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Author Topic: The DF2010 Little Questions Thread  (Read 1142605 times)

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7260 on: January 12, 2011, 10:12:50 am »

Food which is in a food stockpile of any kind will not rot.  If it's not in a barrel it may wear, becoming damaged over time, especially if stored outside or exposed to food-eating vermin.  This is different than rotting.  Trade depots seem to count as food stockpiles, so food stored in the trade depot will not rot.
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Kat

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Re: The DF2010 Little Questions Thread
« Reply #7261 on: January 12, 2011, 10:31:31 am »

Got a couple of dwarfs in hospital, they do not appear to have any wounds that would prevent them getting up - i.e. no "motor nerve severed" or other motor nerve damage, but they don't want to move.

Got one dwarf who was wounded, goes to work occasionally, but frequently goes to "Rest" in the hospital instead of "Sleep" in their own room.

Any ideas?
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7262 on: January 12, 2011, 10:39:50 am »

i have the same problem, i fixed them up with casts and sutures and they ahve no health problems but they still rest and jsut stay there.  oh well, undesignate hospital?
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Kogut

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Re: The DF2010 Little Questions Thread
« Reply #7263 on: January 12, 2011, 10:41:52 am »

i just had someone taken by a fey mood and created an artifact mechanism worth 103,000.  should i use this in a trap or leave it alone?
Use it as Ultimate Lever of Doom.
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7264 on: January 12, 2011, 11:53:11 am »

i have met all the requirements stated on wiki, had 2 dwarf caravans come and go and still not a baron, when will i get a baron?
« Last Edit: January 12, 2011, 12:07:48 pm by ltprifti »
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7265 on: January 12, 2011, 12:11:32 pm »

In order to get a baron, you need to make sure that your expedition leader or mayor does not talk to the trade liaison at all until after the caravan has left the map.

http://www.bay12forums.com/smf/index.php?topic=62028.0
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ltprifti

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Re: The DF2010 Little Questions Thread
« Reply #7266 on: January 12, 2011, 12:15:14 pm »

thanks
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Kesc

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Re: The DF2010 Little Questions Thread
« Reply #7267 on: January 12, 2011, 01:06:54 pm »

What language DF was programmed and which libraries does it uses? Is it Python?
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TolyK

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Re: The DF2010 Little Questions Thread
« Reply #7268 on: January 12, 2011, 01:09:33 pm »

C++.
AFAIK it uses SDL. Maybe OpenGL, but probably not.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #7269 on: January 12, 2011, 02:49:29 pm »

Food which is in a food stockpile of any kind will not rot.  If it's not in a barrel it may wear, becoming damaged over time, especially if stored outside or exposed to food-eating vermin.  This is different than rotting.  Trade depots seem to count as food stockpiles, so food stored in the trade depot will not rot.
False. Trade Depots are NOT food stockpiles. Once trading is done, food WILL gladly rot in one.
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7270 on: January 12, 2011, 02:54:08 pm »

I'm pretty sure I've had food sit in trade depots for quite some time without rotting.  I'll have to go and test this.
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ext0l

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Re: The DF2010 Little Questions Thread
« Reply #7271 on: January 12, 2011, 06:34:08 pm »

I want to make an eternal fire for a project. What would be the best !!item!! to use?
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Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #7272 on: January 12, 2011, 07:17:18 pm »

Use an artifact made of a flammable material like coal or wood.  Artifacts burn forever.  Put it in a fireproof metal bin if you want to make sure it's impossible to put out with water.
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ext0l

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Re: The DF2010 Little Questions Thread
« Reply #7273 on: January 12, 2011, 07:45:22 pm »

I want to be able to have multiple fires and I can't guarentee that many artifacts. I'm currently thinking of using wooden blocks.
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masonmason

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Re: The DF2010 Little Questions Thread
« Reply #7274 on: January 12, 2011, 07:48:37 pm »

Minimap coulours what do they mean!!!!
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