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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1242190 times)

JusticeRings

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1455 on: June 09, 2010, 10:02:20 pm »

We have a graphics 31.6 up yet?
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Praetyre

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1456 on: June 10, 2010, 12:18:43 am »

Since his Botany and Dendrology mods are already implemented, would it be possible to see Chariot's Cuisine, Angler and Zoo (minus the overlapping creatures, of course, and assuming stylistic conflicts between his graphics and Ironhand's are not too much of an issue) implemented in future?
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1457 on: June 10, 2010, 01:16:59 am »

Well, why not. Cuissine is a food mod, right? I have my own Things You Eat which adds 25+ new items already included.

We have a graphics 31.6 up yet?
If you follow my advice to Crazz on the previous page, you'll see how to easily port it to 0.31.06.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Coronel_Niel

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1458 on: June 10, 2010, 01:24:03 am »

(To port a save)

Copy Graphics Over
Copy Init Over
Copy Save Over
Copy objects
Done

(Copy the graphics folder + init for graphics)
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Nether

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1459 on: June 10, 2010, 02:36:46 am »

We have a graphics 31.6 up yet?
If you follow my advice to Crazz on the previous page, you'll see how to easily port it to 0.31.06.
It utterly failed for me as DF did not even bother to start anymore XD Maybe it was the PARTIAL:2 setting, but when I changed it back to STANDARD it did'nt work either :(

EDIT: What is the difference between Legacy and SDL versions?
EDIT2: Legacy does not work and SDL does, weird.
EDIT3: Sadly, even partial:2 does not work and my game is slow as hell :(
 I'll await another update then.
 In the meanwhile I am very interested in how you got it working faster as 40d, Deon. Care to share? ^^
« Last Edit: June 10, 2010, 02:48:42 am by Nether »
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coinich

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1460 on: June 10, 2010, 05:00:17 am »

It seems that farms cannot be built on peat.  How come?
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1461 on: June 10, 2010, 05:04:45 am »

It seems that farms cannot be built on peat.  How come?

Peat is now a stone. So as to leave something behind when mined.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1462 on: June 10, 2010, 05:36:28 am »

[RESIZABLE:NO]
[ARB_SYNC:YES]
[PRINT_MODE:PARTIAL:5]
[SINGLE_BUFFER:YES]

It works good for me.

It seems that farms cannot be built on peat.  How come?

Peat is now a stone. So as to leave something behind when mined.
Yeah I will rename it to a Compact Peat to avoid further confusion in the next version.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1463 on: June 10, 2010, 09:13:18 am »

Re: Peat.
Is it me, or Peat is intended to not show up in Stockpile 'Stones' menu? Every time I make a stones stockpile for a specific ore (like disabling everything but platinum nuggets), my haulers keep filling it with peat.

<slowninja'd for clarity>
« Last Edit: June 10, 2010, 10:31:57 am by afoninv »
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Haspen

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1464 on: June 10, 2010, 09:22:12 am »

Re: Peat.
Is it me, or Peat really should not show up in Stockpile 'Stones' menu? Every time I make a stones stockpile for a specific ore (like disabling everything but platinum nuggets), my haulers keep filling it with peat.

It seems that farms cannot be built on peat.  How come?

Peat is now a stone. So as to leave something behind when mined.
Yeah I will rename it to a Compact Peat to avoid further confusion in the next version.
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1465 on: June 10, 2010, 09:37:06 am »

Haspen:
Yep, I know it's a stone. But in this case the 'Peat' entry should appear in the Stockpile menu under 'Stone' category, and it does not, at least in my game. So any stone stockpile will be cluttered with peat, even if I don't want it to. Am I missing something?
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Roses

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1466 on: June 10, 2010, 11:51:26 am »

Loving your mod so far Deon, just had a quick questions about the raws. I noticed that a bunch of the files have genesis or custom or some other delineation in their names, does this mean that the files with the standard names have not been modified? or do those names just represent the new features? I only ask because I have a couple changes I made that I wanted to include but am not sure if I can just copy over the existing files.
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1467 on: June 10, 2010, 11:54:33 am »

I noticed that a bunch of the files have genesis or custom or some other delineation in their names, does this mean that the files with the standard names have not been modified?
I took a glance on the raws myself - some standard raw files have meen modified: entities, shape descriptors, bodies, body plan, variations, some crits, plants, materials, metals, gems, stone layers, weapons, reactions, tissues... In fact, alot of changes to standard raws.
« Last Edit: June 10, 2010, 12:02:43 pm by afoninv »
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Coronel_Niel

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1468 on: June 10, 2010, 12:02:04 pm »

And some standard files are in genesis files (ie, dwarfs are not in creature_standard but a genesis file) Normal reactions are in a standard file but edited for ironworks.
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afoninv

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1469 on: June 10, 2010, 12:03:33 pm »

And some standard files are in genesis files (ie, dwarfs are not in creature_standard but a genesis file) Normal reactions are in a standard file but edited for ironworks.
Normal reactions are modified too, no?
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