What's up with this sudden loss of players?
Turn 20Pretty birdies... *Passes out, hopefully speeding up healing*
(4) Not being able to feel any part of your "corpse", you think it might be a better idea to just go to sleep and let your body do what it does best. You feel your mind drifting off and everything becomes white. After passing out, you dream of running through fields of honey with nice bunnies ... that have giant swords and chase you. The casual kind of nightmare. In the real world, your body starts the natural healing processes, but injuries to this extent would take months to heal by natural causes. Guess you just gotta hope that somebody gets to you before the Uglies do.
Never one to let an enemy go unkicked while he is down, dashes outside, throws the stone at the Behemoth and runs into hiding
(2) Having heard the loud KRAWOOM and the earthquake that followed it, you conclude that Mr. Megamonster took a dive to the ground. Seeing this as your chance, you try to run out, but your feet won't move. After that sound it made just by FALLING, you're too scared to run out there. You still need those bones y'know. Looking down and clenching your teeth, you give yourself a inner motivational speech:
"
Come on, I can do this all that training that I've did has been for this moment. Just a few seconds ago, I made a weapon that might be powerful enough to take that giant out! I can't just let this slide past, so let's get out there and destroy that thing for good!"
After having beaten your fear, you step outside and ... "
Fu**." In the time it took you to hype yourself up, the Behemoth got back up again. A few seconds later he bashed Dragnar to the end of the world. Nearly pissing your pants after seeing what just happened to your companion, you run back into hiding as fast as your feet can carry you.
I use terramancy to drive earthen spikes into the giant's feet, keeping him from moving.
(6) Seeing that Tybalt seems to have gotten a little better, you hand him your climbing-equipment and instead make yourself useful in some other way. To get Tybalt up on that creature you have to immobilize it first. So how do you stop something from moving? By ramming huge freaking spikes through its feet of course! Deciding on this course of action, you wonder if Mother Earth is there. But now is not the time to think, but rather do. You run out and spot the giant monster again. Putting your hands on the floor, you try calling for the powers of Mother Earth, and this time she actually answers. Even though it seems like she's in a hurry. But nothing bad can come from that! Right? ... Right? Suddenly you see a field of spikes almost as big as the houses, shooting from the earth next to him. (Wemic: 3, McCoy: 5, Behemoth: 1-1) Being the near the monster when the spikes appeared, Wemic and McCoy were also in danger. For McCoy, who was already injured enough, luck seems to have felt sorry, so he was spared from being impaled. Wemic on the other hand was a little closer. Still, seeing the spikes rise from the ground, he managed to get away before he was ripped to shreds, but some spikes rose around him in a circular pattern, capturing him inside. The Behemoth on the other hand, being the huge monster he is, couldn't evade it in time. A lot of spikes went right through both of his feet, rendering him unmovable. He's pretty much pinned to the ground now, but he doesn't seem to care much.
I take the gear and run on the tops of buildings towards the Behemoth and attempt to make the arduous climb towards its head.
(2) You quickly take the gear that Opal gave you. Putting it on took some more time though. Taking the steady, spiked shoes and the sharp climbing-claws, you go outside. Then you notice that something seems to have changed. Hmm. Could it be that the sky has gotten a little be darker? Or has the wind picked up? Or could it possibly be the thousands of rock spikes that litter town everywhere around the giant creature? Meh. After what you've seen till now this is just a minor inconvenience. Or so you thought. You start walking through to labyrinth created by the sharp stones, trying to find your way to the Behemoth. But it's harder than it sounds. They create complicated networks of tiny tunnels, holes, and walls. Not being able to get to the monster towering above you, you think about making a map for this place.
Shout "MEDIC!"
(6-2) Still feeling the pain from your bad injuries, you call out. "
MEEEDIC! ... Okay, okay. So you expect something to happen no? Out of nowhere a portal appears on the wall of a nearby house. Seeing it, you try crawling towards it to investigate. Suddenly something starts to emerge from the gateway. You can see a weird bulky shape coming out ... it seems to have wheels ... and some blue lights ... and a big red cross ... wait a second. A ambulance?! Yes, indeed! As soon as the wheels hit the ground, it starts driving towards you, coming to stop beside you. Giving it a weird look, you painfully stand up and walk to it. Out of nowhere a mechanical arm appears. It grabs you and lifts you up. A door opens on the side of the ambulance and you can see a hole behind it. It looks somewhat like the Quantum-Supply ... but just a bit different. The arm starts moving again and throws you in the hole. You try to stop yourself and holding on to the arm, but it's just too strong. When you enter the hole you feel nothing. Suddenly everything turns black. When the colors return to the world, you're lying on the floor. Sitting up, you look around and see that you're right back where you were before the car came. For some reason, getting up seems quite easy. Looking at your chest, it seems like all your wounds have magically disappeared! Just what was that thing?
me and scaley go after Dragnar be sure to grab a few pieces of wood to stabilize him.
(2) Not even paying attention to the symbol on the ground, you dash towards the door. But, before you are able to open it, a weird thing appears infront of it. A thin, semi-transparent, purple wall with some weird symbols on it, similar to the ones on the ground. As you try to touch it, a weird shockwave is emitted from it, pushing you back a few feet. Stopping yourself from falling, you wonder what just happened, when you see somebody standing at the other end of the room. It's a person wearing a long hood and holding a glowing dagger in his hand. You remember that Dragnar told you that he saw somebody fitting that description a whole while ago. (Turn 8 to be exact.) Carefully mustering the person, you try to communicate. "
Hey, uhh ... who are you?" The man remains silent, not moving a inch. You think that he's one of the Uglies, so you run up to him and strike at him with your hammer. It comes to a halt in mid-air. Surprised, you see that the guy blocked your powerful strike with his dagger, using only one hand. Jumping back before he can do anything weird, you stare at him quite intensively. You're still unsure how somebody like him could block your artifact attack so easily.
Seeing what just happened when Richard tried to attack, I'll restrain the hood-guy so he's easier to hit.
(1) With Richard's strike being deflected like that, you think that you have to keep that man from moving. With your mutant power that should be easy, right? So, you suddenly start running towards the man and try to get behind him. Before you even manage to get within a 3-foot radius of the enemy, he punches you in the stomach and sends you flying to the other side of the room. You crash right through the wall and find yourself in Town again. The hit with his unarmed fist was strong enough to throw you through the air. "
Just what is this guy?!", you think to yourself as you sit back up. Being a huge mutant at least saved you from causing damage to yourself during your fall, but you're still full with rage and unanswered questions about this hooded-man.
I shoot at the Behemoth with rocket-boost.
(1) Completely oblivious to anything that just happened, you find yourself in between a few stone spikes, blocking you off on three sides. On the open side there is a worse kind of blockade, the foot of the Behemoth. Climbing on to it, you look at your over-sized enemy, trying to decide whether you should really risk being made into minced meat. As you try to decide to determine where to aim, something comes in view from the side. (4) You turn your head to the side, just to see the Behemoth's sword swinging right at your face. Even in shock, you manage to drop to the ground just in time to keep yourself from ending up in pieces like Dragnar. After this close-call, you quickly jump down from his foot and go back into your little spike-cave.
NPC TurnAfter Richard sees Gray flying through the wall, he looks back to the hooded man. For a second it looked like the guy was frowning after the wall was destroyed. Out of nowhere, a purple double-door appeared next to him and opened, seeming like it leads to nowhere. He stepped trough it, the door closing behind him and they disappeared.
Foot hurt. Free foot. Smash puny people.
(3) With these giant spikes in his feet, the giant is pretty much grounded. Stuck on the spot, he's fed up with not being able to break more stuff, cause that's just what guys(?) like him like to do. So to get back his freedom, he starts pulling around on his foot, trying to free it. It takes quite some pulling, but he manages to break of the spikes in his left foot and pull them out. Strangely enough, no blood flows from his wounds and he quickly starts working on freeing his other one, but that will take a while.
-----
Artifacts:This special tophat came from the Quantum-Supply in Twilight Town. It consists completely of a kind of crystal and is adorned with many others. Around the cylindrical part of the hat are bands made of special earth minerals including sapphire and quartz in different colors. Around the flat side of the hat are many small jewels in a circular pattern. Looking at them closely, you notice that they seem to form a wave-like picture. At the front of the hat is a huge diamond that, when pressed, activates the armor mode.
In the armor mode, long strands of crystal swing around the wearer's body till one, connected suit is formed. The armor is also adorned with jewels in the same fashion as the hat.
Abilities:
-Armor-mode (Activation/Deactivation is a free action.)
A truly legendary hammer, it was once the weapon and tool of the smith Ulthane. The top of the sledgehammer consists of two, average-sized golden anvils joined together. Around the shaft of the weapon are long thin bands of purple silk. At the bottom of the shaft is a small symbol that looks like a hammer. The point where the two anvils are combined has a skull emblem on it and the other side is inscribed with the name "Ulthane".
Abilities:
-Stonewave: When the side of the hammer is smashed into the ground, a wave of stones is lifted up infront of the user. The wave throws up or destroys anything in its way until it comes to a stop, about 100 feet farther.
Quite a powerful artifact, the Staff of Elements strengthens the wielder's magic powers and can use the elements in several ways. The shaft of the staff is about 5 feet long and modeled after two dragons turning around eachother. One is made of dark wood and the other of white wood. At the top of the staff sits a crystal ball, its source of power. The ball is held in place by the heads of the dragons. When the staff changes it's element, the ball glows in a color accordingly.
Abilities:
Element-Change (free action, but can only be changed once a turn)
Elemental Ball - Shoots a ball made of the current element
Location: Somewhere between the Spikes
Health: Healthy
Equipment: Loincloth (worn), Blood-soaked clothes (worn), Broken, Soul-bound Rapier
Abilities: Fencer, Enchanter, Ambusher
Location: In a weird House
Health: Healthy
Equipment: Loincloth (worn), Scale Armor (worn), Knife (held), Casual Clothing (worn), Shirt, Clawhammer (in loincloth), Ulthane's Hammer (held)
Abilities: Dodger, Bodybuilder, Handyman, Phasewalker
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Shirt (worn), dwarven armor, Flusk of Alcohol-Holding, Clawhammer, Climbing Gear
Abilities: Terramancer, Pyromancer
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Clothes (worn), Huge Sledgehammer, Porta-Supply
Abilities: Bodybuilder
Location: Somewhere between the Spikes
Health: Healthy
Equipment: Loincloth (worn), Rocket-Slingshot (held), Small Bag (contains: 10 rocks), Tweezers
Abilities: Slingshot-Sniper, Sprinter, Toolmaker
Location: Somewhere in Town
Health: Healthy
Equipment: Loincloth (worn), Casual Armor (worn), Crystal Tophat of Armors (worn, deactivated)
Abilities: Persuader
Location: In a collapsed House
Health: Nearly all bones broken and joints dislocated, Passed out
Equipment: Loincloth (worn), Magician's Robes (worn), Staff of Elements (held), Wizard's Hat (worn)
Abilities: Illusionist
Location: Captured in a Spike-cage
Health: Healthy
Equipment: Loincloth (worn), Thin Leather Clothes (worn), Hammer of Light, Spiked Lion-Armor, Sun-Stone of Return
Abilities: Parcour, Enchanter
Allies:Owner: Richard (Diakron)
Location: In a weird House
Health: Healthy
Equipment: None
Abilities: Unknown
Owner: Dragnar (dragnar)
Location: Outside the Base
Health: Healthy, Controlling the body of an Ugly Face
Equipment: None
Abilities: Body-Control (not usable for 2 more turns)
Enemies:Location: Center of Town
Health: Healthy, Right foot pinned to the ground
Equipment: Huge piece of cloth (worn), Huge, runed Sword (held)
Abilities: Colossal, Hard-skinned, Unknown
Small house (lever, Quantum-Supply)
Town (rows of houses, sewers)
-Center (fountain)
-Light-side (-)
-Dark-side (2 broken doors, 3 destroyed houses, Storage-House, base (9 barricaded houses, roadblocks, entrance, piles of wood and metal, weird house, spike-field)
=====
And after the boss comes the first recurring enemy. Let's see how long it'll take you to kill the Behemoth, or rather how long you can survive.