Hey guys, does number of caged animals have an effect on FPS?
cause I've got something like 10 pages of animals, but they're all caged
I'm going on a mass slaughetering spree, converting all 10 of my craftsdwarves into my butcheries...
will this help my FPS at all, or am I just wasting my time?
I've already dammed my river, drained my moats, and put graphical FPS to 5, but I still can't get anything over 10-12 FPS
any tips?
Caged creatures shouldn't effect your fps, its their running around everywhere that makes more work for your cpu and drops your fps.
Some things i've found that improve my fps
Wall off any areas that your dwarfs dont need to go to. - like long corridors that dont lead to anything - wall them off.
Try to avoid building rooms or corridors that have multiple exits or entrances, one way systems work best i.e you enter the kitchen area - you have to leave by the same way you came in.
Avoid vast amounts of stockpiles, this creates more cpu problems when you have a large amount of dwarfs looking for an item, they (your comp) checks every stockpile for it.
Trade off or give away any stuff you dont need to caravans, more items on your map is more work for your cpu.
Get used to using ramps instead of stairs for z level movement - ramps are more restrictive so less choices for dwarfs to path to different tiles. Huge z level staircases are apparently quite bad for your fps if you have 100 dwarfs using it frequently.
Avoid using doors - these slow down the pathfinding as well