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Author Topic: [DISCUSSION] 0.31.01 modding experience thread  (Read 16220 times)

Deon

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #150 on: April 06, 2010, 09:46:16 am »

Actually I find mail armor to protect body pretty well where the breastplate ends (there's a reason for its name). You don't wear your plate armor without chainmail underneath, do you?

But also it would be awesome to be able to make pauldrons. I hope Toady makes it at some point.

Quote
Nicolo
Awesome. I will make a subterranean race of undead (acting like antmen/amphibians etc.) and I wanted to make them from scratch. But it should be easier (and funnier) to make it with variations instead.

P.S. I think you forgot to remove NATURAL.
« Last Edit: April 06, 2010, 09:48:26 am by Deon »
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Mephansteras

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #151 on: April 06, 2010, 12:15:50 pm »

Has anyone managed to make a civ-specific domestic animal yet? My old trick of making creatures subterranean to restrict them to dwarves doesn't seem to work anymore.
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Knight Otu

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #152 on: April 06, 2010, 12:34:58 pm »

Has anyone managed to give creatures freezing attacks? Maybe my tests haven't worked out so far due to the reported temperature wonkiness, but MAT_FIXED_TEMP doesn't seem to work through material breaths at least.
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Lofn

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #153 on: April 06, 2010, 12:36:04 pm »

I haven't tried freezing attacks yet, but I've had some highly amusing and fiery results with high MAT_FIXED_TEMP.
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Greiger

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #154 on: April 06, 2010, 05:41:02 pm »

I've been trying for three days Knight Otu.  With some help from the IRC.

It pretty much seems to come down to "temperature is wonky right now so it doesn't work."
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KillerClowns

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #155 on: April 06, 2010, 10:54:02 pm »

Anyone know how exactly VARIABLE_POSITIONS works?  I want a civ that will accept demons and other creatures in some certain already-existent positions (e.g. advisers, generals) but not allow them to fundamentally change the civ's structure.  Also, I'm going to be adding a semimegabeast with [POWER] (which may no longer work) and spheres that fit well with the entity's theologies; I'll see how well this works.
« Last Edit: April 06, 2010, 10:56:25 pm by KillerClowns »
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Smitehappy

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #156 on: April 06, 2010, 11:11:56 pm »

I'm trying to make a "Stone Touched" dwarf caste that's a very small percent of the population. Slow learner, thick skin, etc. I'm having some troubles though. Is there any way to get a caste to disregard tokens list before the caste token was used? In other words the ability to start a caste from scratch?

Oh and do tokens state in a caste category override older tokens like [Baby:2] overriding [Baby:1] from earlier in the raws?
« Last Edit: April 06, 2010, 11:21:44 pm by Smitehappy »
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

nnbosko

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #157 on: April 06, 2010, 11:44:59 pm »

How can I make an item to later be made at a workshop? I made this, but it doesn't work:


[WOOD_TEMPLATE:WOODEN_PLANKS]
   [STATE_COLOR:ALL_SOLID:BROWN]
   [STATE_NAME:ALL_SOLID:wooden planks]
   [STATE_ADJ:ALL_SOLID:board]
   [STATE_COLOR:LIQUID:BROWN]
   [STATE_NAME:LIQUID:n/a]
   [STATE_ADJ:LIQUID:n/a]
   [STATE_COLOR:GAS:BROWN]
   [STATE_NAME:GAS:n/a]
   [STATE_ADJ:GAS:n/a]
   [DISPLAY_COLOR:6:0:0]
   [MATERIAL_VALUE:1]
   [SPEC_HEAT:420]
   [IGNITE_POINT:10508]
   [MELTING_POINT:NONE]
   [BOILING_POINT:NONE]
   [HEATDAM_POINT:10250]
   [COLDDAM_POINT:9900]
   [MAT_FIXED_TEMP:NONE]
   [SOLID_DENSITY:500]
   [liQUID_DENSITY:NONE]
   [MOLAR_MASS:NONE]
   [IMPACT_YIELD:10000]
   [IMPACT_FRACTURE:10000]
   [IMPACT_ELASTICITY:1000]
   [COMPRESSIVE_YIELD:10000]
   [COMPRESSIVE_FRACTURE:10000]
   [COMPRESSIVE_ELASTICITY:1000]
   [TENSILE_YIELD:10000]
   [TENSILE_FRACTURE:10000]
   [TENSILE_ELASTICITY:1000]
   [TORSION_YIELD:10000]
   [TORSION_FRACTURE:10000]
   [TORSION_ELASTICITY:1000]
   [SHEAR_YIELD:40000] used pine
   [SHEAR_FRACTURE:40000]
   [SHEAR_ELASTICITY:1000]
   [BENDING_YIELD:10000]
   [BENDING_FRACTURE:10000]
   [BENDING_ELASTICITY:1000]
   [MAX_EDGE:1000]
   [ABSORPTION:100]
   [ITEMS_HARD]
   This general material classifier determines various in-game behaviors.  There are several others below.
   [WOOD]

Error log:

Unrecognized Material Template Token: WOOD_TEMPLATE
*** Error(s) found in the file "data/save/region3/raw/objects/reaction_other.txt"
MAKE_WOODEN_PLANKS:Unrecognized Item Token: WOODEN_PLANKS

The reaction in question:

[REACTION:MAKE_WOODEN_PLANKS]
   [NAME:make wooden planks]
   [BUILDING:CARPENTER:CUSTOM_P]
   [REAGENT:A:1:WOOD_TEMPLATE:NO_SUBTYPE]
   [PRODUCT:100:10:WOODEN_PLANKS:NONE:NONE:WOODEN_PLANKS]
   [SKILL:CARPENTRY]
« Last Edit: April 06, 2010, 11:46:56 pm by nnbosko »
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Lofn

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #158 on: April 06, 2010, 11:48:37 pm »

I'm trying to make a "Stone Touched" dwarf caste that's a very small percent of the population. Slow learner, thick skin, etc. I'm having some troubles though. Is there any way to get a caste to disregard tokens list before the caste token was used? In other words the ability to start a caste from scratch?
Oh and do tokens state in a caste category override older tokens like [Baby:2] overriding [Baby:1] from earlier in the raws?

Castes are a bit tricky; just keep in mind that tokens in the creature raws are read in a linear fasion, and that most things should only be declared once per caste, otherwise you run into some very odd errors.  In regards to stuff like BABY and CHILD, it'd be best to only declare it once for each caste, rather than expecting later declarations to override earlier ones.

How can I make an item to later be made at a workshop? I made this, but it doesn't work:
Could you post your reaction, please?
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nnbosko

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #159 on: April 06, 2010, 11:50:47 pm »

Already posted.
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Lofn

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #160 on: April 07, 2010, 12:05:40 am »

Already posted.

Firstly, WOOD_TEMPLATE refers to a specific MATERIAL_TEMPLATE.  Your plank material should be MATERIAL_TEMPLATE:WOODEN_PLANKS.

Secondly, WOOD_TEMPLATE is not an item, and hence can't be used as the item in a reaction.  I -think- the correct token in this instance is WOOD.  However I haven't managed to get it functioning properly (though I did destroy the errors with my mighty intellect) and I really need to hit the hay.  I'll have another go in the morning, assuming someone else hasn't fixed it.
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Smitehappy

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #161 on: April 07, 2010, 12:21:35 am »

Anyone care to spellcheck/find horrible errors?
Spoiler (click to show/hide)
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

Knight Otu

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #162 on: April 07, 2010, 05:13:28 am »

I've been trying for three days Knight Otu.  With some help from the IRC.

It pretty much seems to come down to "temperature is wonky right now so it doesn't work."
Thanks. I'll use syndromes for the time being, then.
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Orkel

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #163 on: April 07, 2010, 07:22:28 am »

Is there any way to make a bolt cause severe burn damage on impact?
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Hakar

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Re: [DISCUSSION] 0.31.01 modding experience thread
« Reply #164 on: April 07, 2010, 08:10:13 am »

... I can't seem to wrap my head around the hair-colour tags.
I was poking around with them earlier, but didn't really discover a lot.  The list of colors following the tissue selection tag (SET_TL_GROUP) appear to occur with random frequency, although the number (1 in all the default raws) may have something to do with it.

The tissue layer has to be specified every time, but you can do more than one at a time by placing a (PLUS_TL_GROUP) tag under the SET tag.

If you want your Gnolls to have body fur, you might try giving them the [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] tag set and copying the fur coloring scheme from dogs or something.  I don't know if it's possible to have head hair and body fur at the same time.

I've got the colouring and tagging figured out, though the game isn't displaying the colour of their ears for some reason. And yeah, it does seem to be possible to have hair and fur at the same time.


Hey, Hakar. put that baby up when you're done!

Let's see if I get these code tags right...
Code: [Select]
[CREATURE:GNOLL]
[DESCRIPTION:A large humanoid hyena, likes violence and eating.]
[NAME:gnoll:gnolls:gnollish]
[CASTE_NAME:gnoll:gnolls:gnollish]
[CREATURE_TILE:'G'][COLOR:3:0:0]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[LIKES_FIGHTING]
[PREFSTRING:maniacal laughs]

[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:4TOES:MOUTH:FACIAL_FEATURES:GENERIC_TEETH_WITH_FANGS:RIBCAGE:TAIL]
[BODYGLOSS:PAW:foot:paw:feet:paws]
[BODYGLOSS:MAW:mouth:maw:mouths:maws]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[RELSIZE:BY_CATEGORY:LIVER:200]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:180]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:180]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
           
[PHYS_ATT_RANGE:AGILITY:250:800:1000:1100:1200:1300:1800]               
[PHYS_ATT_RANGE:TOUGHNESS:425:900:1100:1200:1300:1500:2000]           
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:250:550:750:1000:1110:1200:1500] 
[MENT_ATT_RANGE:FOCUS:500:700:1000:1200:1300:1500:2000]             
[MENT_ATT_RANGE:CREATIVITY:250:450:650:850:1000:1200:1500]         
[MENT_ATT_RANGE:PATIENCE:250:450:650:850:1050:1250:1450]     
[MENT_ATT_RANGE:MEMORY:450:950:1150:1250:1350:1550:2250]                +
[MENT_ATT_RANGE:SPATIAL_SENSE:900:1400:1800:2200:2500:2800:3000]     


[BODY_APPEARANCE_MODIFIER:HEIGHT:80:100:105:110:115:120:140]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:76:96:99:101:103:106:126]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
[APP_MOD_NOUN:lips:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:55:90:95:110:120:150:250]
[BP_APPEARANCE_MODIFIER:LENGTH:55:90:95:110:120:150:250]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:10:20:30:40:50:60]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:0:0:0:0:0:0]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:20:90:110:140:170:200:250]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:NECK]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[MAXAGE:40:60]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]

[BABY:1]
[GENERAL_BABY_NAME:gnoll pup:gnoll pups]
[BABYNAME:gnoll pup:gnoll pups]
[CHILD:5]
[GENERAL_CHILD_NAME:young gnoll:young gnolls]
[CHILDNAME:young gnoll:young gnolls]
[EQUIPS]

[PROFESSION_NAME:CRAFTSMAN:craftsgnoll:craftsgnolls]
[PROFESSION_NAME:FISHERMAN:fishergnoll:fishergnolls]
[PROFESSION_NAME:HAMMERMAN:hammergnoll:hammergnolls]
[PROFESSION_NAME:SPEARMAN:speargnoll:speargnolls]
[PROFESSION_NAME:CROSSBOWMAN:marksgnoll:marksgnolls]
[PROFESSION_NAME:AXEMAN:axegnoll:axegnolls]
[PROFESSION_NAME:SWORDSMAN:swordsgnoll:swordsgnolls]
[PROFESSION_NAME:MACEMAN:macegnoll:macegnolls]
[PROFESSION_NAME:PIKEMAN:pikegnoll:pikegnolls]
[PROFESSION_NAME:BOWMAN:bowgnoll:bowgnolls]
[SPEECH:human.txt]
[HOMEOTHERM:10067]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:2700]
[PERSONALITY:ACTIVITY_LEVEL:0:30:80]
[PERSONALITY:ADVENTUROUSNESS:20:65:100]
[PERSONALITY:ALTRUISM:0:25:75]
[PERSONALITY:ANGER:25:75:100]
[PERSONALITY:ARTISTIC_INTEREST:0:25:75]
[PERSONALITY:CAUTIOUSNESS:0:35:75]
[PERSONALITY:COOPERATION:0:40:80]
[PERSONALITY:DUTIFULNESS:0:35:70]
[PERSONALITY:IMAGINATION:0:40:80]
[PERSONALITY:IMMODERATION:25:75:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:20:60]
[PERSONALITY:LIBERALISM:35:75:100]
[PERSONALITY:ORDERLINESS:0:25:65]
[PERSONALITY:SELF_DISCIPLINE:0:40:80]
[PERSONALITY:SYMPATHY:0:25:50]
[PERSONALITY:TRUST:0:35:75]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:claws]
[MANNERISM_FEET:paws]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]

[CASTE:FEMALE]
[FEMALE]
[PHYS_ATT_RANGE:STRENGTH:550:1100:1250:1350:1500:1700:2500]
[BODY_SIZE:0:0:4500]
[BODY_SIZE:1:0:20000]
[BODY_SIZE:8:0:90000]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[PHYS_ATT_RANGE:STRENGTH:500:1000:1200:1300:1400:1600:2400]
[MALE]
[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:0:18000]
[BODY_SIZE:8:0:80000]

[SELECT_CASTE:ALL]

[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHEEK_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:CHIN_WHISKERS]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:MOUSTACHE]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:ARMS:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEGS:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:SIDEBURNS]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:hair:SINGULAR]

[APP_MOD_RATE:1:DAILY:0:1000:0:0:NO_END]

[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:GREASY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:hair:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:hair:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:HEAD:EYEBROW]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:25:40:45:50:55:60:75]
[APP_MOD_NOUN:eyebrows:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:HIGH_POSITION:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyebrows:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:HEAD:EYELASH]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:50:80:90:100:110:120:150]
[APP_MOD_NOUN:eyelashes:PLURAL]

[TLCM_TIMING:ROOT:40:0:65:0]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_TIMING:ROOT:40:0:70:0]



[SET_TL_GROUP:BY_CATEGORY:BODY_UPPER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:BODY_LOWER:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:ARMS:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:LEGS:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:TAIL:HAIR]
[TL_COLOR_MODIFIER:SPOTS_BROWN_BLACK:100:BLACK:10:BROWN:100:WHITE:4:GRAY:20:LIGHT_BROWN:150:DARK_BROWN:75:TAN:1:AUBURN:1:CHESTNUT:10:SLATE_GRAY:10:CREAM:50:CINNAMON:50:BUFF:1:BEIGE:10:CHOCOLATE:10:CHARCOAL:10:ASH_GRAY:10:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:25:GOLDEN_YELLOW:100:GOLDENROD:1:COPPER:5:SAFFRON:1:AMBER:40:MAHOGANY:10:OCHRE:10:PALE_BROWN:10:RAW_UMBER:1:BURNT_SIENNA:10:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]

[TLCM_NOUN:body:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:HAND:HAIR]
[PLUS_TL_GROUP:BY_CATEGORY:FOOT:HAIR]
[TL_COLOR_MODIFIER:BLACK:1000:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX[TL_COLOR_MODIFIER:BLACK:1:BROWN:1:WHITE:1:GRAY:1:LIGHT_BROWN:1:DARK_BROWN:1:TAN:1:AUBURN:1:CHESTNUT:1:SLATE_GRAY:1:CREAM:1:CINNAMON:1:BUFF:1:BEIGE:1:CHOCOLATE:1:CHARCOAL:1:ASH_GRAY:1:RUSSET:1:IVORY:1:FLAX:1:PUMPKIN:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:COPPER:1:SAFFRON:1:AMBER:1:MAHOGANY:1:OCHRE:1:PALE_BROWN:1:RAW_UMBER:1:BURNT_SIENNA:1:BURNT_UMBER:1:SEPIA:1:DARK_TAN:1:PALE_CHESTNUT:1:DARK_CHESTNUT:1:TAUPE_PALE:1:TAUPE_DARK:1:TAUPE_SANDY:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:ECRU:1]

[TLCM_NOUN:ears:PLURAL]
[TLCM_NOUN:paws:PLURAL]

[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]

[TISSUE_LAYER_APPEARANCE_MODIFIER:WRINKLY:0:0:0:0:0:0:0]
[APP_MOD_RATE:1:YEARLY:0:100:60:0:NO_END]
[APP_MOD_NOUN:skin:SINGULAR]

[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]


The brown fur with black spots also doesn't work, even though I put the new colour-pattern in descriptor_pattern_special.txt.
Logged
A dwarf's unfailing capacity to believe what he prefers to be true rather than what the evidence shows to be likely and possible has always astounded me. We long for a caring Fortress which will save us from our childish mistakes, and in the face of mountains of evidence to the contrary we will pin all our hopes on the slimmest of doubts. Gold has not been proven not to exist, therefore it must exist.
Philosopher Prokhor Zakharov,
"For I Have Tasted The Plump Helmet"
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