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Author Topic: Zombie Apocalypse RTD Day 2, Turn 3: Sax in my hand...  (Read 12531 times)

Jetsquirrel

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Re: Zombie Apocalypse RTD Day 1, Turn 9: live saving actions...or not?
« Reply #90 on: April 14, 2010, 03:45:04 pm »

Could you post turn now and wait for action and edit it adding his action?

inteuniso

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Re: Zombie Apocalypse RTD Day 1, Turn 9: live saving actions...or not?
« Reply #91 on: April 14, 2010, 04:47:23 pm »

Try to get the doors even more open, if I can't, RUN LIKE HELL with the rest of the group.
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Lol scratch that I'm building a marijuana factory.

Scar

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Re: Zombie Apocalypse RTD Day 1, Turn 9: live saving actions...or not?
« Reply #92 on: April 15, 2010, 11:35:32 am »

Name: Karl Halder
Occupation: Policeman
Starting Equipment: blue police uniform, police cap, handgun, handcuffs, baton, 2 magazines for his gun, some cigarettes, mobile phone
Story: Karl is an ordinary policeman of Düringen.  He likes to be a macho if there is a situation, which needs the fully concentration of an officer. In fact nobody likes him, and he doesn’t like anybody. If this was a joke of Brian because of the Code 666, he’ll kick his ass because Karl wanted to drive to a McDonalds.


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Ghazkull

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Re: Zombie Apocalypse RTD Day 1, Turn 9: live saving actions...or not?
« Reply #93 on: April 15, 2010, 01:48:26 pm »

OK put you on the waiting list Scar


Day 1 Turn 16 Late Afternoon(at turn 18 it gets dark....)
inteuniso(5!,6!,5!) ,Frelock(5!,6!,1!), Pillow_Killer(5!,3!)     Jetsquirrel(3!), Jabber(2!)

inteuniso and Jabberwock
Spoiler (click to show/hide)

Frelock and Pillow_Killer and up to now unkown 3.survivor(one of the next players)
Spoiler (click to show/hide)

Jets the Forestman
Spoiler (click to show/hide)


THIS my friends, where the most horrible rolls if seen in my entire life...sorry inteuniso and Jabberwock but your journey ends here. Kilakan and Vagel prepare for spawning, that one that first posts gets the place in the ambulance with frelock, the second spawns at slaughterhouse hospital
« Last Edit: April 15, 2010, 02:08:29 pm by Ghazkull »
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Jetsquirrel

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #94 on: April 15, 2010, 02:19:01 pm »

Go ask the man to give me some bandages,disenfactant and painkillers. Then heal your ear first and then the rest,Tell the man also that he better leave as zombies will come here soon. And search for a fireaxe,chainsaw,guns SOME AWESOME!

kilakan

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #95 on: April 15, 2010, 02:22:38 pm »

well I'm posting first!
I say we go home, get food, then medicine, then find a shop to raid for weapons/supplies! (that way once we make it to the store everyone will know of the zombies, and we can barricade/loot the stores without the police!)
« Last Edit: April 15, 2010, 02:26:31 pm by kilakan »
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Ghazkull

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #96 on: April 15, 2010, 02:28:17 pm »

öhm sorry Jetsquirrel but you have only next turn to recover your or "a" ear... before you get a permanent penalty on observation...meaning you have to sew it on. And as your ear is still in the hospital, i would either quickly forget it or take your axe and take a ear off the shopkeeper....
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Jetsquirrel

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #97 on: April 15, 2010, 02:49:18 pm »

the penalty = -1? right what if i would find a hearing device?

Ghazkull

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #98 on: April 15, 2010, 03:47:48 pm »

a hearing device won't help you much, you lost your ear cup which impairs your hearing, but you can still hear with your ear , just not so good anymore. If you would find a ear cup prothesis in the next round.....
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inteuniso

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #99 on: April 15, 2010, 03:59:11 pm »

...

Spoiler (click to show/hide)

That sucked. I mean, my character was just stupid, why the hell would you run back in?

This guy must have gone to the Engineering College of Ho Chi Minh University.
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Frelock

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #100 on: April 15, 2010, 05:51:06 pm »

well I'm posting first!
I say we go home, get food, then medicine, then find a shop to raid for weapons/supplies! (that way once we make it to the store everyone will know of the zombies, and we can barricade/loot the stores without the police!)

I agree.

Go to my house, pick up some food and drink to consume, and stash the rest in the Ambulance.  Also pick up all the medical supplies I have, some changes of clothes, and a few other necessities.
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kilakan

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #101 on: April 15, 2010, 07:07:19 pm »

does my hunting skill include the laying of hunting-based traps, and the stalking of things (like zombies)?
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Jetsquirrel

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #102 on: April 15, 2010, 11:16:40 pm »

Kill that guy and chop his ear off, take the medical kit and patch up myself with whatever is in there and find a good ol firemans axe,chainsaw ,WMD or something else

Altered action

Ghazkull

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #103 on: April 16, 2010, 07:52:11 am »

hmmm stalking a zombie would be your Stealth-Skill, laying traps would be trapping-skill as the normal hunter in modern times(as far as i know) doesn't use traps anymore...

and wtf is a WMD?

oh and sorry inteuniso, the rolls were so bad, i mean what else should i have done with a (Survival:1!) roll? The only other thing would have been:
Scared shitless by the hordes of zombies you lie on the ground, go in embryonal-stance and weep. Attracted by your weeping a group of Zombies begins feasting on you....
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Jetsquirrel

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Re: Zombie Apocalypse RTD Day 1, Turn 10:Fury in the Slaughterhouse
« Reply #104 on: April 16, 2010, 09:16:26 am »

Weapon of Mass Destruction = WMD
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