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Author Topic: The DF2010 Little Questions Thread  (Read 1140756 times)

tolkafox

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Re: The DF2010 Little Questions Thread
« Reply #5550 on: December 03, 2010, 12:29:21 am »

Why does my dwarf have a dead goat in his bed?

I mean seriously, I don't have a butchers shop yet but there is a refuse pile for just corpses and the caravan meeting area...and he's not a hunter. He does like goats, but I wouldn't think that...
« Last Edit: December 03, 2010, 12:49:59 am by tolkafox »
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Dazbuzz

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Re: The DF2010 Little Questions Thread
« Reply #5551 on: December 03, 2010, 02:58:21 am »

Quick newbie question. How can i move bins from my trade depot to my stockpiles underground? No dwarfs are coming to collect them, and i have no option in the depot to move them.
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Tryntu

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Re: The DF2010 Little Questions Thread
« Reply #5552 on: December 03, 2010, 03:43:24 am »

i have 250 or so goblins and trolls in cages eating my FPS. i have a flood-half-the-map-underground-to-make-tree-farm system. i have ample stone, and sixty or so idlers. what do?

also, do goblin/troll corpses need to be cleared out of cages, or do they disappear and satisfy armok? (magma's too far down, but good thought.)
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stolensteel

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Re: The DF2010 Little Questions Thread
« Reply #5553 on: December 03, 2010, 05:09:38 am »

i have 250 or so goblins and trolls in cages eating my FPS. i have a flood-half-the-map-underground-to-make-tree-farm system. i have ample stone, and sixty or so idlers. what do?

also, do goblin/troll corpses need to be cleared out of cages, or do they disappear and satisfy armok? (magma's too far down, but good thought.)

So, if you have enemies, stone to build it, and spare dorfs to fight in it, build a Colosseum. Solves many of your problems at once.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #5554 on: December 03, 2010, 06:55:52 am »

What do I do here?

Magma-safe floodgate here, link it to a lever with magma-safe mechanisms. Pour some buckets of water around it. It's underground so it take some time to evaporate.
Carve fortification here. When engraver is engraving assign him task somewhere so he immediately do it after done.

Result: New scapegoat engraver come, punch a hole in the wall and run away over the pool, immediately dosing any flammable traces.
Just so you know, you have 2 up/down staircases there. Lava can go through it down to other z-levels if there're any under.
It's better to use a ramp and do the same thing one Z-level down. Much less chance of accident.
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ottottott

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Re: The DF2010 Little Questions Thread
« Reply #5555 on: December 03, 2010, 09:15:36 am »

Quick newbie question. How can i move bins from my trade depot to my stockpiles underground? No dwarfs are coming to collect them, and i have no option in the depot to move them.
Well 2 things you should check:
1. Does your stockpile allow the items that are in the bins?
2. Did you set your stockpiles max bins and barrels amount?
You can do them somehow by (q) over the stockpile.
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Alver

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Re: The DF2010 Little Questions Thread
« Reply #5556 on: December 03, 2010, 09:47:06 am »

How do i transfer lye from buckets to barrels? I have 5 doses of lye stored in buckets together with some muddy water, a running "make soap" order, and i just released some empty barrels from unimportant stockpiles. Yet nothing happens, and dorfs are dying left and right due to uncleaned wounds.
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nickbii

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Re: The DF2010 Little Questions Thread
« Reply #5557 on: December 03, 2010, 10:00:32 am »

What do I do here?

Magma-safe floodgate here, link it to a lever with magma-safe mechanisms. Pour some buckets of water around it. It's underground so it take some time to evaporate.
Carve fortification here. When engraver is engraving assign him task somewhere so he immediately do it after done.

Result: New scapegoat engraver come, punch a hole in the wall and run away over the pool, immediately dosing any flammable traces.
Just so you know, you have 2 up/down staircases there. Lava can go through it down to other z-levels if there're any under.
It's better to use a ramp and do the same thing one Z-level down. Much less chance of accident.
That works great on the very top level of a volcano.

But to do that you have to have open space directly above a volcano wall, and DF2019 volcanoes are  straight up-and-down; so it's only really practical on the tip-top level of a volcano.

Nick
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Alver

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Re: The DF2010 Little Questions Thread
« Reply #5558 on: December 03, 2010, 10:19:31 am »

Also - can you make cloth wares out of undyed cloth?
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MagmaMcFry

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Re: The DF2010 Little Questions Thread
« Reply #5559 on: December 03, 2010, 10:37:04 am »

Yes.
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Lord Shonus

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Re: The DF2010 Little Questions Thread
« Reply #5560 on: December 03, 2010, 11:08:11 am »

What do I do here?

Magma-safe floodgate here, link it to a lever with magma-safe mechanisms. Pour some buckets of water around it. It's underground so it take some time to evaporate.
Carve fortification here. When engraver is engraving assign him task somewhere so he immediately do it after done.

Result: New scapegoat engraver come, punch a hole in the wall and run away over the pool, immediately dosing any flammable traces.
Just so you know, you have 2 up/down staircases there. Lava can go through it down to other z-levels if there're any under.
It's better to use a ramp and do the same thing one Z-level down. Much less chance of accident.
That works great on the very top level of a volcano.

But to do that you have to have open space directly above a volcano wall, and DF2019 volcanoes are  straight up-and-down; so it's only really practical on the tip-top level of a volcano.

Nick
Magma does not pressurize, so the chances of losing the engraver are identical. However, doing it one level down in a dedicated channel means that there is no chance of magmaflooding your fort.
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FuzzyZergling

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Re: The DF2010 Little Questions Thread
« Reply #5561 on: December 03, 2010, 11:11:39 am »

How do i transfer lye from buckets to barrels? I have 5 doses of lye stored in buckets together with some muddy water, a running "make soap" order, and i just released some empty barrels from unimportant stockpiles. Yet nothing happens, and dorfs are dying left and right due to uncleaned wounds.
I don't know if this will work (have not tried it myself), but try forbidding the water, then moving the buckets to the trade depot.
This should remove the water from the buckets, making the lye usable.
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Lawton

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Re: The DF2010 Little Questions Thread
« Reply #5562 on: December 03, 2010, 12:45:07 pm »

How can I make goblins/megabeasts/seiges come faster/lower pop/wealth? Basically, how can I make combat get hard quickly? I saw some statements about a megabeast cap?
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ottottott

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Re: The DF2010 Little Questions Thread
« Reply #5563 on: December 03, 2010, 01:59:51 pm »

You can set the world gen options when generating a world.
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Mickey Blue

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Re: The DF2010 Little Questions Thread
« Reply #5564 on: December 03, 2010, 02:21:30 pm »

Is there a way to butcher animals that are not tame? Can you just have your military kill them then butcher them that way? Failing that is there another option? My fort is low on food but has many cages of warthogs (which don't seem to be tamable), is there an effective way to kill them for meat?

Thanks,

-MB
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