. buy rhino, food, and butcher animals.
Year 2 summer.
A FB comes: a gigantic one-eyed Zebra! with poison secretions. cannot reach us.
mine some gold on -37. tame three turkeys.
ezra traders.
sylvans. buy a giant otter and a swan and a grizzly.
No blood pools anywhere yet! clean place!
Year 2 autumn.
..
130-155 fps, 3x3 embark, 35 citizens, 1+12 animals, 3 cavern layers (all and magmasea opened, no path). 226k wealth. 1400 stones. home at -42 with magmaworks.
furnacer mood: chop animals for her to get bones. A donkey bone mace! 1560 coppers.
orc traders. two others. (108 fps)
Year 2 winter.
dwarves are slow to unpack this year. Huh, an odd cut gem "+large native gold+", 900 coppers worth.
master bowyer's mood: highwood crossbow, 6k. With diplomat appointment image.
one furnacer has a baby girl.
Dig fancy rooms, have decent engraver posse.
Fifteen silver doors please.
ezras. sylvans. begin first proper cooking. ezras kill a entwife.
ent and lion blood outdoors.
mid-spring 20 migrants! we are 56! wow, 22 idlers. make squad two.
122 fps, 3x3 embark, 56 citizens, 3+11 animals, 3 cavern layers (all and magmasea opened, no path). 600k wealth. 1900 stones. home at -42 with magmaworks.
contest! which weaponsmith can make the most steel weapons per month! wealth up +320k.
The three miners just party.
duskies. orcs. evil jackal threat.
Year 3 summer.
We have a mayor now, he leads The Silvery Doors.
make charcoal for pig ironing. Also, woodcutting operation.
Ezras, keepers, sylvans.
110 fps, 3x3 embark, 56 citizens, 3+17 animals, 3 cavern layers (all and magmasea opened, no path). 1,17M wealth. 1700 stones (grinding some to dust.) home at -42 with magmaworks.
so black steel requires gabbro-only Ilmenite... some gabbro on -10.
trader had a baby.
open the caves at -27. and close.
Moron furnacer was somehow on top of our mighty outdoor wall, starved.
autumn traders. duskies brought triple the normal amount, including a hippo. buy 16k of stuff! (87 fps)
Year 3 winter. Boredom and hauling.
..
Konn, melee trainee, had twins.
Ovi went melancholy.
traders.
..
(change snakemen and were triggers, to come sooner, and not only from high population, but would be great to have 150 citizens for a change.)
black steel picks from ezras.
make bigger refuse and food stockpiles.
armorer-mayor's forge mood: a pig iron shiled, 95k! with image of a mastiff.
(98 fps)
Migrants to 78!! 2.15 M wealth. Import 0.13M, export 0.21M.
(84 fps) open caves at -17. Forgotten beast fight, in the master stairwell. war rhino tore up its brain.
make squad three of fresh faces.
haul boozes and metal bars.
orc traders. scary jackals get shot up again. (70 fps)
trading done, time for bigger stockpiles.
(dwarf therapist, much job changes, some mil-names.)(no crash)
giant ant trouble in tunnel, and had left squads 1 and 2 at "kill mole"...
open up -28's caves but install weapon traps.
78-88 fps, 3x3 embark, 78 citizens, 4+35 animals, 3 cavern layers (all and magmasea opened). 2,6M wealth. 2900 stones (grinding some to dust.) home at -42 with magmaworks.
Make first black steel bars.
Disc-traps slice up hostile demon cats. good.
make bedrooms in -10's gabbro exploration's gem hollows. found more platinum.
late summer, three caravans,
A werewolf attack! They always announce their presence, they don't hide like the goblins. This should be interesting. Civilians to home.
solid victory with swords and axes, and one hammerer busted a head. (52-55 fps afterwards, with 3 caravans.)
Trainee's mood: a milk quartz harp, 4800.
a group of skunks approaches.
three snatchers are spotted or caught.
Damn! Silver barrels weigh 214kg each! (anvil is 77-89kg, wooden barrel 9kg, breastplate 17kg)
Three in hospital.
Year 4 autumn.
Sylvans are very happy about our ethical use of magma.
Protect -10's bed-maze with one good disc-weapon trap.
Metal stocks check... 28 gold, 97 silver, 47 copper, 140 nickel, 68 steel, 43 bronze, 120 tin, 7 blacksteel, many various.
A giant mole's head is jamming a disc trap.
Install two guard animals chains, maybe put spaniels as lookouts.
butcher excess animals. 5400 food, waaaay too much. more food stockpiles. 3.0M wealth.
engrave the fancy rooms.
blind cave bear, disc trap, get bear halves.
dig for refuse stockpiles, haul all ores, (70 fps)
dig first wafermetal. exploration shaft on -36 opens to caves; no worries, put one disc-trap.
(caverns are no fun at [CAVERN_LAYER_OPENNESS_MIN:30][CAVERN_LAYER_OPENNESS_MAX:30][CAVERN_LAYER_PASSAGE_DENSITY_MIN:15][CAVERN_LAYER_PASSAGE_DENSITY_MAX:15] it is all dense spaghetti, try 80open 9density.
late autumn, three caravans. put soldiers on standby.
Build floor on top of most dangerous pools.
Ordered ilmenite and bauxite are here!
bah, the magma smelters are super-cluttered! too much bronze. (43 fps)
Year 4 winter.
looks like one chained guard animal froze into the pond. Hmh.
(d-x-mouse, remove designation with mouse, to make liaison talks go faster.)
brew-steeler's mood: cave spider silk headband, 62k. with eland leather spikes. image of resting females. image of two Dead females. image of a pregnant female.
Two dralthas become meat, thanks to disc-traps.
party and soldier training time.
ps. I know there's pathing slow-down from having lots of people up and down the main stairs.