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Author Topic: The DF2010 Little Questions Thread  (Read 1140775 times)

Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #5640 on: December 04, 2010, 11:03:48 pm »

Thanks, that sounds great! Now, provided this hack also cleans blood from dwarfs, does anyone know where I could find it? I haven't had any luck with Google search and DF Wiki...

read the wiki's "fps management" page...thats how i found out about it^^

Perfect, that will help a ton. Unfortunately, it doesn't free enough FPS, so I've decided to lower the population and child caps. In doing this, however, I also want to edit the raws so that my little fort can still have a king or queen.

So, I have one more set of questions:

If my raws look like this...

Quote
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]

..does it then mean that the fortress will only need a population of 20 for those leader types to become available? Also, are there any other penalties to a low population that I can somehow amend?
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5641 on: December 04, 2010, 11:27:34 pm »

..does it then mean that the fortress will only need a population of 20 for those leader types to become available? Also, are there any other penalties to a low population that I can somehow amend?

i dont know the answer to your other question but...in order for sieges, ambushes, and mega beasts to ppear you need a higher populationm count so youll need to edit those raws as well if you still want those to appear
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5642 on: December 04, 2010, 11:36:43 pm »

sooooo...about that bridge...any idea on how i can fix it? :s
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Sphalerite

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Re: The DF2010 Little Questions Thread
« Reply #5643 on: December 04, 2010, 11:42:19 pm »

sooooo...about that bridge...any idea on how i can fix it? :s
Is the construction suspended?

Can the dwarf with the Architecture skill reach the bridge and the construction materials?  Is he perhaps assigned to a Burrow?
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Ibid Straydrink

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Re: The DF2010 Little Questions Thread
« Reply #5644 on: December 04, 2010, 11:54:21 pm »

sooooo...about that bridge...any idea on how i can fix it? :s

Sorry, I didn't notice your reply. :)

If you don't have any other leads, I would try removing the building and then attempt it again in open space adjacent to the land, without being directly atop it. You might also make sure that you designated the bridge to be built of stone, since I do not think masons will build wooden buildings/constructions. Finally, it might be worth looking over his preferences and making sure you didn't mistake him for another person, and see to it that he is designated to haul the materials necessary for building the bridge.
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5645 on: December 05, 2010, 12:35:55 am »

sooooo...about that bridge...any idea on how i can fix it? :s

Sorry, I didn't notice your reply. :)

If you don't have any other leads, I would try removing the building and then attempt it again in open space adjacent to the land, without being directly atop it. You might also make sure that you designated the bridge to be built of stone, since I do not think masons will build wooden buildings/constructions. Finally, it might be worth looking over his preferences and making sure you didn't mistake him for another person, and see to it that he is designated to haul the materials necessary for building the bridge.


been there done that...but for some reason after removing and remaking it like over 9000 times he finaly decided to build it sooo i guess its all good...im so confused as to why he wouldnt make it before 'o.O
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

rephikul

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Re: The DF2010 Little Questions Thread
« Reply #5646 on: December 05, 2010, 01:18:22 am »

Quote
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]

..does it then mean that the fortress will only need a population of 20 for those leader types to become available? Also, are there any other penalties to a low population that I can somehow amend?
pop:export:total wealth I think.You can change the pop req to a lower number if you wish.

EDIT: oh, other penalties being titans dont attack you which can be changed in world param and in creature definition of associated megabeast. Sieges also dont come by default so you need to tweak that in associated entities also.

been there done that...but for some reason after removing and remaking it like over 9000 times he finaly decided to build it sooo i guess its all good...im so confused as to why he wouldnt make it before 'o.O
Perharp he need a little more time to figure out he need to do that job? In later version they can be sluggish to respond sometimes. Not as long as couple weeks, tho.
« Last Edit: December 05, 2010, 01:24:22 am by rephikul »
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ottottott

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Re: The DF2010 Little Questions Thread
« Reply #5647 on: December 05, 2010, 04:00:56 am »

I'm a rather experienced DFer but I just started studying complexer mechanics. So I got a few questions.
1. A simple question. Can I have 2 layers of windmills or does every windmill need all open space above it?
2. Quite a bit harder. I am a tad confused about transferring power. I can manage it just fine but I'm getting the feeling that I could waste less power on it. I'm using the axles and gears so that axles have to end at a gear. So axles through z levels must approach the gear from only the top or bottom and axles from N to S and E to W have to also go straight to a gear. But I saw a picture on the wiki that had them like this:
o
x=====
o=axle through z levels
x=gear
==axle on the same z level
If I can use them like that then I would save a lot of power on the turns.

This is a side view...
#    +    +    +    +    ~    +
#    +    +    +    +    ~    +
#    O    +    +    +    W    +
#    *    ═    ═    ═    W    +
#    +    +    +    +    W    +
#    +    +    +    +    ~    +
#    +    +    +    +    ~    +
Is the picture I saw. I don't think rivers flow that way.
And what about the windmill question?
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MagmaMcFry

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Re: The DF2010 Little Questions Thread
« Reply #5648 on: December 05, 2010, 07:10:34 am »

I'm a rather experienced DFer but I just started studying complexer mechanics. So I got a few questions.
1. A simple question. Can I have 2 layers of windmills or does every windmill need all open space above it?
2. Quite a bit harder. I am a tad confused about transferring power. I can manage it just fine but I'm getting the feeling that I could waste less power on it. I'm using the axles and gears so that axles have to end at a gear. So axles through z levels must approach the gear from only the top or bottom and axles from N to S and E to W have to also go straight to a gear. But I saw a picture on the wiki that had them like this:
o
x=====
o=axle through z levels
x=gear
==axle on the same z level
If I can use them like that then I would save a lot of power on the turns.

This is a side view...
#    +    +    +    +    ~    +
#    +    +    +    +    ~    +
#    O    +    +    +    W    +
#    *    ═    ═    ═    W    +
#    +    +    +    +    W    +
#    +    +    +    +    ~    +
#    +    +    +    +    ~    +
Is the picture I saw. I don't think rivers flow that way.
And what about the windmill question?
It won't work like this, if the o is supposed to be a vertical axle. Perhaps it's a millstone? Vertical axles connect only above or below. Try to imagine your machine components as things with a few red sides. Screw pumps and gear assemblies are totally red, for example. You have to make red-red connections.
Axles have to end either at gears, other axles in the same direction, or pumps/windmills/waterwheels.
Also, you can't build two windmills directly over each other, because windmills don't support constructions or machine components, and only connect vertically under the center tile.
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ottottott

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Re: The DF2010 Little Questions Thread
« Reply #5649 on: December 05, 2010, 08:25:18 am »

Well that solves the harder problem but it seems I still have my windmill issue.
I was thinking more like this:
 WWW
VFFF
X O=O
AWWWI
FFFFI
  O=O===
That's a side view and each char is 1 square. Try to understand it.
W=Windmill
V=Down stairs
F=Floor
X=Up/down stairs
O=Gear assembly
==Left/right axle
A=Up stairs
I=Up/down axle
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MagmaMcFry

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Re: The DF2010 Little Questions Thread
« Reply #5650 on: December 05, 2010, 08:58:15 am »

Well that solves the harder problem but it seems I still have my windmill issue.
I was thinking more like this:
Code: [Select]
WWW
VFFF
X O=O
AWWWI
FFFFI
  O=O===
That's a side view and each char is 1 square. Try to understand it.
W=Windmill
V=Down stairs
F=Floor
X=Up/down stairs
O=Gear assembly
==Left/right axle
A=Up stairs
I=Up/down axle

Use code quotes ([ code ] ... [ /code ] without spaces) to clarify your thoughts.
I think you cannot build windmills directly over each other, as the center tile of the windmill has to be rendered outside. Alternatives are given here.
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Agakdeb

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Re: The DF2010 Little Questions Thread
« Reply #5651 on: December 05, 2010, 09:07:41 am »

I have a quick question, one that I think I already know the answer to: can rivers and ponds freeze/defrost in cold/hot areas when temperature is disabled?

And, while I'm on the topic of what's hot and what's not, does the temperature setting in init.txt have any effect on temperature based attacks? For instance, while I had temperature disabled in init.txt, a forgotten beast spewed some fire over one of the dogs in my fort and caused it to explode into a whole bunch of gore and giblets. Did turning the temperature off make the beast's dragon breath a 1 hit K.O or did it just get lucky?

Thanks in advance for any replies.
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5652 on: December 05, 2010, 09:49:02 am »

why do my military dwarves sometimes randomly leave the military and then rejoin 2 seconds later?
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.

Ovg

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Re: The DF2010 Little Questions Thread
« Reply #5653 on: December 05, 2010, 11:48:53 am »

I have a possessed dwarf. He wants some metal... bars... (I have steel and iron) and cloth... thread... (have both silk thread and cloth). Why doesn't he take anything?

Quote
I have a quick question, one that I think I already know the answer to: can rivers and ponds freeze/defrost in cold/hot areas when temperature is disabled?
No
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Ifeno

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Re: The DF2010 Little Questions Thread
« Reply #5654 on: December 05, 2010, 11:50:48 am »

Ok so i have this pump operator thats pretty much been the mvp of my fortress.  One of my guys just recently made an artifact amulet.  Is there anyway to give it to the pump operator or to make sure hes the one who claims it?  Hes really the only guy worthy of owning an artifact imo.
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ive gotten in the habit of replacing my chief medical dwarf as soon as he gains any notable skill in diagnosis.
It's really funny watching them do unnecessary surgery because of a wrong diagnosis.
the conditions were bad enough to turn a dwarf who didn't care about anything mad, that's pretty hardcore.
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