Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 242 243 [244] 245 246 ... 642

Author Topic: [40.24] ۩۩۩ Genesis Mod ۩۩۩ [ϟ .11c Old Genesis ϟ] - 0.40.25 update by TomiTapio  (Read 1227710 times)

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3645 on: November 12, 2010, 07:04:15 pm »

Wow, currently there's a problem called "give-me-all-your-quests".

I was able to gather a nice party:


But then a random wrestler gave me like 50 quests (and he would probably give more, but I became bored and left him alone):
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

freeformschooler

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3646 on: November 12, 2010, 07:17:32 pm »

But then a random wrestler gave me like 50 quests (and he would probably give more, but I became bored and left him alone):

Isn't that to be expected, though, if you gen a world with 500 years of history? I mean there are a lot of outlaws that could pop up in that time.
Logged

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3647 on: November 12, 2010, 07:19:57 pm »

Yeah, I got the same thing from a peasant in vanilla. It was like 250 years of history or so.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3648 on: November 12, 2010, 07:22:32 pm »

But then a random wrestler gave me like 50 quests (and he would probably give more, but I became bored and left him alone):

Isn't that to be expected, though, if you gen a world with 500 years of history? I mean there are a lot of outlaws that could pop up in that time.
I mean that in the previous version a man gave you a quest (only a leader) and then when you asked for another he just told you something like "you already have a job, do it!"

Now you can get tons of quests from anyone and run around doing them. It's awesome. I wish you could check more details on your Quest page though, I keep forgetting what kind of enemy is that Qwerty Qwertyuiop.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

freeformschooler

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3649 on: November 12, 2010, 07:24:19 pm »

Now you can get tons of quests from anyone and run around doing them. It's awesome. I wish you could check more details on your Quest page though, I keep forgetting what kind of enemy is that Qwerty Qwertyuiop.

You can! Press 'm' when your cursor is over the quest target on the quest page. It gives you the type of creature it is and nothing else.
Logged

arghy

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3650 on: November 12, 2010, 09:29:07 pm »

Jesus i just tried to get a large region to year 500 16 times and it crashed every time--tried at 220 another 12 times and now its crashing at around year 180. Is it because i have 5 cavern layers? i mean i have only 45 civs so i dont see how that could be causing any problems.

I'm going to try a large island at 500 with only 4 cave layers to see if that does it.
Logged

arghy

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3651 on: November 12, 2010, 11:17:11 pm »

Yeah the more cavern layers you got the more it crashes apparently.
Logged

BigD145

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3652 on: November 13, 2010, 12:03:07 am »

If you have a multi-core CPU, try setting DF affinity to just one during worldgen. Much more stable.
Logged

kilakan

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3653 on: November 13, 2010, 12:17:24 am »

huh deep crows seem to come back to life, I;ve killed one 3 times, finally took it's friggin head with me the third time and I just got asked to kill it again.... and yes I still have it's head...
Logged
Nom nom nom

Chromasphere

  • Bay Watcher
  • UUUUU,.,..,..,U,.""T"T"T"T""T
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3654 on: November 13, 2010, 01:34:41 am »

If you have a multi-core CPU, try setting DF affinity to just one during worldgen. Much more stable.

I too have been crashing like crazy.  I tried your suggestion and went from 110years max. to 304 max.  I prefer my worlds at least 500 to 800 years or older.  I only had 1 cavern layer as well.
Logged
"I saw the best minds of my generation destroyed by tantrums, starving hysterical naked,
    dragging themselves through the dwarven streets at dawn looking for a helpless cat"-Vaftrudner

"We aren't customers or investors - we're spectators tossing donations into the coin box while watching someone build their work of art"-Psieye

Monsterfurby

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3655 on: November 13, 2010, 01:35:05 am »

I would just like to note that

a) this mod remains awesome beyond belief.
b) for some odd reason, I had the Ultima Online menu theme stuck in my head for the past few week, before installing this mod. Still busy scraping the pieces of skull off my wall from the menu song blowing my mind.
Logged


Erzrzore gur Vapvqrag.

Dbuhos

  • Bay Watcher
  • Carbon Strain
    • View Profile
    • DeviantArt
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3656 on: November 13, 2010, 02:07:01 am »

Hmmm, my game seems to be still crashing after around 200 years.
Logged

Monsterfurby

  • Bay Watcher
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3657 on: November 13, 2010, 02:08:19 am »

Hmmm, my game seems to be still crashing after around 200 years.

Indeed I seem to have been lucky with my first world (pocket, 250 years) - now it crashes for me, too.
Logged


Erzrzore gur Vapvqrag.

Flaede

  • Bay Watcher
  • Beware the Moon Creatures.
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3658 on: November 13, 2010, 02:25:53 am »

When Quesa Necrowings finally diesretires I will be switching to this mod. Amazing stuff here. Thank you once again.
Logged
Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

InsanityPrelude

  • Bay Watcher
  • O SHI--
    • View Profile
Re: ۩۩۩ ஃ Genesis Mod ஃ ۩۩۩ [ϟ 3.17c ϟ] - wearable clothing
« Reply #3659 on: November 13, 2010, 02:38:06 am »

Could the crashing be related to underground entities? I made one with [ITEM_THIEF], tried removing that after a few worldgen crashes and the next one worked fine, but I could be lucky. I usually don't gen very long anyway.
Logged
Forget down stairs, make an up stair
And then what?  Mine the sky? . . .  Actually, that'd be awesome.
Pages: 1 ... 242 243 [244] 245 246 ... 642