I make so many typos in my posts. Here, hav a typo.
Apparantly, Illithids are powerful, evil, benign tyrants who, if pissed off, will be satisfied with nothing short complete genocide.
I'm pretty sure I've seen that Genesis is inspired by D&D Forgotten Realms. As such, this is pretty much spot on. Illithids have always been max on the scale of evil in D&D. They view every other living creature as livestock for them to either suck the brains out of or mindrape into soulless thralls.
D&D Forgotten Realms? Really? I would have never guessed, given my limited experience with the setting and the prevalence of flavorful variations of dwarves and such. Perhaps it's somewhere in between FR and the distilled essence of Deon's own original creations.
Deon, what's your word on this?
I like being able to ask because you're actually a regular forum user
The world setting is quite far from D&D, it's more like a mix of stuff I like. Orcs are closer to morrowind orcs, dwarven castes are unique (I think, at least if they are from somewhere then it escapes my mind) but there are many creatures which I made based on my old "Faerun" mod, so you get illithids, beholders, mind flayers, umber hulks etc.
So basically it's just a clusterfuck of the stuff I like, I wouldn't call it a "distilled essense"
. Of course I tried to make it all fit together and good and balanced gameplay-wise, so it would be fun to have around.
Deon werewolves in the werewolf civ seem really really really overpowered well not so much overpowered as they don't freaking die....easily.
In adventure mode I was hacking at 3 werewolf wrestlers hitting them and making them bleed they lost their feet and hands and it took like half an hour in real life for them to finally bleed out also under a constant stream of hits from a Professional Axedwarf.
they all bled out I didn't strike any killing blows just they bled to death. Even though I was hitting them for like an in game day. One of them fell unconscious once and I hacked him in the head over and over and over and over and over till he got back up. I'm unsure if they are supposed to be like this or if its the game or what but I thought id let you know.
Yes, they are supposed to be like that. Let me guess, the axe had no quality?
Werewolves are mostly designed to be competitive for the fortress mode. Masterwork weapons can be 10 times better than common ones, and if they are STEEL weapons, well, they decapitate werewolves nicely.
Adventurers have a hard time because it's not easy to find a good weapon of a high quality.
Also there're traps and ranged weapons, so I have no problems dealing with them in fort mode.
If you want them to be easier, just replace TOUGHSTANDARD_MATERIALS with STANDARD_MATERIALS in the werewolf entity.
It would be too easy though, because they have no weapons or armor.