Real update now.
The alarm clock is simple. Too easy for someone of your caliber. You code it with one hand while you use the remainder of your considerable intellect to-
That's it.
That's what's been missing.
LEVEL UP IN PROGRAMMINGIt was so easy you can hardly believe you didn't think of it before! It's been there all along! Even your most basic machines can now take advantage of Parallel Processing. Their intelligence will be raised for every Control Unit you use, within reason. You can now also code simple AIs.
Oh, and you also have an alarm clock on your laptop.
You scribble down a few thrift stores in your notebook - a dollar store, a thrift store, a local Goodwill for... cheaper clothing, if you need it.
You remember that it is not garbage day and consult your chemistry books.
Reactives tend to enhance all effects of a substance, but may be explosive at times and are generally a little dangerous. Stables act sort of as buffers for Reactives, mitigating the enhancements at some times, as well as extending the length of the effects.
-=-
Wearing:- White Lab Coat of SCIENCE!
- Safety Goggles of SCIENCE!
- Black Gloves of SCIENCE!
- Black Boots of SCIENCE!
- Tool Belt of SCIENCE!
Inventory:- Gasoline (1 gallon) [x4] <Non-portable>
- Soldering Equipment [x1]
- Tools [x1]
- Water Bottle [x2]
- Books [CHEMISTRY x1, PROGRAMMING x1]
- Amateur Chemistry Set [x1]
- Outdated Laptop [x1]
- Ruler [x1]
- Black Sharpie [x1]
- Switchblade [x1]
Parts:- Remote [x1]
- Small Electric Motor [x1]
- Copper Wire [x32]
- Metal Propeller [x1]
- Remote Control Car Chassis [x1]
- Solder [x7]
- Plastic Wheel [x4]
- Tin Plate [x3]
- Spoon [x1]
- Metal Pipe [x7]
- Short Cloth Rope [x6]
- Nylon Rope [x2]
- Metal Bar [x4]
- Thumbtack [x2]
- Pushpin [x7]
- Rudimentary Control Unit [x1]
- Basic Circuitry [x3]
- Simple Circuitry [x2]
- Average Circuitry [x1]
- Cloth [x15]
- Leather [x4]
Chemicals:- Reactive [x9]
- Stable [x10]
- Acid [x4]
- Base [x10]
- Hallucinogen [x1]
- Depressant [x8]
- Stimulant [x8]
- Sedative [x3]
Knowledge:- Primary Discipline: KILLBOTICS (level 3)
- Secondary Disciplines: BIOLOGY (level 2), PROGRAMMING (level 2)
- Tertiary Disciplines: PHYSICS (level 1), CHEMISTRY (level 0)
- Formulae: 3
- Stimulant + Reactive = Hallucinogen
- Depressant + Reactive = Sedative
- Hallucinogen + Reactive = ? (Test 1: Rat reacted with intense fear upon oral application)
- Inventions: 9
Assorted Items and Parts:
= Lame Rat Trap: 1 Bucket, 1 Stick (or similar item), 1 Rope, 1 Food Sample
= Lame Rat Container: 1 Bucket, 1 Small Metal Plate, Weight
= Makeshift Mold Tank: 1 Bottle, 1 Cloth, 1 Moldy Food Sample or Mold Sample. Needs warm, damp, poorly ventilated location
= Rudimentary Control Unit: Simple Circuitry, 1 Basic Circuitry, 1 Copper Wire, 1 Solder
= Control Unit: 2 Basic Circuitry, 1 Copper Wire, 1 Solder
= Small Motor: 1 Simple Circuitry (or better), 2 Copper Wire, 1 Solder, 1 Small Casing
= Simple silent alarm: 1 Control Rudimentary Control Unit, 1 Copper Wire
KILLBOTICS:
= The Anklebiter: 1 Control Unit, 1 Chassis (Small), 4 Wheels (Small), 1 Electric Motor, 1 Digital Camera, 3 Copper Wire, up to 4 stabbing weapons. 1(x) Attack <Stabbing>, 1 Defense, 2 Movement
==Modification: Spiked Koopa Status: 6 Thumbtacks, 1 Solder, +1 Defense, cannot be grabbed by enemies in combat
= Aerial Spybot: 1 Control Unit, 1 Chassis (Small), 2 Metal Propeller, 1 Tin Plate, 1 Digital Camera, 2 Small Electric Motors, 1 Solder, 2 Copper Wire. 0 attack, 1 defense, 3 movement (flight)
Health:- No wounds
- No drugs in system
- Well fed, well-hydrated
Negligible FameMild MegalomaniaCurrent Lab: Metal Workbench, Amateur Chemistry Set (Portable), Outdated Laptop (Portable), Makeshift Mold Tank, Lame Rat Container [1 Metal Bucket, 1 Spoon, 1 Tin Plate, contains 1 Intoxicated Rat <Hallucinogen+Reactive>]
Locations:
Los Angeles, United States:
Slum Basement Lab,
Scrapyard,
Pawn Shop,
Dollar Store,
Thrift Store,
Goodwill,
Cheap Grocery Store,
UCLA,
USC