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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1230585 times)

D_E

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1425 on: June 09, 2010, 01:15:57 am »

Also you might want (assuming its possible) to change the balors shadows. They drop and lay around, being trash. Is it possible to make them vanish, while generating gas called "darkness" or something? Its not a big issue really, but shadows laying around makes next to no sense ;)

An update on the balor issue:  I haven't been able to find a way to do this (although I have learned a new trick), so I'm currently leaning towards simply renaming the shadows to something that is less silly to leave lying around.  "Cloak of shadows" perhaps?  "Ashes?"  "You hit the balor in the ashes, breaking away the billowing cloud of shadows?"  (I think I can make it say that using my new trick).  DARN
« Last Edit: June 09, 2010, 01:39:28 am by D_E »
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

D_E

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1426 on: June 09, 2010, 02:08:03 am »

well, here's something.  I'm not 100% satisfied with it yet, I may adjust the temperature of the balor's flames:

Creature
Code: [Select]
[OBJECT:CREATURE]

[CREATURE:BALOR_DETAILED]
[DESCRIPTION:A dark aura of power surrounds this towering humanoid with huge bat wings. Lurid flames dance over its skin.]
[NAME:balor:balors:balor]
[CASTE_NAME:balor:balors:balor]
[CREATURE_TILE:'B'][COLOR:4:0:1]
[FIXED_TEMP:11500]
[HOMEOTHERM:11500]
[PETVALUE:10000]
[PET_EXOTIC]
[TRAINABLE]
[BIOME:ANY_LAND]
[FREQUENCY:5]
DRAGONFIREBREATH [FIREIMMUNE_SUPER][FIREIMMUNE]
[FANCIFUL]
[MEGABEAST]
[ATTACK_TRIGGER:100:10000:100000]
[SPHERE:FIRE]
[SPHERE:DARKNESS]
[SPHERE:WAR]
[NOFEAR][NOPAIN][NOBREATHE]
[BUILDINGDESTROYER:2]
[CANOPENDOORS]
[TRAPAVOID]
[LOCKPICKER]
[LIKES_FIGHTING]
[GRASSTRAMPLE:50]
[EXTRAVISION]
[BONECARN]
[PREFSTRING:vile appearance]
[BODY:BALOR_HEART:BALOR_HUMANOID:BALOR_SHADOWS:BRAIN:HUMANOID_JOINTS:2EYES]
[BODYGLOSS:CLAW_HAND:HOOF]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[REMOVE_MATERIAL:SKIN]
[REMOVE_MATERIAL:LEATHER]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHADOW:SHADOW_TEMPLATE]
[SYNDROME]
[SYN_NAME:balor cough]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:BALOR:ALL]
[SYN_INHALED]
[CE_COUGH_BLOOD:SEV:3000:PROB:100:RESISTABLE:START:50:PEAK:1000]

USE_MATERIAL_TEMPLATE:FLAMING_OIL:OIL_TEMPLATE didn't work

[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[REMOVE_TISSUE:SKIN]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[TISSUE:SHADOW]
[TISSUE_NAME:shadows and burining ash:NP]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:SHADOW]
[TISSUE_MAT_STATE:GAS]
[RELATIVE_THICKNESS:1]
[TISSUE_SHAPE:LAYER]
[TISSUE:OBSIDIAN]
[TISSUE_NAME:obsidian:obsidian]
[TISSUE_MATERIAL:INORGANIC:OBSIDIAN]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:IRON]
[TISSUE_NAME:iron:iron]
[TISSUE_MATERIAL:INORGANIC:IRON]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE:FLAME_HEART]
[TISSUE_NAME:inner fire:inner fire]
[FUNCTIONAL]
[STRUCTURAL]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:LOCAL_CREATURE_MAT:MUSCLE]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:0]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[BODY_DETAIL_PLAN:BALOR_PLAN]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:FIRE:FLAME_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:FIRE:GAS]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[PUS:LOCAL_CREATURE_MAT:FIRE:GAS]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1000:0:2500000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[SECRETION:INORGANIC:IRON:LIQUID:BY_CATEGORY:MOLTEN_SWORD:IRON]
[SECRETION:INORGANIC:BRIMSTONE:SOLID:BY_CATEGORY:FOOT:SCALE]
[SECRETION:INORGANIC:IRON:LIQUID:BY_CATEGORY:MANY_WHIP:IRON]
[ATTACK:WHIP:CHILD_BODYPART_GROUP:BY_CATEGORY:MANY_WHIP_HANDLE:BY_CATEGORY:MANY_WHIP]
[ATTACK_SKILL:WHIP]
[ATTACK_VERB:swing your many-thonged whip.  You strike:swings its many-thonged whip.  It strikes]
[ATTACK_CONTACT_PERC:10]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:INORGANIC:IRON:LIQUID:100:100]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SLASH:BODYPART:BY_CATEGORY:MOLTEN_SWORD]
[ATTACK_SKILL:SWORD]
[ATTACK_VERB:slash:slashes]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:50]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:INORGANIC:IRON:LIQUID:100:100]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:claw:claws]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ALL_ACTIVE]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:GREEN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:20]
COLDDAM_POINT:NONE
HEATDAM_POINT:NONE
IGNITE_POINT:NONE
IF_EXISTS_SET_MELTING_POINT:55000
IF_EXISTS_SET_BOILING_POINT:57000
SPEC_HEAT:30000


Material
Code: [Select]
[MATERIAL_TEMPLATE:SHADOW_TEMPLATE]
[STATE_COLOR:ALL_SOLID:BLACK]
[STATE_NAME:ALL_SOLID:black ash]
[STATE_ADJ:ALL_SOLID:black ash]
[STATE_COLOR:LIQUID:BLACK]
[STATE_NAME:LIQUID:black ash]
[STATE_ADJ:LIQUID:black ash]
[STATE_COLOR:GAS:BLACK]
[STATE_NAME:GAS:shadows and burining ash]
[STATE_ADJ:GAS:shadows and burining ash]
[DISPLAY_COLOR:0:7:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10250]
[MELTING_POINT:10000]
[BOILING_POINT:10001]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:10]
[LIQUID_DENSITY:10]
[MOLAR_MASS:1]
[IMPACT_YIELD:10]
[IMPACT_FRACTURE:10]
[IMPACT_ELASTICITY:50]
[COMPRESSIVE_YIELD:10]
[COMPRESSIVE_FRACTURE:10]
[COMPRESSIVE_ELASTICITY:50]
[TENSILE_YIELD:10]
[TENSILE_FRACTURE:10]
[TENSILE_ELASTICITY:50]
[TORSION_YIELD:10]
[TORSION_FRACTURE:10]
[TORSION_ELASTICITY:50]
[SHEAR_YIELD:20] used data for human skin
[SHEAR_FRACTURE:20]
[SHEAR_ELASTICITY:50]
[BENDING_YIELD:10]
[BENDING_FRACTURE:10]
[BENDING_ELASTICITY:50]
[MAX_EDGE:0]
[ABSORPTION:100]
This lets the game know to use this item to determine the exact material type for the leather product in the tanning reaction.
[MATERIAL_REACTION_PRODUCT:TAN_MAT:LOCAL_CREATURE_MAT:LEATHER]
This lets the game know that an animal was likely killed in the production of this item.
[IMPLIES_ANIMAL_KILL]
[ROTS]



Body:
Code: [Select]
[BODY:BALOR_HUMANOID]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER][INTERNAL]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][HEAD][CATEGORY:HEAD][INTERNAL]
[DEFAULT_RELSIZE:300]
[BP:RWING:right wing:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][FLIER][CATEGORY:WING][INTERNAL]
[DEFAULT_RELSIZE:500]
[BP:LWING:left wing:STP][CONTYPE:UPPERBODY][LIMB][LEFT][FLIER][CATEGORY:WING][INTERNAL]
[DEFAULT_RELSIZE:500]
[BP:LB:lower body:lower bodies][CON:UB][LOWERBODY][CATEGORY:BODY_LOWER][INTERNAL]
[DEFAULT_RELSIZE:1000]
[BP:TAIL:tail:STP][CONTYPE:LOWERBODY][CATEGORY:TAIL][INTERNAL]
[DEFAULT_RELSIZE:100]
[BP:RHORN:right horn:STP][CONTYPE:HEAD][RIGHT][SKELETON][CATEGORY:HORN][INTERNAL]
[DEFAULT_RELSIZE:100]
[BP:LHORN:left horn:STP][CONTYPE:HEAD][LEFT][SKELETON][CATEGORY:HORN][INTERNAL]
[DEFAULT_RELSIZE:100]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER][INTERNAL]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER][INTERNAL]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER][INTERNAL]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER][INTERNAL]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND][INTERNAL]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND][INTERNAL]
[DEFAULT_RELSIZE:80]
[BP:MSWD:molten sword:STP][CON:RH][RIGHT][CATEGORY:MOLTEN_SWORD]
[DEFAULT_RELSIZE:200]
[BP:WHIP:whip of many thongs:STP][CON:RH][RIGHT][CATEGORY:MANY_WHIP_HANDLE][INTERNAL]
[DEFAULT_RELSIZE:80]
[BP:WHIP_1:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_2:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_3:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_4:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_5:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_6:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_7:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_8:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:WHIP_9:whip thong:STP][CON:WHIP][RIGHT][CATEGORY:MANY_WHIP][SMALL]
[DEFAULT_RELSIZE:100]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER][INTERNAL]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER][INTERNAL]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER][INTERNAL]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER][INTERNAL]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT][INTERNAL]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT][INTERNAL]
[DEFAULT_RELSIZE:120]


[BODY:BALOR_HEART]
[BP:HEART:obsidian heart:STP][CATEGORY:BALOR_HEART][SMALL]
[DEFAULT_RELSIZE:100]

[BODY:BALOR_SHADOWS]
[BP:SHADOW_01:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_02:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_03:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_04:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_05:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]

[BP:SHADOW_06:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_07:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_08:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_09:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_10:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]

[BP:SHADOW_11:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_12:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_13:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_14:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_15:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]

[BP:SHADOW_16:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_17:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_18:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_19:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_20:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]

[BP:SHADOW_21:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_22:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_23:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_24:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]
[BP:SHADOW_25:shadowy cloak of ash:STP][CONTYPE:UPPERBODY][CATEGORY:SHADOW][SMALL]
[DEFAULT_RELSIZE:100]


Detail plan is unchanged.
« Last Edit: June 09, 2010, 03:25:14 pm by D_E »
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1427 on: June 09, 2010, 02:09:56 am »

Lots of text.
Please spoiler it.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1428 on: June 09, 2010, 03:15:13 am »

It's not as big as it could be. :P

I will release a patch soon which tones down illithids and patches balor to have ashen veils (I like it more than ashes :P). Save compatible of course.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

alexandertnt

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1429 on: June 09, 2010, 05:53:02 am »

This is a great mod, love the workshops.

I do not believe this has been mentioned (I searched) but one of the gargoyle's prefstring is "feathery wings". Is this supposed to be like this?
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1430 on: June 09, 2010, 07:36:51 am »

Hah, no. Thanks for mentioning.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1431 on: June 09, 2010, 09:01:24 am »

I think I asked, but at the risk of repetition: why does the nature shrine not use nature magic skill?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1432 on: June 09, 2010, 09:26:22 am »

You mean the druid skill? Right now all altars use Alchemy. I was just afraid that it may be a bugged skill from the past. I should check it though :).
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1433 on: June 09, 2010, 09:32:38 am »

Good point. It was working with weapons in 40d, but I don't know about reactions.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Coronel_Niel

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1434 on: June 09, 2010, 10:03:47 am »

Side note:

Peat isnt mined out in settlements, must be becuase its a new stone. I have a strange combo of master engraved peat in a cistern in a westman town. Funny tho :)

EDIT:
And water too. Thats water, in walls, that are masterfully engraved. In a hole in the ground.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1435 on: June 09, 2010, 10:10:48 am »

Side note:

Peat isnt mined out in settlements, must be becuase its a new stone. I have a strange combo of master engraved peat in a cistern in a westman town. Funny tho :)

EDIT:
And water too. Thats water, in walls, that are masterfully engraved. In a hole in the ground.
Eh, what? Do you mean damp peat? Yeah peat is a stone now, it makes it into a resource you can burn into coke.
There can't be water IN walls.
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Z1000000m

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1436 on: June 09, 2010, 11:57:53 am »

i just tried out the new metallurgy, loving it so far

Could change the text a bit? im playing on a 1680 wide monitor (i think thats pretty wide indeed) and i cant see which one of the make steel (blast furnace) is using ore and which is using bars (without using tab to get that minimap looking thing)
Can't it be just "Make 6 steel bars (ore/bars) instead?

EDIT:

Cant order wooden beds to be dismantled in the furn workshop, using manager doesn't work either.
E2
It seems like the dwarfs ignore the beds. There are 3 low value bed in my furn stockpile. I can place them, but ordering using manager results in job cancelation.
E3 one from the version before (still in) after an upgrade, the forts record keeper isnt promoted to treasurer, the treasurer position is vacant and you have to assing him again
E4: wasnt sandy loam a sand soil a version before? Its not now..
« Last Edit: June 09, 2010, 12:16:14 pm by Z1000000m »
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1437 on: June 09, 2010, 12:19:09 pm »

I will look in them all. The bed not being dismantled is weird. It was working in my test. I don't know what could break it, I will make sure to make it to work.

That's the bookkeeper -> treasurer -> grand treasurer -> hoardmaster line:
Spoiler (click to show/hide)

It was definitely working and it is set up right so you could strike some 0.31.05 bug there.

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1438 on: June 09, 2010, 12:25:48 pm »

I dont think so, i am 100% positive that i remember that from the 04 with genmod
I have no idea if thats also like that vanilla, i dont play it :P
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Coronel_Niel

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 2.3 ϟ] - Material fix
« Reply #1439 on: June 09, 2010, 12:30:24 pm »

Ahh I see. Now I have masterfully decorated stones... (thought it was a wall...)
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