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Author Topic: The DF2010 Little Questions Thread  (Read 1140518 times)

Acperience

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Re: The DF2010 Little Questions Thread
« Reply #5775 on: December 07, 2010, 05:56:44 pm »

(v) to select units
(p) for preferences and labors
(e) work "dogs" (they can be any hunting or war animal)
(r) to assign animals

You can assign the number of animals but not the type.
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juanito89

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Re: The DF2010 Little Questions Thread
« Reply #5776 on: December 07, 2010, 06:25:23 pm »

(v) to select units
(p) for preferences and labors
(e) work "dogs" (they can be any hunting or war animal)
(r) to assign animals

You can assign the number of animals but not the type.

Thanks a lot!

Nice avatar you've got there ;)
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Rexfelum

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Re: The DF2010 Little Questions Thread
« Reply #5777 on: December 07, 2010, 08:20:48 pm »

But how is the water evaporating only slightly slower than I can pump it into a roofed off reservoir? Is the water wheel's position the problem? Or is the water evaporating out of the part of the river I channeled?

Edited for complete re-working of response:

There are two issues.

1).  Evaporation.

2).  The fact that loose water doesn't care which way you want it to flow.

Water pumps in from below, sloshes down a corridor (lowering in depth the whole way), and then reaches your reservoir.  From this point, each individual 1/7 of water will flow at random in any direction it feels like.  Therefore, it spreads out.  Now, every tile of ground in the "dwarves-stand-here" section at the top of the reservoir is space for water to evaporate.  Because it no longer has any compulsion to head straight North, it can start to vanish in the reservoir before it even reaches your target.

When you open the floodgate to the farm, you're hoping that some units of water will happen to head that way, but you haven't allowed the reservoir to fill up enough that any noticeable amount of water gets through.  Flooding areas on the same level as your water source (i.e., the pump) is tricky this way.  The solution is to allow your reservoir to fill more first, so no tile gets down to 1/7 (the threshold for evaporation), and ideally is at 7/7.

The waterwheel only providing intermittent power causes another problem, as it is slowing down the flow and giving you even more time to lose water.

Solution:

Close all floodgates.  Flood the area next to the pump completely.  Flood the reservoir next.  Then open the floodgate to the target.

Long-term ideas:

Drain completely.  Remove floors in reservoir.  Start again.  Also move the waterwheel.  Also consider a water tower above your target, so as to pressurize water.  Also learn how to deal with pressurized water before you try this.

Caveat:

I don't actually know how critical the floors are, but I'm fairly certain that water only evaporates when standing on a ground tile, not other water.  I do know that the stated solution will work.

--Rexfelum
« Last Edit: December 07, 2010, 10:03:58 pm by Rexfelum »
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Skadan

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Re: The DF2010 Little Questions Thread
« Reply #5778 on: December 07, 2010, 08:34:45 pm »

I got a couple of caged goblins. Is there some way i can take thers inventory without killing them?
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Langdon

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Re: The DF2010 Little Questions Thread
« Reply #5779 on: December 07, 2010, 09:52:04 pm »

I got a couple of caged goblins. Is there some way i can take thers inventory without killing them?
I assume the cages are sitting in an Animal stockpile.

d-b-c - to reclaim the items they're wearing (they're all forbidden on entry to the map)
d-b-d - to mark every item in the stockpile for dumping (worn items, and cages)
k, then move over every cage to manually unmark it from dumping ("m") so only the cage itself is unmarked
i, then define a garbage dump zone (a 1-square zone beside the stockpile is fine), press enter, then g to define it as a garbage zone. If you already have a defined garbage dump somewhere then you don't need this step.

unpause, your dwarves should start stripping the gobbies of clothing and accessories and putting them in the garbage zone, use d-b-c to unforbid the dumped items.
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Rexfelum

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Re: The DF2010 Little Questions Thread
« Reply #5780 on: December 07, 2010, 10:03:06 pm »

k, then move over every cage to manually unmark it from dumping ("m") so only the cage itself is unmarked

You meant "d" for un-dumping.

--Rexfelum
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5781 on: December 07, 2010, 11:07:17 pm »

I got a couple of caged goblins. Is there some way i can take thers inventory without killing them?
I assume the cages are sitting in an Animal stockpile.

d-b-c - to reclaim the items they're wearing (they're all forbidden on entry to the map)
d-b-d - to mark every item in the stockpile for dumping (worn items, and cages)
k, then move over every cage to manually unmark it from dumping ("m") so only the cage itself is unmarked
i, then define a garbage dump zone (a 1-square zone beside the stockpile is fine), press enter, then g to define it as a garbage zone. If you already have a defined garbage dump somewhere then you don't need this step.

unpause, your dwarves should start stripping the gobbies of clothing and accessories and putting them in the garbage zone, use d-b-c to unforbid the dumped items.

is it possible to strip the goblins of items if the cages are "built"
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5782 on: December 07, 2010, 11:08:53 pm »

I have a strange mood dwarf that wont pick the items.  He claimed a crafters shop and wants body parts, cut gems, and logs.  I have logs and gems sitting next to him and i have crundle bones[8] and a crundle skull down the hall...why wont he pick up this stuff?  i checked to make sure none of the items where set to dumping and i dissabled all other things that might let other dwarves steal his supplies...im confused >.<
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

geoduck

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Re: The DF2010 Little Questions Thread
« Reply #5783 on: December 08, 2010, 12:35:00 am »

I have a strange mood dwarf that wont pick the items.  He claimed a crafters shop and wants body parts, cut gems, and logs.  I have logs and gems sitting next to him and i have crundle bones[8] and a crundle skull down the hall...why wont he pick up this stuff?  i checked to make sure none of the items where set to dumping and i dissabled all other things that might let other dwarves steal his supplies...im confused >.<

"Body parts" might mean that he wants shells instead of bones.
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Geoduck's graphic set: simple and compact!

FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #5784 on: December 08, 2010, 02:12:05 am »

I got a couple of caged goblins. Is there some way i can take thers inventory without killing them?
I assume the cages are sitting in an Animal stockpile.

d-b-c - to reclaim the items they're wearing (they're all forbidden on entry to the map)
d-b-d - to mark every item in the stockpile for dumping (worn items, and cages)
k, then move over every cage to manually unmark it from dumping ("m") so only the cage itself is unmarked
i, then define a garbage dump zone (a 1-square zone beside the stockpile is fine), press enter, then g to define it as a garbage zone. If you already have a defined garbage dump somewhere then you don't need this step.

unpause, your dwarves should start stripping the gobbies of clothing and accessories and putting them in the garbage zone, use d-b-c to unforbid the dumped items.

is it possible to strip the goblins of items if the cages are "built"
Exact same setup.
I have a strange mood dwarf that wont pick the items.  He claimed a crafters shop and wants body parts, cut gems, and logs.  I have logs and gems sitting next to him and i have crundle bones[8] and a crundle skull down the hall...why wont he pick up this stuff?  i checked to make sure none of the items where set to dumping and i dissabled all other things that might let other dwarves steal his supplies...im confused >.<

"Body parts" might mean that he wants shells instead of bones.
He could also want a specific material, check his personality for gems/wood/bones he likes. ([v]->[z]->[enter])
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Wiro

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Re: The DF2010 Little Questions Thread
« Reply #5785 on: December 08, 2010, 05:26:32 am »

I have a strange mood dwarf that wont pick the items.  He claimed a crafters shop and wants body parts, cut gems, and logs.  I have logs and gems sitting next to him and i have crundle bones[8] and a crundle skull down the hall...why wont he pick up this stuff?  i checked to make sure none of the items where set to dumping and i dissabled all other things that might let other dwarves steal his supplies...im confused >.<

I had some dwarves get a mood in the middle of a siege, which means they were assigned to a safe burrow. Dwarves with a mood ignore them but they will refuse to start collecting the items et cetera until they are no longer assigned to that burrow. So make sure he isn't assigned to one.

EDIT: Um does someone know how editing the raw files work? I mean, will the changes take effect immediately after saving the .txt file, do I need to restart or what?
« Last Edit: December 08, 2010, 06:25:03 am by Wiro »
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5786 on: December 08, 2010, 06:25:08 am »

isnt assigned to a burrow but we are indeed being sieged right now...well if the items here arent the ones he wants the hes as good as dead...doesnt matter had a useless job nd i need more beds anyway....
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Swivelguy2

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Re: The DF2010 Little Questions Thread
« Reply #5787 on: December 08, 2010, 08:56:20 am »

I have 2 squads, of 4 axedwarves each. 1 squad is assigned to train while the other squad is assigned to patrol a route (and they switch every 3 months). The order minimum for both is 3 dwarves, which I read is the thing to do so that they don't starve themselves while soldiering. I get a constant, unbearable stream of "Urist McUseless has become a fish dissector. Urist McUseless has become a recruit" messages, as they apparently swap between being civilians and soldiers at will. Is there any way to get them to just stay soldiers?
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qoonpooka

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Re: The DF2010 Little Questions Thread
« Reply #5788 on: December 08, 2010, 09:14:58 am »

EDIT: Um does someone know how editing the raw files work? I mean, will the changes take effect immediately after saving the .txt file, do I need to restart or what?

At a minimum you will need to restart the game.  Depending on what you're messing around with you may need to gen a new world as well.
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Wiro

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Re: The DF2010 Little Questions Thread
« Reply #5789 on: December 08, 2010, 09:28:56 am »

EDIT: Um does someone know how editing the raw files work? I mean, will the changes take effect immediately after saving the .txt file, do I need to restart or what?

At a minimum you will need to restart the game.  Depending on what you're messing around with you may need to gen a new world as well.

Yeah, thanks, I noticed after messing around for a while longer. Love playing with the creature tokens already.  :P



Someone know if there is any way to stop kitchens from adding 'Render fat' to their list all the time?
« Last Edit: December 08, 2010, 10:40:37 am by Wiro »
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