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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1231437 times)

Alkhemia

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5865 on: March 30, 2011, 11:57:36 pm »

What's your major anyways?
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5866 on: March 31, 2011, 01:06:09 am »

Deon's on the Moscow time zone so he's on the forums at odd hours :)
I'm on Finland/East European time zone.

Also remember he had the "Dwarf Fortress Complete" mod back in DF 40d, May 2009.
http://dffd.wimbli.com/file.php?id=1021

Damn, another fort with only two metals (but three biomes). Gold above cave1 and silver in cave1, NOTHING orelike below that. This with [MINERAL_SCARCITY:1500].

My tunings progress: make less deadly "rough spike" from wood and regular "menacing spike" from metals. Because 30 wooden spikes defeating a siege didn't seem right.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Torgan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5867 on: March 31, 2011, 03:32:53 am »

I was about to suggest silver hammers as that's the most common weapon metal I keep finding in my vanilla embarks but then remembered that's not possible in Genesis.  What was the reason behind not being able to make them in Genesis?

I'm quite enjoying the scarcer metals actually, makes it feel more like you are embarking into the wilderness.
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5868 on: March 31, 2011, 04:26:30 am »

Deon's on the Moscow time zone so he's on the forums at odd hours :)
I'm on Finland/East European time zone.

Also remember he had the "Dwarf Fortress Complete" mod back in DF 40d, May 2009.
http://dffd.wimbli.com/file.php?id=1021

Damn, another fort with only two metals (but three biomes). Gold above cave1 and silver in cave1, NOTHING orelike below that. This with [MINERAL_SCARCITY:1500].

My tunings progress: make less deadly "rough spike" from wood and regular "menacing spike" from metals. Because 30 wooden spikes defeating a siege didn't seem right.
I saw your trapcomps suggestion, I'm using it :). Thanks for the letter.

Hehe, you tracked that one down? I thought I removed it. Well, it makes the 14th of May to be an (un)official 2-year birthday of Genesis :P.

What's your major anyways?
Radiophysics and medical engineering. I am making special glass with a surface plasmon effect for biosensors now, almost every day (and almost manually :P).

I was about to suggest silver hammers as that's the most common weapon metal I keep finding in my vanilla embarks but then remembered that's not possible in Genesis.  What was the reason behind not being able to make them in Genesis?

I'm quite enjoying the scarcer metals actually, makes it feel more like you are embarking into the wilderness.
I wanted to make "precious" metals like gold and silver which were not used for weapons to stay the same way for DF. It was fine when we had a TON of metals, but now sometimes you have no choice. So I am including alchemical reactions to turn gold into Sun Gold (which Ezrakim elves use) and silver to Moon Silver. Maybe it sounds a bit cliche, but it works for me :P.

Diploma?  Deon, things like a future, success, and money are highly overrated.  You should focus all your time on things of substance such as upgrading, updating and enhancing Genesis!  Jeez man, get your priority's straight!  ;)
You should've told me it before I adopted a wife and a child. Oh wait, I forgot that it works backwards. Women are like cats: they adopt you and leave you no choice. I wish I could have more than one like dwarves do with cats though :P.
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5869 on: March 31, 2011, 08:59:07 am »

Diploma?  Deon, things like a future, success, and money are highly overrated.  You should focus all your time on things of substance such as upgrading, updating and enhancing Genesis!  Jeez man, get your priority's straight!  ;)
You should've told me it before I adopted a wife and a child. Oh wait, I forgot that it works backwards. Women are like cats: they adopt you and leave you no choice. I wish I could have more than one like dwarves do with cats though :P.

How many levers and spike traps were you planning on installing in your home?
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ninja137

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5870 on: March 31, 2011, 09:08:54 am »

Is this compatible with 0.31.25? If so, then holy crap I think I might die from the awesome.
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Raul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5871 on: March 31, 2011, 09:17:12 am »

Is this compatible with 0.31.25? If so, then holy crap I think I might die from the awesome.

Not yet, but he's working on it.
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ninja137

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5872 on: March 31, 2011, 09:19:17 am »

Is this compatible with 0.31.25? If so, then holy crap I think I might die from the awesome.

Not yet, but he's working on it.

Whats the latest version its compatible with? This looks amazing.
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Vorthon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5873 on: March 31, 2011, 09:26:49 am »

Just out of curiousity, have you considered adding punching daggers to Genesis?

I've got some raws I put together for them somewhere in the maze of folders that is my laptop...

If I whipped up some new dwarven castes, would you be willing to add them to Genesis? Just askin'...
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Kipi

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5874 on: March 31, 2011, 09:28:38 am »

Is this compatible with 0.31.25? If so, then holy crap I think I might die from the awesome.

Not yet, but he's working on it.

Whats the latest version its compatible with? This looks amazing.

Basing on the first post 0.31.19
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ninja137

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5875 on: March 31, 2011, 09:36:27 am »

Is this compatible with 0.31.25? If so, then holy crap I think I might die from the awesome.

Not yet, but he's working on it.

Whats the latest version its compatible with? This looks amazing.

Basing on the first post 0.31.19
Ah. Derp. Well, thats what I get for not being awake enough to really read. Hmm....not sure if I want to go back that far....but this is a definate download as soon as its ready for 3.25
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Raul

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5876 on: March 31, 2011, 09:39:39 am »

Is this compatible with 0.31.25? If so, then holy crap I think I might die from the awesome.

Not yet, but he's working on it.

Whats the latest version its compatible with? This looks amazing.

It is amazing, you'll never want to go back to vanilla after playing this :)
« Last Edit: March 31, 2011, 11:36:59 am by Raul »
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TomiTapio

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5877 on: March 31, 2011, 10:31:28 am »

I wanted to make "precious" metals like gold and silver which were not used for weapons to stay the same way for DF. It was fine when we had a TON of metals, but now sometimes you have no choice. So I am including alchemical reactions to turn gold into Sun Gold (which Ezrakim elves use) and silver to Moon Silver. Maybe it sounds a bit cliche, but it works for me :P.
It is a shame we can't command "this weapon is blunt and can be made from non-warfare metals" or "this metal can be used for non-edged weapons". Perhaps 2-4 gems are used up turning gold into HammerGold? Or extra much fuel is needed?
And maybe sun gold and moon silver should be slightly better than copper and cobalt, so as not to compete with bronzes and steels? Always happy to buy a red steel pick from caravans.
What about the gold & steel you get from sacrificing weapons at Altar of War? Feels like cheating to sac loads of wood/bone crossbows and out comes steel.

Whats the latest version its compatible with? This looks amazing.
While we wait for Genesis 25, check out Genesis .19a4 plus my .23 - .25 tunings, here: http://dl.dropbox.com/u/8967397/Gen25_Ironhand_March30_interim_TT_raws.zip
No new civs or new-vanilla-creature graphics, but it's .25 compatible. And ore frequencies & learning rates slightly boosted.
« Last Edit: March 31, 2011, 10:45:21 am by TomiTapio »
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Angel Of Death

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5878 on: March 31, 2011, 10:34:13 am »

I wanted to make "precious" metals like gold and silver which were not used for weapons to stay the same way for DF. It was fine when we had a TON of metals, but now sometimes you have no choice. So I am including alchemical reactions to turn gold into Sun Gold (which Ezrakim elves use) and silver to Moon Silver. Maybe it sounds a bit cliche, but it works for me :P.
It is a shame we can't command "this weapon is blunt and can be made from non-warfare metals" or "this metal can be used for non-edged weapons". Perhaps 2-4 gems are used up turning gold into HammerGold? Or extra much fuel is needed?
And maybe sun gold and moon silver should be slightly better than copper and cobalt, so as not to compete with bronzes and steels?
Maybe sun gold could start off as moon silver, but after an expensive procedure it could be turned into sun gold?
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ninja137

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.19a4 ϟ]
« Reply #5879 on: March 31, 2011, 10:59:06 am »

Screw it, im bored, have a lot of time right now, and this looks badass. Hello older version, and hello Genesis.
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