Hello all,
I just picked up DF yesterday, watched and read the beggining of the tutorials, and more or less figured the rest on my own.
I managed to land on a perfect spot, underground water, lots of shrubs and wood, a lot of flux stone, no enemies.
Everything goes more or less fine, I dig, set up a carpenter and mason workshop, get all excited about my first chair and table wohoo.
And then it starts getting annoying (or fun): I'm running out of food, but I am completely unable to produce any.
I have a lot of underground seeds; but I need to mud-up some tiles to do that; and I therefore need a floodgate to control it; meaning I have to develop a mechanism.
Or I could gather shrubs to get seeds to farm on the surface.
Problem is, I didn't spend any points in either mechanics nor herborist.
My dwarves refuse to build the mechanics workshop because of "mechanics required, and none of them want to start gathering; although they are equipped with either axes, pics, or nothing. Even when they have nothing to do (all of them are on idle, occasionally going to rest or eat)
I searched frantically in the wiki and tutorials on a way to train my dwarves; but it seems to hint like I assumed; that unskilled dwarves are very ineficient, but still capable of carrying any tasks.
Is this a bug? Or did I miss the "academy workshop"? I'd really like to be able to train my dwarves from scratch.