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Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1245722 times)

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3645 on: November 12, 2010, 07:04:15 pm »

Wow, currently there's a problem called "give-me-all-your-quests".

I was able to gather a nice party:


But then a random wrestler gave me like 50 quests (and he would probably give more, but I became bored and left him alone):
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

freeformschooler

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3646 on: November 12, 2010, 07:17:32 pm »

But then a random wrestler gave me like 50 quests (and he would probably give more, but I became bored and left him alone):

Isn't that to be expected, though, if you gen a world with 500 years of history? I mean there are a lot of outlaws that could pop up in that time.
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JacenHanLovesLegos

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3647 on: November 12, 2010, 07:19:57 pm »

Yeah, I got the same thing from a peasant in vanilla. It was like 250 years of history or so.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Deon

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3648 on: November 12, 2010, 07:22:32 pm »

But then a random wrestler gave me like 50 quests (and he would probably give more, but I became bored and left him alone):

Isn't that to be expected, though, if you gen a world with 500 years of history? I mean there are a lot of outlaws that could pop up in that time.
I mean that in the previous version a man gave you a quest (only a leader) and then when you asked for another he just told you something like "you already have a job, do it!"

Now you can get tons of quests from anyone and run around doing them. It's awesome. I wish you could check more details on your Quest page though, I keep forgetting what kind of enemy is that Qwerty Qwertyuiop.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

freeformschooler

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3649 on: November 12, 2010, 07:24:19 pm »

Now you can get tons of quests from anyone and run around doing them. It's awesome. I wish you could check more details on your Quest page though, I keep forgetting what kind of enemy is that Qwerty Qwertyuiop.

You can! Press 'm' when your cursor is over the quest target on the quest page. It gives you the type of creature it is and nothing else.
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3650 on: November 12, 2010, 09:29:07 pm »

Jesus i just tried to get a large region to year 500 16 times and it crashed every time--tried at 220 another 12 times and now its crashing at around year 180. Is it because i have 5 cavern layers? i mean i have only 45 civs so i dont see how that could be causing any problems.

I'm going to try a large island at 500 with only 4 cave layers to see if that does it.
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arghy

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3651 on: November 12, 2010, 11:17:11 pm »

Yeah the more cavern layers you got the more it crashes apparently.
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BigD145

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3652 on: November 13, 2010, 12:03:07 am »

If you have a multi-core CPU, try setting DF affinity to just one during worldgen. Much more stable.
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kilakan

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3653 on: November 13, 2010, 12:17:24 am »

huh deep crows seem to come back to life, I;ve killed one 3 times, finally took it's friggin head with me the third time and I just got asked to kill it again.... and yes I still have it's head...
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Nom nom nom

Chromasphere

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3654 on: November 13, 2010, 01:34:41 am »

If you have a multi-core CPU, try setting DF affinity to just one during worldgen. Much more stable.

I too have been crashing like crazy.  I tried your suggestion and went from 110years max. to 304 max.  I prefer my worlds at least 500 to 800 years or older.  I only had 1 cavern layer as well.
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Monsterfurby

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3655 on: November 13, 2010, 01:35:05 am »

I would just like to note that

a) this mod remains awesome beyond belief.
b) for some odd reason, I had the Ultima Online menu theme stuck in my head for the past few week, before installing this mod. Still busy scraping the pieces of skull off my wall from the menu song blowing my mind.
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Erzrzore gur Vapvqrag.

Dbuhos

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3656 on: November 13, 2010, 02:07:01 am »

Hmmm, my game seems to be still crashing after around 200 years.
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Monsterfurby

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3657 on: November 13, 2010, 02:08:19 am »

Hmmm, my game seems to be still crashing after around 200 years.

Indeed I seem to have been lucky with my first world (pocket, 250 years) - now it crashes for me, too.
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Erzrzore gur Vapvqrag.

Flaede

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3658 on: November 13, 2010, 02:25:53 am »

When Quesa Necrowings finally diesretires I will be switching to this mod. Amazing stuff here. Thank you once again.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

InsanityPrelude

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Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3659 on: November 13, 2010, 02:38:06 am »

Could the crashing be related to underground entities? I made one with [ITEM_THIEF], tried removing that after a few worldgen crashes and the next one worked fine, but I could be lucky. I usually don't gen very long anyway.
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Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.
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