I sent you a PM with some reaction concerning your buildings and mechanixs buildings.
EDIT: About the announcement settings you were looking for:
Check data/init/announcements.txt and look for these lines:
[DIG_CANCEL_WARM:A_D:D_D:P:R]
[DIG_CANCEL_DAMP:A_D:D_D:P:R]
They handly to pause on warm and damp stone. Change them to whatever you want, you have enought templates in that file
Mining will be a lot more dangerous without those... aquifers would have no warning, and kill fortresses without mercy
Also, just for fun:
Sausages:
Add this to the animal parts you want in your sausages:
[MATERIAL_REACTION_PRODUCT:GROUND_MAT:LOCAL_CREATURE_MAT:GROUND_MEAT]
Add to entity:
[PERMITTED_REACTION:MAKE_SAUSAGE]
[PERMITTED_REACTION:GRIND_MEAT]
reaction:
reaction_sausage
[OBJECT:REACTION]
[REACTION:MAKE_SAUSAGE]
[NAME:make sausage (3)]
[BUILDING:KITCHEN:CUSTOM_S]
[REAGENT:A:2:MEAT:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:SAUSAGE_MAT][UNROTTEN]
[REAGENT:B:1:MEAT:NONE:NONE:NONE][REACTION_CLASS:INTESTINE][UNROTTEN]
[PRODUCT:100:3:MEAT:NONE:GET_MATERIAL_FROM_REAGENT:A:SAUSAGE_MAT]
[PRODUCT:15:1:BOULDER:NONE:INORGANIC:BACTERIA]
[SKILL:BUTCHER]
[REACTION:GRIND_MEAT]
[NAME:grind meat]
[BUILDING:KITCHEN:CUSTOM_G]
[REAGENT:A:1:MEAT:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:GROUND_MAT][UNROTTEN]
[PRODUCT:100:1:MEAT:NONE:GET_MATERIAL_FROM_REAGENT:A:GROUND_MAT]
[PRODUCT:15:1:BOULDER:NONE:INORGANIC:BACTERIA]
[SKILL:BUTCHER]
material template:
material_template_sausage
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:SAUSAGE_TEMPLATE]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
[STATE_NAME:ALL_SOLID:sausage]
[STATE_ADJ:ALL_SOLID:sausage]
[STATE_COLOR:LIQUID:BURNT_SIENNA]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BURNT_SIENNA]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:2]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:1060]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_ELASTICITY:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_ELASTICITY:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_ELASTICITY:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_ELASTICITY:50000]
[SHEAR_YIELD:20000] used human skin
[SHEAR_FRACTURE:20000]
[SHEAR_ELASTICITY:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_ELASTICITY:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[MEAT_NAME:NONE:sausage:sausages]
This lets the game know that the item can be eaten in various ways.
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[MATERIAL_TEMPLATE:GROUND_MEAT_TEMPLATE]
[STATE_COLOR:ALL_SOLID:CHESTNUT]
[STATE_NAME:ALL_SOLID:ground meat]
[STATE_ADJ:ALL_SOLID:ground meat]
[STATE_COLOR:LIQUID:CHESTNUT]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:CHESTNUT]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:4:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:400]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_ELASTICITY:50000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_ELASTICITY:50000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_ELASTICITY:50000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_ELASTICITY:50000]
[SHEAR_YIELD:20000] used human skin
[SHEAR_FRACTURE:20000]
[SHEAR_ELASTICITY:50000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_ELASTICITY:50000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ROTS]
[GENERATES_MIASMA]
[MEAT]
[MEAT_NAME:ground:meat:meat]
This lets the game know that the item can be eaten in various ways.
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:SAUSAGE_MAT:LOCAL_CREATURE_MAT:SAUSAGE]
inorganic:
inorganic_sausage
[OBJECT:INORGANIC]
[INORGANIC:BACTERIA]
[USE_MATERIAL_TEMPLATE:SLIME_TEMPLATE]
[STATE_NAME:GAS:bacteria cloud]
[STATE_ADJ:GAS:bacteria cloud]
[IGNITE_POINT:NONE]
[MELTING_POINT:NONE]
[BOILING_POINT:10000]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:10001]
[SYNDROME]
[SYN_NAME:food-borne bacteria]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_CONTACT]
[SYN_INHALED]
[CE_PAIN:SEV:50:PROB:100:RESISTABLE:BP:BY_CATEGORY:STOMACH:ALL:START:1:PEAK:2500:END:3000]
[CE_NAUSEA:SEV:300:PROB:100:RESISTABLE:START:1:PEAK:2500:END:3000]
[CE_FEVER:SEV:50:PROB:100:RESISTABLE:START:1000:PEAK:2900:END:3000]
[CE_DROWSINESS:SEV:20:PROB:100:RESISTABLE:START:1000:PEAK:2900:END:3000]