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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1241657 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3810 on: November 16, 2010, 03:18:45 pm »

3.18
- 3.18 DF 0.31.18 support, ported some raw fixes, some vermins which had non-vermin tiles are fixed.
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3811 on: November 16, 2010, 03:22:11 pm »

Woo! I've been hanging around waiting for this to start enjoying .18 .

Quesa Necrowings, favoured of the Glitch Faerlies is now retired! On to fortress mode!

EDIT: sudden thought - I don't know how the new "tool" items work, but do you think Administrators could be given a "book" type? This could be that platinum book you mentioned. Platinum bludgeoning damage. :D
« Last Edit: November 16, 2010, 03:26:44 pm by Flaede »
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3812 on: November 16, 2010, 03:28:25 pm »

I've found that if I add new tools and try to make them through reactions, the game crashes. I forgot to report that bug. So we have to wait for a moment. Also right now tools have only cooking "flavor" in their usability settings.

Quote
This could be that platinum book you mentioned.
There're different types of platinum books for each profession.
Spoiler (click to show/hide)
« Last Edit: November 16, 2010, 03:33:47 pm by Deon »
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Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3813 on: November 16, 2010, 03:30:05 pm »

aw. Recruiting bookkeepers would've been awesome. But I am impressed you had already done testing.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

toupz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3814 on: November 16, 2010, 03:40:10 pm »

WOOT I WSA WAITING ALL DAY LONG FOR THIS going to make master 500 years world
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Ladde

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3815 on: November 16, 2010, 03:42:17 pm »

I like asking in this thread more than any other so here goes :>

Do you guys/gals have any good tip for military? How do you divide Training/Duty scheduling? And the squads?

I have right now one squad with 10 Melee dwarfs, and one squad with 5 Ranged dwarfs. But I don't know how to distribute them so that I have like half the squad training and the other on duty. Do I have to get two squads of Melee dwarfs just to have one training and one on duty? And is it possible to train them to hard so they starve? :/

I asked this in the http://www.bay12forums.com/smf/index.php?topic=52208.msg1723947#msg1723947 aswell.

I don't know if I play this game "wrong" When do you guys find time to do all these crazy stuff you're doing. I've never ever gotten past Iron-production.
It goes something like this.

01: Embark. Choping trees, fixing Farms.
02: Digging out bedrooms (some)
03: Digging out workshops (mostly Mason, Carpenter, Gem, Craft, Bow, Mechanic and Leather)

04: Here it gets abit diffuse, Either I go for more food production or start my ironworks to get up.
I often dig straight down to the magma, and try to avoid caves on the way. I think its very annoying to spend Choke and stuff on 'regular' non-magma works. Its mostly here the game ends for me.

05: If I get my Ironworks up, I don't really know what to do. Sometimes I go for cloth industry, but I just get confused, and try to do alittle bit of everything.

By this time it probobly gone some weeks irl, and a new version is up so I just restart :p
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3816 on: November 16, 2010, 03:47:10 pm »

I usually start steelmaking as soon as possible and make all my important dwarves a full steel gear. I also like to make danger rooms: you make a room full of wooden upright spikes attached to one lever, then you move your steel-clad dwarves inside and start to pull the lever. They gain blocking and dodging skills in no time.
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iceball3

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3817 on: November 16, 2010, 03:49:06 pm »

Just dumping these in for the upcoming magic stuff.
Code: [Select]
[REACTION:MAKE_GEM_BATTLESTAFF]
[NAME:make a magic staff]
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REAGENT:B:1:SMALLGEM:NONE:NONE:NONE]
[PRODUCT:50:1:WEAPON:ITEM_WEAPON_STAFF_CHARGED:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:ALCHEMY]

[REACTION:MAKE_GEM_BATTLESTAFF_ADV]
[NAME:make a magic staff]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REAGENT:B:1:SMALLGEM:NONE:NONE:NONE]
[PRODUCT:50:1:WEAPON:ITEM_WEAPON_STAFF_CHARGED:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:ALCHEMY]
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toupz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3818 on: November 16, 2010, 03:56:46 pm »

I have question i don't know where else to ask but how do i get illithied mental shield ability or use it?
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Daywalkah

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3819 on: November 16, 2010, 03:58:17 pm »

Just dumping these in for the upcoming magic stuff.
Code: [Select]
[REACTION:MAKE_GEM_BATTLESTAFF]
[NAME:make a magic staff]
[BUILDING:ALTAR_NATURE:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REAGENT:B:1:SMALLGEM:NONE:NONE:NONE]
[PRODUCT:50:1:WEAPON:ITEM_WEAPON_STAFF_CHARGED:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:ALCHEMY]

[REACTION:MAKE_GEM_BATTLESTAFF_ADV]
[NAME:make a magic staff]
[ADVENTURE_MODE_ENABLED]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[REAGENT:B:1:SMALLGEM:NONE:NONE:NONE]
[PRODUCT:50:1:WEAPON:ITEM_WEAPON_STAFF_CHARGED:GET_MATERIAL_FROM_REAGENT:B:NONE]
[SKILL:ALCHEMY]

This should be interesting to see how this works. I had an unreleased magic mod for myself in 40d that worked quite nicely. Though the features that made it work are no longer available.

I'm gone for a few months and Genesis is still going strong. Great job Deon!
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Magma cancels flow; interrupted by Ironblood.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3820 on: November 16, 2010, 04:01:10 pm »

I have question i don't know where else to ask but how do i get illithied mental shield ability or use it?
Right now they have shields as additional bodyparts which work well for blocking. I plan to make them tissues instead, same with balor shadow cloaks.
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GaxkangtheUnbound

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3821 on: November 16, 2010, 04:02:07 pm »

Are most of the tomes supposed to be references? Like, 'Stairway to Heaven', '300 keepers', and 'The One Ring', just to name a few.
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toupz

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3822 on: November 16, 2010, 04:04:58 pm »

Thanks i love playing as illithid no matter what, sucks when i create an illithid that cannot fly though but that's randomness of the thing it's cool
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Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3823 on: November 16, 2010, 04:09:40 pm »

Huh, you can pick a caste the same way you pick a gender.
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iceball3

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.18 ϟ] - long worldgen again!
« Reply #3824 on: November 16, 2010, 04:12:41 pm »

Now this will be helpful, i found some raws for some previous attempt at magic. Thanks to whoever left these.
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