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Author Topic: The DF2010 Little Questions Thread  (Read 1150120 times)

heuristicus

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Re: The DF2010 Little Questions Thread
« Reply #2925 on: August 28, 2010, 06:58:36 am »

I'm having some problems with my stockpiles at the moment - I have around 500 bars of various types sitting around in my smelters, with almost everyone having all hauling labours enabled, but there's still no movement.  I had designated a pile before, but I got rid of it and defined a new one, and still nothing seems to be going on.

Also, I have two dwarves stuck in cages due to a recent ambush, and I'd rather like to get them out, since I think they're heavily injured.  I've built the cages and un-assigned the dwarves from them but no-one seems to be doing anything.  Do I have to enable animal care/trapping labours to get them out?

Any ideas?
« Last Edit: August 28, 2010, 07:04:59 am by heuristicus »
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candylord

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Re: The DF2010 Little Questions Thread
« Reply #2926 on: August 28, 2010, 07:08:26 am »

just attach the cage to the lever and order it pulled
that should open the cage and release whatevers inside
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Ladde

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Re: The DF2010 Little Questions Thread
« Reply #2927 on: August 28, 2010, 08:12:27 am »

Argh, I have a problem.

I build a magmaworkshop down below, and a stairway through the cave to get there. I built a wall around it to protect my dwarfs.
But now a Blind Cave Ogre, stands outside the walls and my dwarfs are stuck down there, since they can't move by the stairs.

Shouldn't it be so that the wall protect them and they would be able to go without being scared? :/
Right now they've started to starv and thirst.

I've tried to dig a new stairway but to no luck.
Any help?

Now I get flooded with "Interupted by Blind cave ogre"

I don't know if it matters but the wall is just on the first Z-level. Not all the way to the seeling of the cave.


I am running the Genesis mod, but I don't think that has to do with anything.
« Last Edit: August 28, 2010, 08:14:58 am by Ladde »
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Deon

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Re: The DF2010 Little Questions Thread
« Reply #2928 on: August 28, 2010, 08:54:06 am »

As I asked you in the mod thread, are you sure they have an access to the staircase? Could it be that you've blocked the access with the said magma furnace?
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Ladde

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Re: The DF2010 Little Questions Thread
« Reply #2929 on: August 28, 2010, 08:55:11 am »

And I replied to that :)
They have used the stariway flawlessly before, its just now when the Ogre appeared.
The forges aren't even in the same "room" as the stairway.
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Deon

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Re: The DF2010 Little Questions Thread
« Reply #2930 on: August 28, 2010, 08:56:47 am »

Then I missed it. Probably they somehow see the ogre. They can't look ABOVE walls, that's a definite matter.

P.S. Post a screenshot of the area please.
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Ladde

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Re: The DF2010 Little Questions Thread
« Reply #2931 on: August 28, 2010, 09:03:29 am »

Spoiler (click to show/hide)

and two Z-levels above I see this

Spoiler (click to show/hide)

Might it be that I don't have a wall all the way to the top of the caves?
But my dwarfs are 4 levels down and still "scared" I can't even try to dig a new tunnel, since my miners are stuck down there to.
« Last Edit: August 28, 2010, 09:08:40 am by Ladde »
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Deon

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Re: The DF2010 Little Questions Thread
« Reply #2932 on: August 28, 2010, 09:11:27 am »

Ah, they probably see them because they are visible atop the wall.

And of course they cannot move through this staircase because those ogres are visible FROM the staircase. It has no walls.

Just put a marksdwarf there.

P.S. Why do you have wrong d_init settings? It should be [VARIED_GROUND_TILES:NO], but you have it set to yes thus you see "," on the ground instead of the ground texture.
« Last Edit: August 28, 2010, 09:13:27 am by Deon »
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Ladde

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Re: The DF2010 Little Questions Thread
« Reply #2933 on: August 28, 2010, 09:16:23 am »

Just put a marksdwarf there.

P.S. Why do you have wrong d_init settings? It should be [VARIED_GROUND_TILES:NO], but you have it set to yes thus you see "," on the ground instead of the ground texture.

Arh, I have no marksdwarfs :/ and I can' really make any.
Hmm... maybe if I... I'm gonna try something. Thanks for the help.

Oh never really thought about it that way :D
going to fix it right away.
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Ladde

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Re: The DF2010 Little Questions Thread
« Reply #2934 on: August 28, 2010, 09:26:36 am »

Argh, I've set two of my military dwarfs to carry crossbows, and they are. I have bolts.
But still they have that "Cannot follow orders" :c
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Deon

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Re: The DF2010 Little Questions Thread
« Reply #2935 on: August 28, 2010, 09:37:26 am »

Give them quivers.
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Ladde

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Re: The DF2010 Little Questions Thread
« Reply #2936 on: August 28, 2010, 09:47:55 am »

Give them quivers.
How I can't find quivers in the equipment list.
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Beeskee

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Re: The DF2010 Little Questions Thread
« Reply #2937 on: August 28, 2010, 09:57:51 am »

Marksdwarfs will pick up quivers automatically if you have them. If you don't have any, make some at the leatherworking workshop.
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Internet Kraken

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Re: The DF2010 Little Questions Thread
« Reply #2938 on: August 28, 2010, 10:13:01 am »



Everyone in my Fortress is obsessed with this event. Dozens of engravings throughout the fortress show this event, and it is on many artifacts. Why are my Dwarves obsessed with a minor event from a completley different species?
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Shangurath

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Re: The DF2010 Little Questions Thread
« Reply #2939 on: August 28, 2010, 02:01:50 pm »

solved
« Last Edit: August 28, 2010, 02:50:49 pm by Shangurath »
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