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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231466 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5850 on: March 29, 2011, 07:10:44 pm »

Yes, these ones you should manually set to obscured.
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SalmonGod

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5851 on: March 29, 2011, 08:11:34 pm »

Yes, these ones you should manually set to obscured.

How do you do that?

Figured it out!  Thanks.
« Last Edit: March 29, 2011, 08:16:46 pm by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5852 on: March 30, 2011, 02:19:21 am »

That's how my Genesis engravings always look I think, I only have them visible when I forget to change the init files after downloading a new copy though.  It does look a bit odd but the dwarf picture engravings are about dwarves and dead trees are usually the symbol of your civilisation or whatever so it does make sense, just a bit messy to look at and work out what's actually there.
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Sunday

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5853 on: March 30, 2011, 12:24:04 pm »

I'm sure you've seen it, but the "Testing Prone to Rage" thread says that if that tag is set to 1000, things automatically get enraged when entering combat.

Have you all thought of adding that tag to (say) Steel Dwarves? I like the idea of a berzerker caste. . .the idea of having these rare, super strong, super scary enraged guys in my fortress sounds like fun.  :)

Anyway, I might add that tag to them myself if you don't, once the next version of Genesis comes out.
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isabuea

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5854 on: March 30, 2011, 01:16:20 pm »

Has anyone been able to find Geothite ore anywhere ingame?

I had a few minutes spelunking in the raws and I can't find any mention of geothite. Could it have slipped the net during updates and been lost?
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Dutchling

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5855 on: March 30, 2011, 03:16:44 pm »

I'm sure you've seen it, but the "Testing Prone to Rage" thread says that if that tag is set to 1000, things automatically get enraged when entering combat.

Have you all thought of adding that tag to (say) Steel Dwarves? I like the idea of a berzerker caste. . .the idea of having these rare, super strong, super scary enraged guys in my fortress sounds like fun.  :)

Anyway, I might add that tag to them myself if you don't, once the next version of Genesis comes out.

100 does the same thing according to a poster a few posts further. Good point though, but I wonder how rage works if you are also in a martial trance...
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Daff

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5856 on: March 30, 2011, 03:29:51 pm »

I am quite intruiged by this berserker (steel) dwarf idea. What are the effects of rage on a unit?
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GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5857 on: March 30, 2011, 04:11:15 pm »

Have you all thought of adding that tag to (say) Steel Dwarves? I like the idea of a berserker caste. . .the idea of having these rare, super strong, super scary enraged guys in my fortress sounds like fun.  :)
Anyway, I might add that tag to them myself if you don't, once the next version of Genesis comes out.
Sure, try it out, takes maybe 1-2 hours of new fort, and see if they become a liability to the fort or do they obey/ignore normal combat commands.
You also might want to try rage:2 on bulldogs, see if they attack friendlies due to rage.

Has anyone been able to find Geothite ore anywhere ingame?
I had a few minutes spelunking in the raws and I can't find any mention of geothite. Could it have slipped the net during updates and been lost?

I have goethite the swamp iron set as appearing in:
[ENVIRONMENT:SEDIMENTARY:VEIN:5] (5% very rare)
[ENVIRONMENT_SPEC:MIRE_BLACK:VEIN:50]
[ENVIRONMENT_SPEC:MIRE_RAISED:VEIN:10]
[ENVIRONMENT_SPEC:MIRE_BLANKET:VEIN:40]
[ENVIRONMENT_SPEC:PEAT_SWAMP:VEIN:30]
[ENVIRONMENT_SPEC:PEAT:VEIN:80] (80%, common-ish)
And no, I haven't encountered any, thanks to the "one deep metal and one shallow metal per biome" new system.

(adjusts ore frequencies)
Hmm, maybe still we do not have alluvial layers. wiki says .19 introduced them, but .25 vanilla's raws don't define alluvial...

Edit2: rolled world with seed numbers typed in. Crash! Hmm... I must report it, upload raws and worldgen settings.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=4395

Edit3: fun vanilla creature list: http://df.magmawiki.com/index.php/DF2010:Pasture
« Last Edit: March 30, 2011, 06:05:32 pm by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Razonatair

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5858 on: March 30, 2011, 05:04:51 pm »

I've seen Geothite, it's just rare. And no, it's not "one deep metal, one shallow metal per biome." There can be two or more per biome, it just depends on your mineral frequency set during worldgen. I normally set mine <=1000.
« Last Edit: March 30, 2011, 11:38:33 pm by Razonatair »
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DarkSinnerzZz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5859 on: March 30, 2011, 06:51:05 pm »

new version has came out.any chance of updating genesis to ?
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Daff

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5860 on: March 30, 2011, 09:04:52 pm »

Deon is working on it, he took some time off for some sort of real life thingy so Genesis is a bit behind in the updates.
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GENERATION 28: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5861 on: March 30, 2011, 10:11:46 pm »

Yeah, this "some sort of real life thingy" is my university diploma, and I am running out of time :P. And it's not behind the updates, it's being worked on. I have a WIP version which lacks some stuff I want to add, once I do it I will release it.
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Raul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5862 on: March 30, 2011, 10:36:38 pm »

Thanks for your hard work, Deon. Working on your university diploma and this mod at the same time? You're clearly some kind of god.

"Deon the Creator of Genesis is a deity of the Roguelike Community. Deon is most often depicted as a male human and is associated with killer turkeys."  :P
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Tarran

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5863 on: March 30, 2011, 10:57:17 pm »

"Deon the Creator of Genesis is a deity of the Roguelike Community. Deon is most often depicted as a male human and is associated with killer turkeys."  :P
"This image is of Deon Facesmashers the turky and Urist facesmashed the dwarf. Deon is striking down Urist. This image depicts the striking down of Urist facesmashed in 1 by Deon Facesmashers."
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Morwaul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5864 on: March 30, 2011, 11:46:43 pm »

Diploma?  Deon, things like a future, success, and money are highly overrated.  You should focus all your time on things of substance such as upgrading, updating and enhancing Genesis!  Jeez man, get your priority's straight!  ;)

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